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DankJr
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DankJr
@DankJr
I wrangle boats and move mouse sometimes.
Sarasota, Florida Katılım Haziran 2009
5.2K Takip Edilen716 Takipçiler

@LGE_Global Interesting, but we do not have hardware and games that can give us such fps...
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LG UltraGear™ introduces the world’s first native 1000Hz FHD gaming monitor 🚀
✅ LG UltraGear25G590B debuts as the world’s first native 1000Hz Full HD gaming monitor
✅ Built for FPS gaming, it enables faster visualconfirmation and quicker reactions
✅ The 24.5-inch esports-ready display with ergonomic, compact design
#LG #LGElectronics #LifesGood #LGUltraGear #LGGamingMonitor #1000HzMonitor #Native1000HzFHD
lg.com/global/newsroo…

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DankJr retweetledi

@vaxee_corp @Vaslor_ Thank you. NP-01 Ergo is a day 1 buy. I’ll be patient.
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NP-01S V3 Video Introduction and Sales Information
We understand that some users who prefer larger VAXEE mice have been waiting for quite some time. Because of this, and in order not to let that long wait go to waste, we would like to spend a bit more time fine-tuning the NP-01 Ergo to deliver a better experience for those who prefer larger mice.
For the third generation of VAXEE wireless mice, we will first be releasing the more refined and mature NP-01S V3.
The focus of VAXEE’s third-generation wireless mice comes from feedback from many users, who noted that our Competitive Mode made in-game aiming and control feel more closely aligned with their hand movements. We believe this provides a significant improvement in both gameplay experience and performance.
To further enhance this more “true-to-hand” tracking experience, the NP-01S V3 incorporates the custom Core1 sensor and the next-generation CoreLink wireless technology, along with purpose-optimized algorithms, delivering more immediate and naturally responsive control.
In summary, the third-generation VAXEE wireless mice feature:
● More true-to-hand and controllable tracking behavior
● Extremely stable wireless transmission with strong anti-interference performance
● One-click switching between three profiles during gameplay
● More convenient web-based driver settings
The first batch of NP-01S V3 will be sold via pre-order. If demand exceeds supply for the initial batch, we will promptly reallocate inventory and open a second pre-order batch to ensure that as many users as possible are able to purchase the product.
VAXEE NP-01S V3 Pre-order Information:
US: vaxee.co/EN/news.php?ac…
EU: eu.vaxee.co/news.php?act=v…
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DankJr retweetledi

THE MOST INSANE #TORNADO INTERCEPT ever in the Dominator 3 north of Rockford, Illinois
#Dominator #stormchasing
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DankJr retweetledi

I'm trying to download this Chinese government super computer leak thingy. It's 10pb (10,000 Terabytes).
However, my computer only has 10TB of storage.
I went to Amazon and tried ordering some harddrives. The largest size available for bulk purchase was 12TB.
They asked how many I needed, I said I needed about 834. My total price was $275,211.66 + tax and shipping.
Then these jerks have the NERVE to say "OhhHh wE CanT MaiL yoU 834 12TB DrIveS"
WHY IS AMAZON CENSORING ME? I THOUGHT THIS WAS AMERICA
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Fast, cheap AI-assisted decompilation of binary code is here. Which means code secrecy is dead.
Decompilers in themselves are not a new technology. Security researchers have employed them for years to analyze compiled malware. There's been some limited use by others, notably by hobbyists decompiling abandonware games. But there were a couple of issues that prevented this from becoming common practice.
One is simply that running decompilers was difficult. It wasn't as simple as feed in binary, get out source; it needed a person with specialist skills prepared to do spelunking through wildernesses of machine code and object formats. The other problem was that decompilation didn't give you anything like the explanatory comments that had been in the original code, so you could easily wind up with code that you could read without being able to understand or modify it.
Now large language models are busily smashing both of those barriers flat. They're better at the kind of detail analysis required to run the human side of a decompilation than humans are. More importantly, in the process of decompiling code, they rather automatically build a global model of how it works that can easily be expressed by high quality comments in the extracted code. All you have to do, basically, is ask for the comments.
I'm going to reinforce that latter point because it may not be obvious how good LLMs are at this, and how much better they're going to get. When they decompile code and comment it for you, they're not just working from that one piece of code you have put in front of them - they'll have in their training set hundreds, possibly thousands of pieces of code similar to it and with comments. This will give them superhuman levels of insight not just into what it does at the microlevel, but what it means to the humans who wrote it, and what technical assumptions it's embodying.
Compilation no longer guards your secrets. Or, to put it more precisely the expected time span in which you can still count on it to obscure them is measured in months. Possibly weeks.
What does this mean?
It means you're in an open-source world now. All it's going to take for anybody to bust your proprietary IP open is care enough to spend tokens on the analysis.
You will maximize your chances of survival as a software business if you get out ahead of this rather than trying to fight it.
This isn't exactly the way I expected open source to win. But, you know, I'll take it. Good enough.
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DankJr retweetledi

I've written a Substack article about another esports pioneer. For those who take the time to read it, I appreciate your time and hope you enjoy the content.
Forgotten Pioneers: Roman “Polosatiy” Tarasenko -
The Godfather of Russian Quake
@Thorin appreciates esports history... hope you like this one.
open.substack.com/pub/d16makavel…
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Reflex Arena is now Free to Play on Steam. store.steampowered.com/app/328070/Ref…
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DankJr retweetledi

Looking for a sleeve that works well with your mousepad? No more guessing.
Introducing the MouseCTRL Sleeve Index - a growing database of mousepads and their sleeve compatibility ratings, tested across three sleeves.
We even test 90° pad orientation
mousectrl.com/sleeves/compat…

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"Now, it's worth noting that Sony already uses Linux for its own PlayStation operating system" eh no?
PC Gamer@pcgamer
Modder helps Sony unwittingly beat Valve to the punch: 'I ported Linux to the PS5 and turned it into a Steam Machine' pcgamer.com/hardware/gamin…
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🏆 rapha — 250FPS League Season 4 Champion!
🇺🇸 rapha proved his strength once again and added another title to his legendary career — this time becoming the 250FPS League Champion. At the start of the season many questioned his form after the break, but the final day answered everything. In the Grand Final against 🇧🇾 cYpheR, fans witnessed a true battle. The match reached map 6 of a BO7 (cYpheR had a 1:0 advantage from the upper bracket). The tension lasted until the very end, but on the decisive map rapha left no chance for his opponent.
This was rapha’s first season in the 250FPS league — and he immediately took the title.
Congratulations to the champion! 🏆
🥈 🇧🇾 cYpheR — 2nd place
cYpheR fought evenly with rapha throughout the finals and kept the suspense alive until the very end. However, the final map did not go his way. Still, this is an honorable second place for one of the strongest players of the season.
🥉 🇷🇺 ash — 3rd place
For ash, this is the first time finishing top-3 of the season, and his performance in the finals was a real surprise. It looked like the entire season had been preparation for this moment. In the final stage he defeated AGENT, k1llsen, and pavel, showing his best form.
📊 Final standings
1️⃣ rapha — $2500
2️⃣ cYpheR — $1000
3️⃣ ash — $500
4️⃣ AGENT — $250
5️⃣–6️⃣ k1llsen, pavel
⏱️ The finals lasted almost 10 hours.
This wasn’t just a series of matches — it was a true endurance marathon, where only the most consistent player could win.
It was a challenge not only for the players, but also for organizers and viewers. Thank you to everyone who watched the finals until the very end.
This day will definitely stay in the community’s memory.
🗺 Finals bracket:
shambler.site/250fps/bracket…
📺 Official streams
🇷🇺 twitch.tv/250fps_ru
🇬🇧 twitch.tv/250fps_en
🎮 Player streams
twitch.tv/cypher
twitch.tv/agentjkezoor
twitch.tv/k1llsen
🎥 Other streams
twitch.tv/dazat0r
twitch.tv/cyb3rway
twitch.tv/zerg__gaming
twitch.tv/mstshambler
📅 Upcoming tournaments
🔥 March 14 (Saturday) — EGB Cup #44
⏱️ 15:00 MSK
🔫 March 15 (Sunday) — EGB Cup FINALS
Prize pool: $500
Get ready for new battles next weekend.

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DankJr retweetledi

Finished the futuristic city track for my high-speed racing game!
凄く速いレースゲー、未来都市コース完成しましたー!
メイキング動画も作ったのでよかったらどうぞ!
youtu.be/gyIYDMF92Co
音楽:@shaunoisomura
#gamedev #indiegame #ゲーム制作 #ゲーム開発 #Unity

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DankJr retweetledi

For scrubs saying "3s is on fightcade". Recomp means youre gonna be going online from game menu like if it was made by capcom.Stage/music selectors(2nd impact), godlike performance(native build), crossplay with android etc. Possibilities -endless, definitive 3s version incoming.
Heat@heat_xd
The Street Fighter III 3rd Strike PC port 3sx is using my rollback framework GekkoNet for their netplay. Great project!
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DankJr retweetledi

LOL hahaha. Of course.
Here’s the reality: video game nerds like us spent our weekend nights inside games.
When we were young, after school or work, we weren’t just “playing” ..we were living in arcades, battling for high scores, dissecting strategies. Every year brought new massive cabinets and motion-based machines, and that raw excitement was irreplaceable.
Unlike the normies, gamers like us were grinding gold and coins long before crypto and digital wallets became trendy buzzwords.
Back in the early internet days of the 1990s, farming items, gold, and platinum in Diablo, Ultima Online, and EverQuest was busier than our actual day jobs.
And the first moment the world truly connected through online games? That was unreal.
On Ultima Online’s official launch day, players were introducing themselves by country, saying things like:
“My grandfather and yours fought in WWII — and now we’re playing together. How insane is that?”
That was the first time the world genuinely felt connected. The virtual world outshined real nightlife districts by a mile.
This was the narrowband era. Servers were fragile, and just putting an image on your homepage could get you treated like a criminal. Early Ultima Online? One step could take minutes. No exaggeration.
We weren’t using undersea fiber from Japan to North America. Japanese players literally signed contracts with American AT&T providers and dialed by phone line all the way to Lake Superior servers. The lag was borderline unbelievable but no problem at all because fun.
Going out to real-world parties? Not even remotely an option.
When EverQuest hit its peak, anyone who invited you out on a Friday or Saturday night was friendship-ending. If you had time for nightlife, you clearly weren’t camping rare named spawns.
Why go drinking when you could go dragon hunting?
And yes.... the excitement was bladder-bursting level. We literally couldn’t leave to use the bathroom.
Then PC performance went insane. Overclocking, benchmarking, higher resolutions.. nonstop.
Then came story-driven shooter campaigns like Medal of Honor and Call of Duty, plus multiplayer games that simply never ended once you started.
At some point, our lives even turned into nightly virtual bank robberies.
Gamers were absurdly busy. There was zero time for old men’s social gatherings, elite banquets, or brain-dead club parties.
The truth? Video games completely surpassed real-world entertainment.
When my wife first came to my place, she was horrified and asked:
“Why is there an arcade table cabinet in your living room? Does it cost 100 yen per play?”
“Why is the next room filled with towers of empty boxes, CDs, and DVDs?”
“Why are there so many screens and PCs ,,,, are you trading stocks?”
“Why are hoses filled with green liquid running from all these PCs to giant metal towers on the balcony?”
“Why are arcade controllers everywhere?”
“Why are PC parts literally covering the walls?”
Because at night I was being a blacksmith, a cute elf, a soldier, a bank robber, and a world saver —
then going to work to make games, talking games, “researching” games by playing them, rushing home, and staying busy landing headshots.
How long do you think it took before that finally made sense to her?
I’ve lived a life that was insanely busy! and incredibly fulfilling.
I’m proud. I’ve experienced every kind of place, moment, and community in the game world... and traveled the real world too, talking about games with people everywhere.
It’s been an overwhelmingly fun life.
There was no time wasted in decay. Every second was converted into XP, coins, or skills.
And yes,,, even within the same game industry, there are plenty of people who have never written a line of code, drawn a single pixel, composed a bar of music, or written a line of specs.... yet somehow stay busy burning entertainment budgets with outsourcing vendors and license holders.
They still love saying “when we made this game,” dropping the word "made", while bragging about nightlife war stories like that’s an achievement.
For the record, those fake “industry guys or producers” (and there are a lot of them) live in a completely different world from us.

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DankJr retweetledi

Did FPS games peak in the 90s? I guess the newer ones have better graphics, but do they really "feel" better in terms of gameplay and fun?
Unreal Tournament (Epic Games, 1999) was one of the best of its kind. A favorite for our LAN sessions back in the day. Carrying a 21" mintor over to your friend's house felt a little less heavy when you knew you'd be playing Unreal later that day...
Exellent and colorful graphics (even on PCs that weren't high end, like those you needed for Quake III Arena for example), great sound, and your typical capture the flag or deathmatches - I mean, what more did you need?
Plenty of "Game of the Year" nominations (with some wins), the highest critcal acclaim, and massive sales numbers. I think we can all agree that Unreal Tournament belongs in the Hall of Fame of FPS games. Or maybe I am just getting old and gloryfing things from the past too much.
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