Elgae

1.5K posts

Elgae banner
Elgae

Elgae

@Elgaeeeee

UE tech retard

Katılım Ekim 2021
694 Takip Edilen52 Takipçiler
Elgae retweetledi
Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Gamedev investors don't seem to understand tech... - Genie 3 has <3 min of persistence. Then it forgets what happened. Environment could be completely different when you return. Games requires persistence. This is a few minute hallucination. - Doesn't support interacting with anything, NPCs or enemies. Did everybody sell their stock when Unlimited Detail videos arrived? Was supposed to change gaming too. Games need to be interactive. Static world generation looks nice, but is not a game. - Physics interaction seems similar to screen space particles. Erratic and not precise. Makes sense since the tech is basically a video generator. I don't think it can handle collisions of objects that are not currently visible. - It must be expensive to run, since you need the $249.99/month model and are limited to 60 second play time (and it rate throttles you). Most likely runs on a $30k+ Nvidia B200 or similar. - Rendering is 720p 24Hz. With extreme hardware requirements. 50x less pixels than 4K 144Hz. This is super nice tech for virtual experiences (Unlimited Detail was eventually used for that purpose too), but I don't see a clear path for this kind of tech becoming a game dev tool anytime soon. I would buy the dip.
Shinobi602@shinobi602

Video game stocks are suddenly crashing today with the launch of Google's Project Genie as investors think games will start getting made with AI ➡️ ca.investing.com/news/stock-mar… #GoogleGemini #TakeTwo #CDProjektRED #Roblox #videogames

English
160
195
2.6K
219.6K
Elgae retweetledi
80 LEVEL
80 LEVEL@80Level·
Kryen Molivane released a performant, easy-to-use plug-in that lets you create of screen-space Niagara effects in Unreal Engine 5. Get it here: 80.lv/articles/ue5-s…
English
1
20
253
22.5K
Elgae retweetledi
MrCici
MrCici@cicicic66386703·
Making New Wuwa Toon Shader
MrCici tweet mediaMrCici tweet mediaMrCici tweet media
English
0
5
30
2K
Elgae retweetledi
Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
sewer vibes🏊‍♂️
English
9
13
204
9.2K
Thomas Mansencal
Thomas Mansencal@ThomasMansencal·
@theredpix @andkalysh @Elgaeeeee Oh actually, I think I'm confusing with the Blue correction that added a whitepoint shift post rendering, would need to fact check, been a few years now! At any rate, we used OCIO for everything, including VP which had stringent performance requirements :)
English
1
0
2
43
AK
AK@andkalysh·
Another addition to @theredpix #UnrealEngine 5 fork regarding engine flexibility and artist freedom. Added tonemapper implementation from GT7. We now have: - Epic's filmic tonemapper - AgX - GT7
AK tweet media
English
4
0
38
6.4K
Elgae retweetledi
Samwell
Samwell@synyster49·
I've been putting in a lot of work on the game this past week. The experience of delivering pizzas in this little test level already feels fun as hell! I'll catch myself just replaying this and trying to beat my friend's and my own time 🍕 #gamedev #UE5
English
16
48
390
16K
Elgae retweetledi
ヤンヤン
ヤンヤン@shinken_gomi·
ローポリで花譜ちゃんつくてる
日本語
10
149
2.7K
117.4K
Elgae retweetledi
AK
AK@andkalysh·
Been experimenting with Filmic filter from [ Filmic SMAA - SIGGRAPH 2016 ] Video below shows an attempt on very subtle filmic filter on top of CMAA2. - No motion: CMAA2 - Motion: Filmic temporal filter + CMAA2. #UnrealEngine5 #gamedev
AK tweet media
English
1
8
52
3.6K
Elgae retweetledi
Hashimoto/3D
Hashimoto/3D@Hashimoto_845·
最強に元気なら 明日の休み 私とデートしない? #チェンソーマン
日本語
16
1.8K
24.3K
451.1K
Elgae retweetledi
Cluly
Cluly@_ClulY_·
Quick in game testing. Looks like some z-fighting is going on with the decal layers (but that a tomorrow problem; as is reinstalling OBS.) #godot #aseprite #crocotile3d
English
2
4
66
3.7K
Elgae retweetledi
Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
When an Unreal 5.3+ game runs, it will immediately kick off precompilation of global shaders. You should wait for that to complete before starting the game, otherwise you'll likely get hitches. You do that with the NumPrecompilingPSOsRemaining node. #uetips
Ari Arnbjörnsson tweet media
English
18
47
543
23.4K
Elgae retweetledi
Keven
Keven@KeyframeChef·
Overengineering character rigs that I'll never use might be my true calling in life. ☀️🧘☀️
GIF
English
32
375
5.3K
85.3K