Kim

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Kim

Kim

@Dreamzrm_

Discord: .asta. IGN: Asta#OC2 https://t.co/4sd3uim6TM

Melbourne, Victoria Katılım Mart 2014
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Kim
Kim@Dreamzrm_·
:D back
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Limerence
Limerence@Limerence_dizzy·
yo guys @drewlevin @RiotPhroxzon i thought lobby balancing is a thing? how do i have 4 autofills vs 5main roles? can anybody explain? my support is griefing me everybody got ego bcs of inflated season and they just all soft grief ? :D
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Kim
Kim@Dreamzrm_·
@drewlevin @Limerence_dizzy @RiotPhroxzon Does the system match secondary for secondary? In my experience a lot of high elo imbalance comes from people being secondary role vs main, most players are not close to same skill as main, I know it would lead to increased queue times.
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Kim
Kim@Dreamzrm_·
@imsauer The pro tag 🤣
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sauer
sauer@imsauer·
19 months ago my mum was calling the police on my abuser. 5 months ago I told her he threatened to kill me in my car. Last Thursday she took me out to lunch to celebrate the finalisation of my FVO against him. He did not show up to court because he was playing aram mayhem.
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Kim
Kim@Dreamzrm_·
@RiotPhroxzon The season has felt like a coin flip if you had good lp gains and if you spammed games during that patch. Saying aegis has had no impact but not being able to find out what’s making apex tier lp gains so volatile is the real issue, most will agree in gm+ -+18-22 is what we need
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Kim
Kim@Dreamzrm_·
@RiotPhroxzon Inflating the lp gains even more isn’t a fix, last year the lp gains and top 10 lp was completely fine I had +18 -22 in 800lp chall in oce and was happy with that. This season my lp gains have gone from +25 -18 early season to +21 -19 last patch to -26 +15 this patch …..
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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Kim
Kim@Dreamzrm_·
@RiotPhroxzon Went from +21 -19 to +15 -26 last patch to this patch, didn’t play any games during the time till today :)
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Some quick Ranked/Matchmaking updates: 1. We're rolling out improved Autofill vs Autofill Matchmaking in each region (should be complete in each region as of this morning). We had a small hiccup where this was accidentally reverted for 1 day in EUW on roughly the 12th March, but turned back on after that 2. We're aware of the reports of mismatched LP gains in Apex and investigating. Wanted to acknowledge these are painful experiences for folks; it's a hard space, not going to overpromise that we'll be able to fully fix it, but will convene with the team and have an update later today
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Kim
Kim@Dreamzrm_·
@Rana_MUFC @ZaidBalll @BBCSport My guy it’s literally just the fasting players going to the side to get a date and a drink, and will happen during a natural break like it said 🤦🏽‍♂️
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(fan) Zaid ✍🏼🇾🇪
(fan) Zaid ✍🏼🇾🇪@ZaidBalll·
🚨 Premier League matches will be temporarily suspended during Ramadan to allow Muslim players to break their fast. The match will not be stopped during play, but the nearest natural and appropriate break will be used. [@BBCSport]
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Kim
Kim@Dreamzrm_·
@drewlevin @Varoo_cg I think the reputation took a big hit cause if I remember correctly the first clash was an absolute disaster in Oce at least.
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Drew Levin
Drew Levin@drewlevin·
@Varoo_cg we ran six in a row at the end of last year without a major incident (<1% of players hit a major issue for each one) clash’s reputation has been bad for long enough that that wasn’t enough to shift peoples’ beliefs, and we didn’t spend time marketing that success.
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Drew Levin
Drew Levin@drewlevin·
For players in Europe, Asia, and Oceania: we will be running a makeup SR Clash on next Saturday, February 7. It will run only in the regions where Clash had to be canceled last Saturday (so everywhere except NA, LA, BR, and ME). It will be free to enter, with a premium ticket entry option. Rewards will be the same as the Clash scheduled for last weekend. Again, we apologize for your disappointed expectations last weekend, and we hope to make it up to you next Saturday.
Drew Levin@drewlevin

getting up to speed on clash issues from overnight. my apologies to players in Europe, Asia, and Oceania on needing to cancel Clash today. the team is actively working to resolve an issue where some players are stuck in a bad state at the start of the second round.

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Kim
Kim@Dreamzrm_·
@opaaa61 @miaosketeer @V222LoL Best chance was to go left after tri bush but he probably still dead to kassadin r combo
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V2
V2@V222LoL·
how does this even happen
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Kim
Kim@Dreamzrm_·
@drewlevin If arsenal choke it at the end again it’s generational fumble
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Drew Levin
Drew Levin@drewlevin·
As a longtime Arsenal fan familiar with what a season without the mandate of heaven looks like, I can confidently say that Liverpool aren’t winning the league after a finish like that.
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Drew Levin
Drew Levin@drewlevin·
new pinned post for the next three weeks: I’m on vacation! if you want me to look at your league of legends thing in the next 3 weeks, sorry tough luck if you want me to look at it on Jan 5, leave it here! if you @ me with work stuff before then I will prob ignore it gg
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Kim
Kim@Dreamzrm_·
@RiotPhroxzon Same lp and mmr loss for dodging master + as a lost game is diabolical 💀
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
2026 Ranked Changes! The ranked changes this year were heavily inspired by feedback from you all about pain points and things where we could improve. 1. Queue times, especially in apex 2. Experience around autofill and autofill balance 3. Dodging and time to game Queue Times In the graph attached, we've been cooking on some optimizations to get queue times down without affecting match quality. As Meddler mentioned, these changes have now been rolled out in all regions for Ranked. In Season Start, we're also in testing on some more optimizations, that we hope can get times down even further. Some of the reasons why queue times are long today is because our current matchmaking algorithm spends a lot of time trying to make games have autofill & secondary role parity, but those optimizations are extremely costly to queue times. We believe we've found some optimizations that are in testing that can bring those times down, without compromising game quality (more to report back in January!) Autofill You've told us that y'all really don't like it when autofills are imbalanced by teams and that can make the game feel doomed in champ select. At the same time, some players detest playing autofill at all. Unfortunately, we can't cash that check to remove autofill today 😢 as players would be in queue forever. So the path we took was to make those autofill games more rewarding and incentivize you to play them out. Our changes in the new season will also make autofill balance in-role more effective (eg. fill jgl vs fill jgl) While Aegis of Valor is launching with a C or higher and no disruptive behavior transgressions (like AFK), we are open to increasing the requirements if we observe players messing around with this. Dodging Finally, on the dodging front, chain dodging has become a pretty big problem, especially in high MMR, where lobbies are repeatedly dodging the same person. At Master and higher, dodging will cost the same MMR and LP as a loss In these lobbies, repeated dodging and target bans have the biggest impact on game quality, so we want to incentivize players to play out those games. We understand that there are some games where it might feel like you're at a comp diff, but we hope that better balance around autofills in 2026 will make those games meaningfully more fair. We don't consider someone having had their lane counterpicked as a reasonable reason to dodge, as the game starts in champ select. In the same way you can't dodge after someone gets first blooded, we want to normalize champ select experience as part of the game. Having said that, we know that people being disruptive with lobby hostaging and other disruptive behaviors are still major pain points for you all. These are high priority for us to solve and we hope to have updates we can share soon. Check out the Ranked blog we wrote for more details! leagueoflegends.com/en-us/news/dev…
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League of Legends@LeagueOfLegends

.@RiotMeddler and @RiotPabro are joined in this Dev Update by @RiotPhreak, @RiotEndstep, @DashiJador, and Riot CallMeKT to talk about: 🏰Season 1 2026 Theme 👀Summoner's Rift Gameplay Changes 🥇Ranked ⏩Swiftplay ⌨️WASD 😢And more Timestamps: Intro: 0:00 Season One Theme: 00:37 Summoner’s Rift Changes: 02:17 Ranked: 10:29 Swiftplay: 14:44 WASD: 17:31 ???: 20:34 Outro: 20:57

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Kim
Kim@Dreamzrm_·
@LxstNayra Yoink! My idea now
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Kim
Kim@Dreamzrm_·
@bonevoid @drewlevin @boomsizzlex @joycevspeace I cant speak for other regions but, i think if it wasnt infested with these type of 5 stacks it would be more popular and queue times would drop, One quick fix i can think of is making it masters+ flex accounts can only queue with d2+ accounts but nothings full proof.
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Kim
Kim@Dreamzrm_·
@drewlevin @boomsizzlex @joycevspeace @bonevoid Hey Drew, can we ever fix flex queue in OCE Every season 4 boosters go on 100 different alts to get into lower ranked games, that are emerald in flex to boost one account to 1k+ lp. hopefully this will also fix flex being so dead in oce and leading to 1+ hour queue times
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kitsune 🌸
kitsune 🌸@erikaahime·
i swear at least half of low masters who spam the game in oce would be stuck in emerald any other major server and its not even close. LIKE EVERYONES SO FUCKING BAD IM SO TILTED FUK OFFFFFFFF
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Kim
Kim@Dreamzrm_·
@KatsuriiOCE 50% wr masters reporting for duty
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Rob
Rob@KatsuriiOCE·
half my league games currently consist of someone having 10-30 losses over wins in master??? how do they climb
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