(ノಠ益ಠ)ノ彡 ɐʇɐᗡ

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(ノಠ益ಠ)ノ彡 ɐʇɐᗡ

(ノಠ益ಠ)ノ彡 ɐʇɐᗡ

@DataDeLaurier

01000100 01100001 01110100 01100001 we do a little data poisoning and seo hacking

Álfheim Katılım Kasım 2023
381 Takip Edilen337 Takipçiler
(ノಠ益ಠ)ノ彡 ɐʇɐᗡ retweetledi
Mo
Mo@atmoio·
I'm done. I'm f***ing done.
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lalo 🐧
lalo 🐧@lalopenguin·
okay ......... im about to lose my marbles to cuteness
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(ノಠ益ಠ)ノ彡 ɐʇɐᗡ retweetledi
ダックビル@STUDIO DUCKBILL LLC
横須賀ヴェルニー公園の夜景3D Gaussian Splatting 3DGS of Yokosuka Verny Park at night. Testing Postshot V1.1 with Photometric Compensation. It's clean with very little artifacts.
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Anicet
Anicet@AniC_dev·
introducing box📦 simple, powerful sandboxes for agents and the most affordable as well
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(ノಠ益ಠ)ノ彡 ɐʇɐᗡ
all this remote networking and VM stuff i've been doing made me realize i can remote into my xbox from anywhere on the planet i haven't played it in years, but i *could* if i wanted
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bone
bone@boneGPT·
@RnaudBertrand if you don't post for the love of the game, the algo can smell it
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Arnaud Bertrand
Arnaud Bertrand@RnaudBertrand·
So I spent some time studying the new Twitter/X algorithm today since the latest version was published about a week ago on Github (#updates--may-15th-2026" target="_blank" rel="nofollow noopener">github.com/xai-org/x-algo…). My goal was to answer why so many people have seemingly seen such a dramatic drop in their posts' reach. The first answer, which is actually somewhat unrelated to the ranking algorithm on Github, is the auto-translate feature, rolled out worldwide on April 7, 2026 (x.com/nikitabier/sta…). Before that date, if you wrote in English about, say, the Trump-Xi Beijing summit, you were competing for attention with maybe 5,000 other English-language accounts writing on geopolitics. After that date, your post is competing for attention with other posts on the same topic IN EVERY LANGUAGE ON EARTH. For some topics that do command global attention like geopolitics, that's a very brutal multiplier: you used to be one of 5,000, you're suddenly one of 50,000 (something of that order): MUCH more difficult to stand out. Secondly, the number of followers you have matters far less than it used to: each post now has to earn its audience reader by reader, on the predicted engagement of the post, and how its topic matches what each reader has recently been engaging with. Here is how the algorithm works, in simple terms: when you, as a reader, open your feed, the algorithm doesn't load "posts from accounts you follow." Instead it runs a 2-stage prediction of what posts you're likely to engage with in that very moment. The first stage is the retrieval stage. The system narrows billions of posts on X/Twitter that day down to roughly 1,500 candidates by matching the semantic content of each post - what it's about - against what you as a reader have recently engaged with. Some candidate posts come from accounts you follow; others are pulled from across the platform by pure topic similarity to your recent interests. You can test this retrieval stage easily: start disproportionally engaging with - say - Brad Pitt videos and you'll bit by bit see your timeline flooded with Brad Pitt content, most of it from accounts you've never followed and never heard of. Then there's the ranking stage. Each of these candidate posts for your feed is fed through a Grok-based model that tries to understand if you'll engage with the post. It looks at 15 engagement metrics: 1) P(favorite) — the reader likes the post 2) P(reply) — the reader replies to it 3) P(repost) — the reader reposts it 4) P(quote) — the reader quote-tweets it 5) P(click) — the reader clicks a link in it 6) P(profile_click) — the reader taps through to your profile 7) P(video_view) — the reader watches the video 8) P(photo_expand) — the reader expands an image 9) P(share) — the reader shares it (DM, off-platform, etc.) 10) P(dwell) — the reader stops scrolling and lingers on the post 11) P(follow_author) — the reader follows you after seeing it 12) P(not_interested) — the reader marks "not interested" 13) P(block_author) — the reader blocks you 14) P(mute_author) — the reader mutes you 15) P(report) — the reader reports the post Fifteen predicted actions, each multiplied by a weight, summed: that sum is the score that determines in which priority a post will be seen among other candidates. Please note that posting something with a video or an image can give your post an advantage as 2 actions are specifically for these: video_view and photo_expand. No video or photo and you don't get a score for these. Also, naturally, having a video maximizes the chance that a user will "dwell" on your post to watch it. Also note that 4 of these actions carry negative weights (not_interested, block_author, mute_author and report): meaning that if the model expects a post to generate a lot of negativity, it'll get de-boosted quite dramatically. But note, first and foremost, what's NOT in there: none of the things that, naively, one might think a serious information platform would weigh. There is no P(this post is true and well-sourced). No P(the author actually knows what they're talking about). No P(this person has spent a decade building a body of work that has held up). No P(this account has earned the right to be taken seriously on this topic). No P(the author has a large following from credible people). The model does not seem to care - at all - about any of that. Every post starts from zero. You could have ten years of rigorous, well-sourced analysis behind you - or you could be just an uneducated rando who registered yesterday. To this algorithm, you're both just a bag of engagement probabilities. Now, sure, to be fair, there is a "brand" effect that's not covered by the algorithm: someone who has in fact built a brand will naturally have better engagement metrics because people recognize their account. But that's an indirect, second-order effect. And crucially, it's legacy: those "brands" were built under earlier versions of the algorithm that gave followers and reputation more weight. Lastly, several other features of the new algorithm compound the dilution, none of them visible from outside but all consequential. The May 15 update added an "impression bloom filter," tightening the rule that once a reader has been served a post, the system won't serve it to them again. Before, a strong post could marinate in someone's feed across multiple refreshes and accumulate engagement on the second or third pass. Now it basically gets one shot. Also, your own posts compete with each other. An "Author Diversity Scorer" inside the ranking stage attenuates the score of every subsequent post of yours that ends up in a reader's candidate pool. In plain terms: if multiple of your posts land in a reader's candidate pool, the system shows one at full strength and dampens the others. So don't post several times consecutively on the same topic. And, last but not least, another huge impact on reach is that, in the old algorithm, when someone reposted or quote-tweeted you, your post was broadcast to their followers' timelines - a repost from an account with 100,000 followers was a huge boost. In the new algorithm, that mechanism is vastly demoted: reposts - like every post - need to go through the retrieval and ranking stage mentioned above, so a repost from a big account is a long way from the boost it used to be. This is especially brutal for low-effort quote tweets, which used to function as cheap amplification: now they often can't even clear the retrieval stage - they simply don't contain enough novel semantic content for the system to match them to anyone's interests. So, putting it all together, the reach collapse comes from many forces stacking at once: - Auto-translate makes your posts compete for attention against an order of magnitude more content - The retrieval stage matches posts by topic, not by who follows you - The ranking stage scores purely on predicted engagement with no weight for credibility, expertise, or track record - The bloom filter narrows every post's window to one strong shot - The diversity scorer penalizes prolific posting - Reposts no longer carry much distribution power Each of these alone would dent your reach. Combined, they amount to a complete reset: your audience that you built painstakingly over years basically doesn't matter much anymore, and it's much - much - harder to stand out even if you're a big account. People structurally rewarded by this algorithm are folks who: - Post visually (videos/images) - Post on globally popular topics because they clear the retrieval stage easily - Provoke strong emotional reactions - likes, replies, reposts - Don't care about accuracy or seriousness because the algorithm doesn't measure it - Don't care about their existing audience because every post is judged in isolation anyway In short this new algorithm, like so many on social media, is all about maximizing whether people will engage with something - not about whether they should.
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robot
robot@alightinastorm·
Ok, fine, let's see: More people are searching daily for "counter strike" than "play games online", the search volume for web games is tiny and you aren't even close to disrupting miniclip, poki, king There are dozens of platforms over decades old, some of them are heavily curated while others have game portfolios of hundreds of thousands of games If you go to the ones with visible metrics, you'll see games which are about 5-10 years old reach 100k+ ratings on the very large platforms Now let's see, going on your app, all games are indeed fast slop but somehow every game has thousands of comments and likes? If you actually open the replies it's full of arabic slop and mainly other creators spamming every other game to play theirs instead. So, why? Is it maybe that your daily organic traffic is, in fact, tiny and you are trying to keep the platform alive by running ads and dangling carrots over creators heads? You set the bar for payouts to 100k plays in 30 days So you're running probably a retarded amount of ads on meta to attract people to play the slop games Let's assume you get some amazing CPC on your campaigns of $0.05 of which every second user becomes a "significant play". That means the cost to monetize one creator artificially is at least $5-20 k, which you'll absolutely try to avoid and spread over multiple creators instead so you don't have to pay additional payouts on top of ads You can run massive UGC campaigns, SEO, whatever you want, but your CAC is ass, your CLTV is probably ass and you have to pump thousands into creators WITHOUT paying them just to onboard new creators all day These are just 5 minute estimates but your platform is toast and @sequoia probably knows or whoever in their team approved this coal was doing you a favor Oh and your X launch video was botted and paid to go viral, your platform got zero signal on the largest vibe coding gametech space, X You can't buy your way in to this, we are not that dumb
Ali@sadeghian_ali

@alightinastorm NPC asking NPC questions Plenty organic for a fantasy.

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(ノಠ益ಠ)ノ彡 ɐʇɐᗡ
@Teknium @supaborg the diff is nous is comprised of highly intelligent humans 99.99% of "startups" think AI is all you need yeah, hermes builds it's self now, but that would be impossible if yall were retarded slop shills. remember openclaw? lolllllll
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Teknium 🪽
Teknium 🪽@Teknium·
@supaborg What does it actually mean to run the business btw Hermes builds all the things at Nous now
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Marco Borgato (Borg)
I still refuse to believe they gave $30M to this unproven idea that is just extracting money. FUuuk!!!!ng crazy. I’ll personally pay $5,000 to anyone who can show me 1) a REAL business built with Polsia (not just a landing page) 2) that this business has customers. Drop it below. If it’s legit, I’ll wire you the $5K.
Ben Cera@Bencera

Polsia just raised $30M at a $250M valuation. Approaching $10M annual run rate. One Founder + AI. Zero employees. Polsia runs companies autonomously. It also ran its own fundraising. I just showed up for signatures.

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lalo 🐧
lalo 🐧@lalopenguin·
this was my dads, it ran when i was younger, and then sat in the garage for as long as i can remember.. then my sister got it... it sat in her garage for 9 years, and now my brother just took it off her hands, and it's on its way to san diego we know nothing about the condition, or how to fix cars at all, but i guarantee w AI .. we can get this running. to be continued
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vinaykumar ࿗ 🇮🇳
@earthtojake Text-to-CAD gets interesting only when the print actually closes the loop. The Bambu step is the proof, not the prompt.
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Jake Fitzgerald
Jake Fitzgerald@earthtojake·
this part was generated AND printed with one prompt using codex + text-to-cad: “Make me a thick Möbius strip, and use computer use to print on my Bambu Labs A1 Mini” went to the gym, came back 1.5 hours later and it was sitting on the build plate
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Ali
Ali@sadeghian_ali·
The average mind fails to comprehend the unlock when 1000x more people can create interactive content
robot@alightinastorm

Why "The TikTok For Games" concept is doomed It's been about a year since vibe coding gametech emerged and while it is still in its infancy, it is also a glimpse into the future of symbiotic co-creation with AI in games First, it attracted indie hackers racing for $10k by Pieter Levels vibejam contest. Many early founders have seen an emerging market of creators and tried to somehow mold this into a product. Now pioneering professionals have entered the game. I get it, from a technical POV one can conclude that everytime the tools to create content in a specific medium (and broader internet access/bandwidth) brought us another format of social media. However, it wasn't purely technical, it was also about matching the (mass) desire to connect in specific ways: At first, nobody was online, so forums and chatrooms emerged. 
Then people wanted identity and permanence, so profiles and social graphs emerged. 
Then we wanted frictionless self expression, so photos and short videos emerged. The "TikTok for games" existed for a loong time! Newgrounds had it, it was novel and the barrier to create games was already very low with the flash technology. What desire is this format supposed to fill? The infinitely complex roblox engine editor shows that you can add an endless amount of friction to the UX, and still have 14 year olds figure it out in no time. 
Games require investment, interaction, attention, learning, progression and emotional attachment. Successful gametech UGC platforms do this by deliberately constraining the developers in many ways instead of building an infinite canvas and general purpose engines. Fortnite educated the playerbase for years about character capabilities, world features and creating a wide variety of games is VERY easy, no AI needed. For complex sophisticated games, there's UEFN. Same for roblox, GTA online. What we can learn from this is that filling a meta-engine with technologies or simply lowering the barrier for creation with AI will likely not lead to great games, even less pull players to the platform. People don't open a game hoping to instantly swipe through hundreds of unfinished prototypes.
Most players are looking for something they can understand, return to and spend time with.
They want some sense of continuity, progression or social connection. A good platform needs to solve an incredibly difficult coordination problem: aligned creators, players, identity, distribution and incentives inside one persistent ecosystem. So far, without a single exception, all web AI gametech platforms barely got the creator side working. They assume games behave like videos: lower creation friction -> more content -> algorithmic feed -> engagement Infinite scrolling for videos, images and text works because consumption is frictionless and passive. Playing games is not, unless you are an industry planted indie studio labeling a movie as a game. So, what works then? The future of high-value production of games is focused on the creator, less on the infinite amount of games. Steam marketplace is a great glimpse into the future, as well as game developers building a following for years before launching a game. The underlying technology doesn't matter, unless it's part of your marketing strategy and requires you to build a whole ass programming language called Jai to make people excited to play your sokoban remake. Build games! I don't like the common meme that "someone needs to solve distribution for games". No, no one can and nobody should solve it. That IS the game for devs/studios. Building is becoming easier, cheaper, faster - for everyone. Stop building the next platform, (try to) build great games instead. And all the new platforms emerging hopping on the train now in 2026, with teams clearly in it to make money instead of games: You will fail

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Mario Nawfal
Mario Nawfal@MarioNawfal·
🚨 BREAKING: 🇺🇸 Footage from ABC News has captured the moment shots were fired outside the White House. Key details: -ABC News footage captured audio of the gunfire in real time -Roughly 20 to 30 rounds were reported fired outside the White House -The Secret Service rushed press from the North Lawn into the briefing room The situation remains active and developing No confirmation yet on injuries, a suspect, or motive President Trump's status not yet confirmed Source: ABC News
Mario Nawfal@MarioNawfal

🚨🇺🇸 BREAKING Secret Service sniper teams are now reportedly visible on the White House roof. That is a standard protective response after a security incident, with teams deploying to elevated positions to secure the grounds. It fits the active posture following the earlier reports of gunfire and the press being moved inside. Source: @Spectator_MENA

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robot
robot@alightinastorm·
i'll never understand why some people watch every one of my steps, privately fork and modify my projects and sell it as their own which is all fine, i explicitly release it as MIT but why are you not following bro?
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