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587 posts


I am never disingenuous when it comes to Demon's Souls
Tutorial:
has no runback once boss is reached
Boletaria:
1-1 has no runback once boss is reached
1-2 has 2 paths
1-3 has a shortcut
1-4 has no shortcut
Stonefang
2-1 has a shortcut
2-2 has 2 paths
Latria
3-1 has a shortcut
3-2 has no runback once boss is reached (excluding the spiral staircase)
Shrine of Stroms
4-1 Has 2 paths
4-2 has no shortcut
Valley of Defilement
5-1 has no shortcut
5-2 has 2 paths
that's 13 levels (excluding boss arenas & nexus) and only 3 of them force you into the same boss runback op was complaining about
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Demon's Souls often got around runbacks by having shorcuts like in Boletaria 1-1 or having more than 1 path per level like Boletaria 1-2
Yet again, a souls-like argument solved by looking at how the greatest souls game there ever was did it
violet@empyrealviolet
Boss runback discourse: The problem with boss runbacks is that, fundamentally, they're the exact same every time. The enemy placement and AI is 100% predictable. Figuring out a route is easy, and once you do it, repeated attempts become monotonous very quickly.
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We gotta shove DS2 fans back into lockers again
Prof. Chise@mahirusoldier
Demon's Souls is unironically everything that Dark Souls 2 haters think DS2 is but no one hates on Demon's Souls because most people haven't played it
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@PushTheRedOne @AesirAesthetics Even though DS is my favorite I don't think every soul has to have a interconnected world, DeS world is good as it is. The dark souls trilogy on the other hand should have been interconnected since DS set the standard.
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@AesirAesthetics Ds1 is objectively the best Souls game. DeS is good, but the quality of life isn't there and the world isn't near what Ds1's is.
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@carloscerv81024 @ber12585 @Invinium I think it is the domo guy who made videos "debunking" ds2 critiques, got very popular and now we have a wave of people defending every part of that game
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if Lost Izalith were in DS2 people would defend it
biggie@biggieU_U
Notice how the runback is completely fine when you simply kill the enemies and use the environment to hide from archers? Shocking
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@ClericKnight Killing 16 enemies with infinite agro would be ok if fighting them was good
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Notice how DS2 defenders can't just say "Yeah that area is pretty annoying I understand your frustration" they have to say "No actually having to kill 16 enemies with infinite aggro range on the runback to the boss is fine and normal"
biggie@biggieU_U
Notice how the runback is completely fine when you simply kill the enemies and use the environment to hide from archers? Shocking
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@LeeKing525609 @CosmonautMarcus @slitherwinglove I recommend in order of release, so Demon's Souls first (do not touch the remake) , because if you get too used to modern controls it can be frustrating going back.
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@CosmonautMarcus @slitherwinglove Unrelated note, how can you get into the souls genre?
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every game after ds2 feels like they got an ego, put on the serious hat, and were suddenly too mature and edgy to have enemy encounters like this
biggie@biggieU_U
I know they were laughing when they made this "boss"
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There's a comment that's really interesting effectively saying "if it's optional then I really do not mind".
How could fedora even make AI mandatory?
It's not gonna shove a 32 GB open weight model in the default install iso.
Best case scenario a new project starts where we fork ollama and that gets shipped by default. (like the relationship between docker and podman).
But if you don't like podman, you can just uninstall podman.
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@biggieU_U This runback would be fine if the combat was good, it with ds2 jank and weightless combat it's torture
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@RazorSharpFang @Feoramund I think this is a glibc problem and not a linux kernel problem.
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@Feoramund I never understood why the Linux ABI for userspace application wasn't stable.
Wasn't not breaking userspace important for linus? Or am I misremembering?
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@5Raptorboy777 @AesirAesthetics Probably, but I think Sekiro is very straightforward, with 3 out of 4 endings being different ways of severing immortality. But some people may not consider Sekiro a souls game as I do.
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@biorr99 @AesirAesthetics I feel like it's more about exploring what the natural order means and whether it's right to fuck with it or not, not necessarily about having a solid answer to that question
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Bloodborne is about the conflict of Enlightenment and beasthood (insight and blood, phantasm and vermin, Isz and Loran, Great Ones and Beasts)
It's also about the horrors and beauty that are unleashed when the boundary of the world is broken and the malice and madness that is born from the human desire to know
Yes, women suffer in these games, and yes, they suffer specifically because they are women, but men also suffer and specifically because they are men
Saying femininity is not a massive theme running through Bloodborne is absurd, but to say it's specifically about that is sort of limiting the work to only one of it's component pieces
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@AlexAegis @AesirAesthetics I think the Elden Ring before the rune of death was removed could be considered the natural order
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@biorr99 @AesirAesthetics Elden Ring is where everybody and everything fucks with the natural order to the point it's impossible to recognize what natural order would even be.
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@James04994193 @AesirAesthetics Maybe even Dark Souls, we don't really know how the Age of Dark would be. If it's worse than the Age of Fire maybe Gwyn was justified.
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@biorr99 @AesirAesthetics I think Demon's Souls, Bloodborne, and Elden Ring would actually also argue "the natural order was fucked from the start"
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