
Dusk Tactics
16.2K posts

Dusk Tactics
@DuskTactics
A 2D isometric turn based tactics rpg inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more. Currently in development.
USA Katılım Temmuz 2019
797 Takip Edilen9K Takipçiler
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Dusk Tactics is a 2D #isometric #turnbased tactics #rpg inspired by Tactics Ogre, FFT & many SRPGs!
🏰Meet dozens of unique characters in a huge world!
Manage an army & battle over dynamic terrain where
tactics & strategy matter!
50+ Jobs
200+ Abilities/Passives
#PitchYaGame
GIF
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@GameDadVII Very similar to my experience, same year I think. Getting destroyed and then going, okay, what can I do.
Then being amazed at the numerous possibilities.
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Story time:
8 year old me in '98 had recently been gifted Final Fantasy Tactics. One evening I had gotten destroyed at Dorter Trade City, as we all do our first time. My parents beckoning me to come to bed, I had school in the morning. As I shutdown my PS1 and got ready for bed, I could not stop thinking about the battle I just lost. As I laid to bed these thoughts persisted. I could only think of strategy and what I could better. After obsessing over the details of the game I came up with a plan. "I'll send an archer up high, use knights backed by magic to hold the line, and squires/thief's mobility to pursue enemy archers"
I still could not sleep. I had to know if the plan would work! I snuck out of bed, down the stairs, and into the play room. In the dark, I turned the knob on the old TV and pressed the "Power" button on my PlayStation. I went into my formation and changed my troops, fought a battle or two to unlock some skills, saved my game, and then tried again. After a long fought battle, I WON! I saw the glorious "CONGRATULATIONS" text in the gradient yellow/gold. I let out a victory shout which was met with footsteps coming down the stairs. I forgot I had snuck out of bed and had been at it for hours. It was early morning and a sleepy eye'd dad stood in the doorway, half asleep and half confused. I got in terrible trouble for doing that, and never attempted it again. But that is how I knew Final Fantasy Tactics had it claws in me deep. And even now at 34 it still does. 😁🤙




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@pixelgroover These are the little details that really make the game something special.
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More fft subtler-side effects. Here rather than a big screen flash they briefly dim the enviro to further emphasize the power of tackle. Which is kinda funny cuz tackle is a rather weak move. I imagine it is to give weight to its knockback potential or perhaps only on knockback
Final Fantasy Tactics@TacticsFinal
TACKLE
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@SchoolieDee Love it!!!
Mannnn Quest 64 was so much fun back in the day~
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@GameDadVII I know what you mean.
I played the demo a while back and while it's neat, I feel they tried to straddle multiple genres rather than focus on one or two.
Some of the art is nice, too, but there was also some issues that were pointed out. Possibly resolved in final version?
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Why oh why did they make this a rogue and not just a straight up SRPG/Tactical 😭
RPG Site@RPGSite
Metal Slug Tactics launches on November 5 for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC. A physical edition and vinyl soundtrack have also been confirmed. rpgsite.net/news/16462-met…
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@dotagegame Okay, you need to stream some Crypt Of the Necrodancer / Cadence of Hyrule, you'd probably be awesome at it.
I've never really had this experience with music, it sometimes happens when I get 'in the zone' but that's seemingly random.
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Hey #gamedev am I alone in this? Sometimes while listening to very rhythmic music you enter that synchronization where you code *following the rhythm* and it feels like a movie sequence and that you the code feels perfect due to it (often it's just a for loop, but perfect)
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@IsaiahToth_Dev Yeah I like(d) it and have a good following but it's gone awfully quiet here recently for me.
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🆕Big update today!🆕
Brand new dynamic terrain system with on the fly auto-tiling/transitions.
Below shows new tiles & flying movement progress!
Slight map re-design puts more emphasis on accessing higher ground (with non-flyers).
#gamedev #RPG #pcgamer #screenshotsaturday
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@walterheck @deedydas @MECEMike It's two gentlemen in Victorian top coats and hats fighting outside a london pub
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@deedydas Personally can’t think of a better example of why colleges are doomed.
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@estebarb @RaduCornea @clattner_llvm @deedydas Those are my two worst enemies, haha.
Still very cool to do something like this!
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@RaduCornea @clattner_llvm @deedydas It is not that dificult, go ahead!
That is just math syntax for expressing ideas that would require lots of LoC and making analysis "easier". Like derivatives or matrix multiplication.
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@RaduCornea @clattner_llvm @deedydas Basically same here and you'd do it for fun mostly.
You can learn a lot about how things work at a lower level which can improve high level coding!
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@clattner_llvm @deedydas hey, as a mostly self-taught software developer that never did this, should i set for myself a goal to write a compiler? i have written a bunch of production C, Asm, Java and currently Rust, but no lexers, compilers or such
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@clattner_llvm @deedydas It is guides like this that have resulted in a myriad of computer languages.
I remember the days when my language choice was limited to Fortran or COBOL. Now programmers want to develop their own languages.
I wind up my Python friends with tales of my version called Brython 😂
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@GumboatDiplomat @Farenain @clattner_llvm @deedydas I believe in many cases the simpler option would actually require (A LOT) more writing.
I definitely like things simple, but I also like them short.
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@Farenain @clattner_llvm @deedydas To this day I cannot work out if people know that they are trying to be/look smarter than they need to. Or if they just can't see the simpler option.
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@Farenain @clattner_llvm @deedydas It's useful when you want to write out proofs of how the language behaves, e.g. to prove type safety, or that the type checker can't get stuck. The notation lets you write out the language specification in half a page rather than 10, and then manipulate it like equations.
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@deedydas @rossetate Made the mistake of reading the comments🤮, but this was still such a cool insight into both the class and this amazing professor.
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@rossetate Ross, you were one of my favorite profs at Cornell. I had no idea that this is what you were going through. You were so good none of us could tell.
I know the X comments were critical, but other than being really scared at first, Compilers with you was one of the best classes!
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As the author of this PDF, it's been interesting seeing people guess at the rationale behind its design. However, the rationale had nothing to do with theory vs practice, and everything to do with pragmatically coping with an unaccommodated disability in academia. (1/16)
Deedy@deedydas
Compilers was was known to be the hardest CS class at Cornell which was hard as it is. We were handed a 8-page PDF at the start of sem for a language spec we'd be implementing by the end of sem, split into 6 parts. On part 5, the median was a 0/100 and most the class failed.
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@that_one_nerdy_ @deedydas It would look so much more monstrous if all the Greek letters were replaced with English words. I don’t think it’s learning the meaning of five or six symbols that’s the barrier here lol
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@deedydas This is the coolest thing ever, haha.
I hated taking Assembly, but damn this is intense.
While I would have most certainly gotten a 0/100 at the time, it would (and does) make me appreciate how important it is to grasp core concepts of how lower/moderate level computing works.
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