Druhin Mukherjee

472 posts

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Druhin Mukherjee

Druhin Mukherjee

@DruhinM

First Indian to win a BAFTA for Video Games (2011) Co-Founder at GodspeedGames → https://t.co/edRejiZccU Writing about how games think → https://t.co/5i7DWdooeO

Pune, India Katılım Temmuz 2009
70 Takip Edilen437 Takipçiler
W3Brain 🦅
W3Brain 🦅@W3_Brain·
You can monetize on X, it's easy: Be a reply guy Be a reply guy Be a reply guy Be a reply guy
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Daniel Smidstrup
Daniel Smidstrup@DanielSmidstrup·
Almost 1k followers now, today has been crazy :D 33k impressions 137 new followers 370 replies 7 posts Not even sure what changed, but it's been an amazing day filled with great discussions and fascinating new people. Honestly, it's almost too much fun watching the numbers go up while hearing everyone's perspectives on different topics. Thanks!!
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🃏
🃏@anupamrjp·
Hey Builders 👋 Looking to connect with people into: • Frontend • Backend • Full Stack • AI/ML • DevOps • Data • SaaS • Startups • Freelancing • UI/UX • Indie hacking If you’re building something… Say hi below 👇 let’s grow together 🚀
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Vikoo
Vikoo@vikrambuilds·
Is your profile pic actually you..?
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Druhin Mukherjee
Druhin Mukherjee@DruhinM·
@vikrambuilds Completely replaced the 3rd party invoice creation and tracking tool with a custom tool I built with Claude.
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Vikoo
Vikoo@vikrambuilds·
What’s your biggest win with AI this month..?
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Druhin Mukherjee
Druhin Mukherjee@DruhinM·
Been building in the games industry for 20 years. Now writing about how games think — applied to tech products, startups, and AI. Looking to connect with: → Builders and indie hackers → AI and full stack developers → People building in public → DevOps and infrastructure folks → Anyone obsessed with how products scale If that's you — say hi. Let's grow together. @GDAI_in @levelsio @X
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Druhin Mukherjee
Druhin Mukherjee@DruhinM·
Most Indian game developers have one distribution plan. → Build for mobile → Launch on Google Play → Realise you need a marketing budget → Panic There's a platform with 1 billion plays a month. No upfront cost. No marketing needed. Studios went from $50k to $1M/year on it. Most developers have never considered it. (platform and full breakdown in first comment)
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Luci Fayth
Luci Fayth@Vysceral_·
I have always had a dream of becoming a game developer. I would love to bring my ideas to life!!
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Druhin Mukherjee
Druhin Mukherjee@DruhinM·
@IndieGameJoe Genuinely intrigued by this concept. There's something appealing about stripping back to a single, tactile mechanic—the satisfaction metrics are already built in (the sound design alone could carry the vibe).
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
These indie devs are making a relaxing co-op game where you and your friend chop trees. - Chop and sell wood - Upgrade your tools - Listen to the satisfying crack of timber It's called A Game About Chopping Trees. Would you play this?
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Kyle Thompson (Wishlist WELL DWELLER on Steam!)
Thanks so much for all the support with the Well Dweller demo release last week! I'm so happy with the response, and I can't wait for you all to play the full game! Check out the free demo of Well Dweller on Steam if you haven't yet!
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Druhin Mukherjee
Druhin Mukherjee@DruhinM·
Every game has a meta. The dominant strategy that most players converge on. The best founders do the same thing — they find the current meta in their market and exploit it before everyone else catches on.
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luna
luna@lunarfq·
A lot of people are struggling to get 500 verified followers for monetization while I have about 10k verified mutuals out of 52.9k Do yourself a favour and say Hello, let them follow NOW.
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Steph Smith
Steph Smith@stephsmithio·
Just stumbled upon @kevin2kelly's incredible travel map, charting where he went across Asia in the 1970s. During this period, he lived off ~$2,500 per year (note: not per month)
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