DMECH DESIGNS

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DMECH DESIGNS

DMECH DESIGNS

@DMechDesigns

UEFN/ Fortnite Creative Game Dev. Commissions closed

uk Katılım Ekim 2020
958 Takip Edilen3.5K Takipçiler
Matin
Matin@iiMat3n·
Need TECHNICAL ARTIST For Brainrot Live events, ofc it should be better then reference #uefn #material #vfx Must know: - VFX - Shaders and Materials - General Modeling - Good with Vertex color - OPTIMIZE, CLEAN, Fast Work - Good with making skyboxes Paying very good DM ME
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Jessica
Jessica@Ep8Script·
I’m currently looking for a new full-time remote role as a Verse developer! If you’re hiring or know someone who is, please reach out on Discord: ep8script #UEFN
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Daily Memes
Daily Memes@thedailymemes_·
Sometimes my own genius frightens me.
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Immature
Immature@ImmatureGamer·
Gave UEFN its own blueprint graph. Python tool running inside the editor. Scans your level and parses your Verse code to draw a full visual map of your game logic. What it shows you: - Every device in your level as a node - Every @ editable reference between devices - Every event subscription and function call - Which Verse functions are actually being used vs sitting there doing nothing What it catches: - Broken connections where an @ editable points to nothing - Orphan devices with zero connections - Unassigned editables you forgot to wire up What you can do with it: - Click a node, and it selects the device in your viewport - Double-click to fly straight to it - Open the Verse file in VS Code with one button - Search and filter by device type - Zoom in and out - Add notes to any device - Export the whole graph as a doc
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Surprise KiKoZl
Surprise KiKoZl@K1K000ZL·
We just built a live bridge between Substance Painter and UEFN. 🎨→🎮 Paint in Substance → click Sync → see it in UEFN. In real time. • Auto FBX import + spawn • PBR Material with Material Instances (no recompile on sync) • Smart sync only changed textures get reimported • Per-texture-set materials auto-matched to mesh slots Open source. Dropping soon. #UEFN #FortniteCreative
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Immature
Immature@ImmatureGamer·
🚨 THIS IS INSANE... I built a custom Material Editor inside UEFN using nothing but Python. What it does: - Live preview color and surface changes - 15 built-in presets (Chrome, Gold, Neon, Hologram...) - Save your own custom presets - Randomize colors across objects - Paint gradients across your map - Auto team color splits - Checkerboard and stripe patterns - Glow pulse preview - Color harmony generator - Full undo support
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Squatingdog
Squatingdog@thesquatingdog·
A lot of work has gone into this one from our team! We are really excited to show you what we have been cooking! Enjoy the teaser:
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Vegod
Vegod@officialvegod·
Do I have any mutuals in the UK?
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DMECH DESIGNS
DMECH DESIGNS@DMechDesigns·
@ChitaZ @ToraUEFN Thx for the recommendation ChitaZ but my pc is off for repair for the next week and I’m stacked with work atm
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CanDook
CanDook@CanDook·
@FNCreate Whats the difference between paying to spin on a wheel, and paying to buy a lootbox? Theyre both paying the same for a random reward
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Fortnite Developers
Fortnite Developers@FNCreate·
We’re adding a new Fortnite Developer Rule about prize wheels. The rule will be published and we’ll begin enforcement on January 20. Here’s the new rule: 4.4.15 - “Do not offer any in-island transactions that directly or indirectly influence prize wheels in any way. For example, you must not offer as an in-island transaction a ‘spin’ or ‘increased luck’ for a prize wheel.” Check out examples of what's not allowed in our guidelines: dev.epicgames.com/documentation/…
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Working on some new Animated Widgets, and I am wanting to use the curve editor. Am I crazy or missing something? It seems like the Curve Editor is not working/supported? Nothing happens when I click the button.
Dustin (DWDFN) tweet media
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