Daniel Jenikovský

158 posts

Daniel Jenikovský banner
Daniel Jenikovský

Daniel Jenikovský

@DJenikovsky

Custom game-tech enthusiast Part of @AtelierDuchu Software developer

Brno Katılım Ağustos 2020
151 Takip Edilen72 Takipçiler
Daniel Jenikovský retweetledi
Ben Visness
Ben Visness@its_bvisness·
Windows Central claims (based on an inside source) that Microsoft is using File Pilot internally as a benchmark for their Windows Explorer improvements: windowscentral.com/microsoft/wind… One dev with a Handmade mindset is all it takes to force Microsoft to change course :)
English
15
31
622
119.7K
Daniel Jenikovský retweetledi
Mo
Mo@atmoio·
AI is giving every CEO the same advice
English
318
677
6.6K
577.9K
Daniel Jenikovský retweetledi
FFmpeg
FFmpeg@FFmpeg·
FFmpeg is moving to Rust 🦀 Our use of C and Assembly in FFmpeg has been an unacceptable violation of safety. FFmpeg will be running 10x slower - but we're doing it for your safety. All your videos will appear green - safety first, working software later.
English
1.6K
3.7K
44.5K
2M
Daniel Jenikovský retweetledi
TheStandupPod
TheStandupPod@thestanduppod·
LinkedIn Translator
English
9
32
719
45.4K
Daniel Jenikovský retweetledi
Casey Muratori
Casey Muratori@cmuratori·
I'm doing a new discussion series with @DemetriSpanos on emerging AI topics. Ironically, the series art was made by hand by @aerettberg without generative AI :)
Casey Muratori tweet media
English
28
50
603
38.9K
Daniel Jenikovský retweetledi
360Genius🗣️
360Genius🗣️@_360Genius_·
world's only first-person sheet of paper
English
552
7.5K
81.6K
8.3M
Daniel Jenikovský retweetledi
Ryan Fleury
Ryan Fleury@rfleury·
This ignores an important shift in the gaming industry, which is the dominance of art & production teams in producing content, and the shrinking role of programming teams doing the same. And that *does* have a major impact on download sizes. When a programmer is in charge of content, they try to get as much content out of as few assets as possible. Assets are broken down into generalized pieces which can be pieced together for a larger variety of purposes. That “piecing together” is a programming task, which is why it works. On the other hand, when an artist alone is in charge of content, they naturally develop less “building block”-like assets, as they’re trying to investigate a cohesive artistic vision. When there’s a need for a new asset, there’s not really a good mechanism for the artist to programmatically reconfigure existing assets to fit that need, so they will either duplicate an asset & tweak, or create the new asset from scratch. This is true for textures, shaders, materials, models, and so on. This development process eliminates obvious wins from deduplication and compression, because subtle and slightly mutated pieces across many assets could theoretically be deduplicated & programmatically reused, but it’s impossible to do that without a comprehensive audit of all assets, something that no team really wants to (or can) do.
sofia@grrlCockpit

"code" doesn't take up space and "optimisation" in the mistery magic dust way gamers think about it doesn't free it either. The vast majority, by orders of magnitude, of a games size is assets

English
23
26
693
53K
Daniel Jenikovský retweetledi
hey bird | Inkblood
hey bird | Inkblood@heybirdgg·
your world map grows from your coachman’s back convenient, but you don’t wanna know how it feels
English
13
304
3.8K
90.2K
Daniel Jenikovský retweetledi
Daniel Hooper
Daniel Hooper@DanielcHooper·
I wrote a UI library in C that can lay out 95000 items at 60fps. The library is 566 lines of C, and the application-specific ui code is 998 lines. Works on mac, windows, and linux.
English
137
251
5.2K
497.4K
Daniel Jenikovský retweetledi
Ryan Fleury
Ryan Fleury@rfleury·
Happy Year Of The Linux Desktop, everyone!
English
24
27
751
33.9K
Daniel Jenikovský retweetledi
hey bird | Inkblood
hey bird | Inkblood@heybirdgg·
Meet Inkblood, our grimy detective game! All around Inqburg, air is heavy with blood. Inquisition must intervene. Explore these roads in your carriage, solve cases and get to the bottom of this. Find out what happened to your predecessor. WISHLIST N⛻W: store.steampowered.com/app/4114100/In…
English
3
40
199
8.3K
Daniel Jenikovský retweetledi
Jonathan Blow
Jonathan Blow@Jonathan_Blow·
One nice thing about making a programming language is that people can then use that language to make stuff. This game "the travelers" is coming out very soon! Something good to play during your Christmas break... youtube.com/watch?v=E3QdMf…
YouTube video
YouTube
English
14
18
386
53.8K
Daniel Jenikovský retweetledi
Daniel Jenikovský retweetledi
Тsфdiиg
Тsфdiиg@tsoding·
Understanding is the Progress. The World that just lives on its own, which you don't understand and do not influence is no different than primordial jungles. The Tech that hides, deceives, and generally reduces your understanding, drives you back to the stone age.
English
17
76
807
34K