Gabriel Torres

252 posts

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Gabriel Torres

Gabriel Torres

@DeveloperGT

creative dev 🌄 Available for freelance/full time/part time work.

Katılım Ağustos 2022
60 Takip Edilen115 Takipçiler
Gabriel Torres
Gabriel Torres@DeveloperGT·
@0beqz @0xca0a Holy shit, that’s impressive. Congratulations and thank you for your hard work
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0beqz
0beqz@0beqz·
Thanks to @0xca0a pointing out I noticed that SSGI's lighting was quite off from the render reference Had to change quite some code to make it realistic again. I'll have to adjust things like the denoiser in the next time so that they work properly again Updated realistic look:
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Gabriel Torres
Gabriel Torres@DeveloperGT·
@Andersonmancini Lots of cool stuff coming out right when I’m beginning my journey where I left off. I’m excited and can’t wait wait to try this.
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Anderson Mancini
Anderson Mancini@Andersonmancini·
<mesh> <FakeGlowMaterial /> </mesh> A new component is coming. A very simple, easy-to-use, fake glow material. This can create a glow around the mesh without any post-processing. Available soon for vanilla #threejs and #react three fiber 😍 #threejsJourney
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☄︎@0xca0a·
pretty easy to make games in react. also lots of pre-existing examples. 🍻 a physics based example using react-three/rapier fullscreen: ptdgrn.csb.app sandbox: codesandbox.io/s/ping-pong-fo…
Three.js@threejs

Maybe we should add more game examples considering the demand... We only have games_fps: #games_fps" target="_blank" rel="nofollow noopener">threejs.org/examples/?q=ga… What other ones should we add? games_platformer? games_racing? games_rpg? ...?

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Gabriel Torres
Gabriel Torres@DeveloperGT·
@0xca0a Can’t wait until I get into my new place at the end of the month and be able to dive back into three js, I’ve got so much to catch up on. 😁
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☄︎@0xca0a·
Collected some mini demos that i've made over the last 1-2 months. Pretty basic, but perhaps they can help someone. The questions are all requests from Reddit. "How to make camera move along with the model? Like joshuas.world?" codesandbox.io/s/scrolling-wo… ↓ More below
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Faraz
Faraz@CantBeFaraz·
Fun fact - Cars are my other hobby! Putting together a detailed car paint shader (and eventually configurator) in @threejs. Currently obsessing over the details, will be out soon!
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Immersive Studios
Immersive Studios@ImmersivStudios·
When did you start to learn ThreeJS?
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Gabriel Torres
Gabriel Torres@DeveloperGT·
@mamesoncom Very nice I feel like keeping the geometries still and adding a black background could make the shader pop a bit more. + minimal camera movement. I feel you don’t get to truly appreciate the work of art you made with all the movement in the scene.
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Maeda Mameo
Maeda Mameo@mamesoncom·
Fancy gaudy flamboyant material for Christmas wrapping. Topologically suitable for torus geometries because this is repeat pattern. Created with #threejs live demo -> mameson.com/experiment/gls…
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☄︎@0xca0a·
i was aiming for a low level primitive <RenderCubeTexture> but this morning i woke up to @garrettkjohnson fixing pointer event raycast, which made a <Fisheye> feasible and self contained without downsides. so drei has that now. 🍻 <Fisheye> <Scene /> </Fisheye> demos below ↓
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Bruno Simon
Bruno Simon@bruno_simon·
The fourth edition of the Three.js Journey challenges is on! Topic: Halloween 🎃 Due date: October 31st 📅 If you are a Three.js Journey member, check the private Discord 👉threejs-journey.com/discord If you are not a Three.js Journey members, join us! 👉threejs-journey.com
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Michal Zalobny
Michal Zalobny@michalzalobny·
@DeveloperGT @akella Hey, yes, but most of the stuff is my own implementation. I took the idea of mixing the blend modes and using image as a particle
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wilson hou
wilson hou@wilsonhou·
what's the biggest thing stopping you from building a standout frontend? is it designing it? implementing it?
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Kenneth Cassel
Kenneth Cassel@KennethCassel·
there's a babel plugin to make your code gen z friendly
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Gabriel Torres
Gabriel Torres@DeveloperGT·
My son watches these dancing fruits on YouTube, I'm working on making a little interactive #threejs project to show him. Thanks to @Andersonmancini for the confetti component. :)
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