Patrick (DogBird Games) retweetledi
Patrick (DogBird Games)
20 posts

Patrick (DogBird Games)
@DogbirdGames
Indie solo dev Currently Project: Top-Down, Wave-based shooter with cybernetic/horror elements
Katılım Kasım 2024
215 Takip Edilen10 Takipçiler

@Phant0mSl0th @octagon_game_st That’s a great name. Better lock it in! 🤣 Probably can’t get better than that
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@DogbirdGames @octagon_game_st I think about this a lot with my game, I was floored no one had already made a bowling game called BOWLED, seemed like a pretty easy choice lmao
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Do most indie devs trademark their game titles? Idk what the usual move is if you have a cool, unique name.
#indiedev #indiegames
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@iJoeZane Ok man. You won me over with the pug. I might have to get this for that reason alone 🤣
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@EracuStudios If I could go back and start with a super small project, I would. I’m working on my first game ever and, while I love it, I bit off way more than I could chew.
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Public Service Warning.
Years ago I decided to eat a pill bug. Also known as sow bug, woodlouse, roly poly, だんごむし.
On my first I chewed it up. Thus I learned pill bugs store ammonia and taste like stale pee. Ick.
Determined to succeed, I tried again.
It rolled into a convenient ball so I swallowed it whole. All went well till halfway down my esophagus. Then the bug unrolled and began to creep back up. Pill bugs are streamlined, with lots of legs to push their way through detritus so my puny attempts to swallow were easily overcome.
It crawled all the way. Up to my mouth. Every inch. When I spat it out, it walked off, serene in victory.
Do not eat pill bugs. Let my sad case be an example.
GIF
日本語

@BeanJuiceStudio The ability to trick yourself into doing work when you’d rather play games
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@Blade_of_Wiz @pcgamer Couldn’t that be fixed by just making those other 47 plasmids more effective against certain enemy styles? Player still has a choice not to use them, but they have more incentive now.
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@pcgamer Plasmid favouritism is the curse of every build-craft game. You can give players 50 options but they'll lock into 3 by run 5 — the real design work isn't adding more, it's making the boring 47 feel situationally broken. Curious what Chey landed on.
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One of BioShock's directors has been questioning the point of one of its key systems: 'I don't care about how many different plasmids I have' pcgamer.com/games/fps/one-…
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@texnoplazm @Ghostware_ Love visuals. The colors make it fun just to look at
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you heard about First Person Shooters now get ready for First Person Fisters
#wishlistwednesday
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@sean_gause Yeah, and then the next day you fix the problem as soon as you sit down. Funny how it works
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@sensational965 I’m pretty bad at time management, given I do this after my 9-5. But saving the last hour before to do something else usually works. But then after a couple of months, I burnout and take like a month off. So probably not a good plan
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Trying to go for a body horror design with this character. What do you all think?
#gamedev
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Simple walking animation for one of the larger enemies. Calling him Bellboy rn.
#indiedev #indiegame
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@onlypancak3s_ I saw your really good advice for youtube marketing. But how do you network and build a following on X? Is that something that just trickles down from the youtube shorts?
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@IndieGameJoe You’re doing a good thing, man. Keep it up! The larger you grow, the more hate you’ll be exposed to, sadly. Don’t let it bother you. They’d do it to whoever’s next in line, too.
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@SandyofCthulhu What about someone who feels reluctant to save someone or the world because of their cynical outlook? Someone like Snake Plissken. Same idea, different motivation.
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One of the worst crimes in modern cinema is that Everything Must Be Personal. We can all see retarded movie plots in which the hero is reluctant to save hundreds, even millions, of people because he promised his wife or his daughter he'd stay with her.
For instance, in World War Z (among other crimes) they had to prod the hero into action by saying his family couldn't keep their safe berth while he sat on his butt and did nothing. Because otherwise they couldn't SAVE THE WORLD. That cost Brad Pitt's character 100% of my respect.
By contract, look at Casablanca (1942). Bogart tells Ingrid Bergman that their romance doesn't amount to "a hill of beans in this crazy world". It happens in WW2 and of course he is perfectly correct. Bogart gives up his great eternal love to fight the Axis. He even sends her to another man, because then that man will be better-able to fight the Axis. I would LOVE to see a modern hero who's willing to make that kind of sacrifice. Or any sacrifice.
I'm perfectly fine with a hero who's driven by saving his family (Commando). But I do NOT want some guy who is willing to let the world die because if he has to go save it he'll be sad.
GIF
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@UnityCodeMonkey The more I game dev, the more apparent this seems. I’m still working on my first game ever and I’m a year and three months in. I deliberately bit off more than I could chew, but am starting to regret it. I might break it up in to a few smaller games just for this reason.
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That's just straight up false.
"Nothing in a small game will prepare you for making a dream game", your "dream game" will have inputs, it will have physics, it will have characters, NPCs, worlds. It will need a Loading system, probably a crafting system, maybe a combat system and level system.
You can absolutely learn all of that making all kinds of small games.
There are definitely elements that you only learn when making a massive game, but you can absolutely learn the other 90% making smaller games.
Not to mention how building all those elements is a skill that you improve with experience. Your first crafting system will likely suck, but your 10th will likely be solid. If you only make a single "dream" game then you're making your "dream" game with the worst crafting system you will ever build.
So yes making small games absolutely prepares you for making your massive dream game.
And another thing: "The world doesn't need nor want your many small games.", that's also just straight up false. There's hundreds or thousands of games on Steam with only 2-3 hours of gameplay that players absolutely love.
In fact some people with limited time, like myself, actually PREFER smaller experiences as opposed to 50 hour epics.
0x44@0x44_
I disagree. I'm in the minority against this kind of advice. Nothing in a small game will prepare you for making a dream game, nor is anything learned in a small game something you won't easily figure out along the way. The world doesn't need nor want your many small games. It does however want and need your dream game, and it's better to learn sooner than later that dreams take insane amounts of work, and maybe you're better off not wasting your time if it's something you're not willing to sacrifice for. There's a lot of other things to enjoy in life.
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Patrick (DogBird Games) retweetledi

🚨DeadWire is out!!🚨
Get it now on @Steam with a 15% discount.
💥Awesome top-down action
🤖Hack enemies & objects for chain reactions
🥷Play slow or fast, or mix both
🗒️30+ crafted levels, 80+ sideobjectives, time trials, score mode etc.
♻️RT's appreciated
#indiegame
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