Dark Souls Model Improvement Project
46 posts

Dark Souls Model Improvement Project
@DSMIProject
A mod project that aims to fix errors and surpass limitations of Dark Souls models to achieve a look closer to what the developers intended.





While Dark Souls 1 lacked means of rendering proper volumetric shadows, it still did a decent job faking volumetric lighting using alpha cards all over the place. I'm currently replicating that technique in places I feel benefit from it. (Work in Progress, might tone effect down)


on the left is vanilla dark souls 2 in forest of the fallen giants. on the right is how it looks after spending some time tonight on an unreleased (yet!) version of my second sin mod with pathtracing thanks to DS2LE PT. really trying hard to keep the original vibe

Alonne's Arena had technical bugs which are now fixed. It had a bug where the skybox is not being detected and normal map tiling was wrong. I was able to fix the skybox detection issue, was well got a new roughness map made thanks to @TriviaTex , here are updated shots.

مقارنة بين مود الـDS2LE مع الـPathTracing ضد اللعبة الاصلية بدون مودات


Alonne's Arena had technical bugs which are now fixed. It had a bug where the skybox is not being detected and normal map tiling was wrong. I was able to fix the skybox detection issue, was well got a new roughness map made thanks to @TriviaTex , here are updated shots.


I connected the out of bounds town near Firelink Shrine to Blighttown!

















