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MCK Dodoroch 🕷️🗡️
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MCK Dodoroch 🕷️🗡️
@Dodoroch
SMM for @mackoesports 🏆 | Former @racoon_esport 🦝 | Warcraft Addicted ⚔️
Minas Morgul Katılım Ağustos 2011
404 Takip Edilen814 Takipçiler
MCK Dodoroch 🕷️🗡️ retweetledi
MCK Dodoroch 🕷️🗡️ retweetledi

A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios

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MCK Dodoroch 🕷️🗡️ retweetledi

Before resil keys. Cutoff for title is 17s and 18s top keys timed are 21s and 22. You hit up your friends who farm 20s and 21s get some 18s done and gg title in one sesh.
Now with resil only 1 team in the region has 24 resil. And title cutoff is resil 22 plus one or two 23s. So you actually have to learn the dungeon and do good dmg.
And people are mad.
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@lofibanshee Give me the Fellowship method, but without the SoloQ
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I’ve not heard someone who plays less than 50 hours a week say they want resil removed.
I’ve heard them say they want it expanded and tweaked, which I get.
The only people I’ve seen saying outright remove it seem to be the Blizz minded people that think removal is how you fix a feature and also play 16 hours a day.
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MCK Dodoroch 🕷️🗡️ retweetledi

@lofibanshee For me this debate ended when I played fellowship. The ‘takes away from difficulty’ or ‘lowers the bar’ arguments are bs and fship proved that. and I’m one of the ones who used to say those things. There are some flaws with resil (sales, lfg issues) but it’s def better than not
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@DeugemoTwo E URLIAMOLO AL CIELO IN QUESTA ARENA DI MERDA POR#$@!% #$@!%#$@
Italiano
MCK Dodoroch 🕷️🗡️ retweetledi

I think it’s safe to say the definition of “MMO” has changed in the last decade. The MMO playerbase is probably the most split it has ever been on what direction is the right one for a game in the genre.
Some people want the instant gratification of more modern games in their mmo, less grinding, more showing off my skills. Whereas others still want the 8 boar hearts over 40 kills, a leveling experience that is the bulk of the game, and more of a community feel (far harder to obtain the latter in 2026).
Not sure what we’ll get from Riot, all the “names” sound cool as long as we forget the jeering we did towards them when they were at Blizzard, idk.
Either way, gonna be hard for the game to be bad for me personally because hell yeah more Runeterra.
Brian Holinka@holinka
First official day at Riot Games working on the League of Legends MMO!
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MCK Dodoroch 🕷️🗡️ retweetledi

Per chi non è riuscito ad entrare ancora ed è interessato, si aprirà una chance per essere nel Partner Program!
Riot Games@riotgames
Italiano

@Warcraft You are an absolute disaster, a calamity for the players of this game, stop with the AI excuses and fix the game merde schifose
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A Message Regarding the 12.0.5 Launch
The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration.
The team has been working around the clock since launch to stabilize the game and fix the biggest issues players were hitting right away:
- See our hotfixes update here: blizz.ly/4mLyhSR
The team is taking lessons learned from this launch to help ensure this doesn't happen again. We will also work harder to communicate openly, early, and often when a launch doesn't go as expected: the known issues we're working on, fixes as they roll out, and any other information that would be useful to our community as problems are worked on and solved.
We care deeply about this game, and we play it right alongside you. We will do better.
Thanks for sticking with us,
The World of Warcraft Team
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I really don't know what Blizz is doing when these patches comes out. I wish there was some sort of communication. They literally wait for us to find these bugs and then fix them and then we don't get back stuff like Bonus Rolls if we were part of the bug.
Blue post goes a long ways. Unless they literally had no clue these bugs existed. Probably had worst night of raiding in last ten years last night since Holundrus. I must have thrown like 4 desk items across my room with all DC's, Lag, LUA errors from Blizzard UI, Private Auras, debuffs on frames. (I actually disabled all addons for few attempts and still had issues)
These patches are untested. I think it's about time Blizzard starts giving the playerbase incentive to log into the PTR and test. Mount, Title, Pet, ANYTHING. Cause what we been getting since TWW is NOT it.
Once again the CONTENT is different. Content is great no complaints there at all. Best start to season in YEARS. But at the same time it can not be a Quantity over Quality situation. You need balance.
And I know we are streamers and most of us are Hash Tag WoW_Partners. But we need to be louder about this. We just can't stay quiet like nothing is happening. As if we're gonna get in trouble for saying things like this. We pay for our sub like everyone else.
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It's incredible how you are truly completely incompetent, clueless about every aspect of the game, from how classes function to how they are played. You are an absolute disaster, a calamity for the players of this game. @WarcraftDevs
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@WarcraftDevs Please consider postponing these MM changes to 12.0.7. Aside from basically destroying the spec in terms of viability, particularly in all forms of cleave, we are not even engaging with the new/changed mechanics like Explosive Shot (never pressed). (1/x)
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