
That's just straight up false.
"Nothing in a small game will prepare you for making a dream game", your "dream game" will have inputs, it will have physics, it will have characters, NPCs, worlds. It will need a Loading system, probably a crafting system, maybe a combat system and level system.
You can absolutely learn all of that making all kinds of small games.
There are definitely elements that you only learn when making a massive game, but you can absolutely learn the other 90% making smaller games.
Not to mention how building all those elements is a skill that you improve with experience. Your first crafting system will likely suck, but your 10th will likely be solid. If you only make a single "dream" game then you're making your "dream" game with the worst crafting system you will ever build.
So yes making small games absolutely prepares you for making your massive dream game.
And another thing: "The world doesn't need nor want your many small games.", that's also just straight up false. There's hundreds or thousands of games on Steam with only 2-3 hours of gameplay that players absolutely love.
In fact some people with limited time, like myself, actually PREFER smaller experiences as opposed to 50 hour epics.
0x44@0x44_
I disagree. I'm in the minority against this kind of advice. Nothing in a small game will prepare you for making a dream game, nor is anything learned in a small game something you won't easily figure out along the way. The world doesn't need nor want your many small games. It does however want and need your dream game, and it's better to learn sooner than later that dreams take insane amounts of work, and maybe you're better off not wasting your time if it's something you're not willing to sacrifice for. There's a lot of other things to enjoy in life.
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