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DMECH DESIGNS
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DMECH DESIGNS
@DMechDesigns
UEFN/ Fortnite Creative Game Dev. Commissions closed
uk Katılım Ekim 2020
951 Takip Edilen3.5K Takipçiler

We just built a live bridge between Substance Painter and UEFN. 🎨→🎮
Paint in Substance → click Sync → see it in UEFN. In real time.
• Auto FBX import + spawn
• PBR Material with Material Instances (no recompile on sync)
• Smart sync only changed textures get reimported
• Per-texture-set materials auto-matched to mesh slots
Open source. Dropping soon.
#UEFN #FortniteCreative
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🚨 THIS IS INSANE...
I built a custom Material Editor inside UEFN using nothing but Python.
What it does:
- Live preview color and surface changes
- 15 built-in presets (Chrome, Gold, Neon, Hologram...)
- Save your own custom presets
- Randomize colors across objects
- Paint gradients across your map
- Auto team color splits
- Checkerboard and stripe patterns
- Glow pulse preview
- Color harmony generator
- Full undo support
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I made this look a bit better visually and improved the transitions in the selections a little. #UEFN
TiTaki@TiiTaki
Custom weapon selection interface for Fortnite / UEFN #UEFN
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@officialvegod You can stay in my shed for £1000 per night, bring a heater 😂
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I created the earthquake sequence in @BullseyeFNC's new Chaos Gun Game map! Watch until the end!
Map code: 7553-0109-1725
#UEFN #Fortnite
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It was an honer to help Bullseye update all the UI for their competitive maps
Bullseye@BullseyeFNC
We've spent some time refreshing the UI across our games with @DMechDesigns! It's now live in all of our maps :)
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@WarforgeXP Loads of Karen’s here in comments 🤣 get life you lot!
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We’re adding a new Fortnite Developer Rule about prize wheels. The rule will be published and we’ll begin enforcement on January 20.
Here’s the new rule:
4.4.15 - “Do not offer any in-island transactions that directly or indirectly influence prize wheels in any way. For example, you must not offer as an in-island transaction a ‘spin’ or ‘increased luck’ for a prize wheel.”
Check out examples of what's not allowed in our guidelines:
dev.epicgames.com/documentation/…
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@DMechDesigns I already had key frames, had to reset layout.
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@IanSouthwell2 @cleverlike Pain in the butt if you need to tweek the material aswell
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@DMechDesigns @cleverlike I wonder if there is a setting in the engine we can address so that the default is a different color. 🤔
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🤫Shhhhh, hidden material secrets like Custom Primitive Data can be super helpful. They are kinda like Material Instances, but not....
Cleverlike Creator School: uefn.cleverlike.com
#UEFNTips #UETips #UEFN #UE5 #GameDev #fortnite @cleverlike
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@NightShdwz Lol. They obviously practice all day everyday to be at that level. I admire the grind, maybe 20 years ago I might have tried to keep up lol. I don’t even get time to play fortnite these days
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@DMechDesigns It’s honestly why I stopped playing competitive build Fortnite, the skill ceiling is insane and my reflexes aren’t what they used to be😂 I’m seriously impressed when I see edit course contestants go all out
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It’s incredible to see how fast some people are able to edit through our map’s timed contest course🤯🤯🤯
Noؘkuq@Nokuqdau
54sec single bind edit on release
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@SupremeUEFN @giovauefn I think it’s just for controlling view model color like tracker colour or hud text colour etc
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@giovauefn @DMechDesigns don't u have to use color_alpha for that?
RGBA
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