Endel

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Endel

Endel

@endel

Indie OSS developer making @colyseus • Sponsored by @scorewarriorcom @pixels_online @peterkharitonov @poki @OfficialBloxd @wavedash and more 💖

🇧🇷 Katılım Eylül 2008
1.8K Takip Edilen1.5K Takipçiler
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Endel
Endel@endel·
The guy shows up with a *very polished game* saying this... Unbelievable! 💪
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Darren Shepherd
Darren Shepherd@ibuildthecloud·
Can somebody recommend a good sync engine? I'm want to fool around with client side typescript sync engines. If somebody says tanstack query I will be upset.
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Endel
Endel@endel·
can't wait to share how the prediction APIs are shaping up for @colyseus - I think this is going to be a game changer for the project! first iteration probably won’t be perfect, but I’m really liking the direction it’s taking so far!
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Andreas Pitzer
Andreas Pitzer@AndreasPitzer·
You can ship any idea by Friday now. Which makes the idea worth nothing. So the only question left is: did anyone need it – or did you just have fun building it?
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Endel
Endel@endel·
I was DDoS'd for the very 1st time today...
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Saad Haider
Saad Haider@saadhaider2·
@endel @threejs Making a fps shooter using colysues, would you be able to share the code for the backend? Or the lag compensation and prediction part?
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Endel
Endel@endel·
colyseus 0.18 is too dangerous to be released to the public... Claude Opus 4.8 one shotted de_dust2
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Endel
Endel@endel·
@FlyingStunt A multiplayer fps prototype with prediction and lag compensation made in 1 hour is still impressive to me
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Chris
Chris@FlyingStunt·
@endel Cool, but these things were not impressive before any llms existed so what is the improvement here
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K1xkstart
K1xkstart@K1xkstart044·
@ZooL_Smith @endel Lol, can u correct me bcz there is a model in sketchfab website. Maybe it took it from there?
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timdam
timdam@Tim_Damasc·
@endel It made the map too? Or did you download it
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Endel
Endel@endel·
@halftheopposite It’s just threejs and three-mesh-bvh so far, my intentions with this demo is just to prototype a FPS with prediction and lag compensation
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Aymeric
Aymeric@halftheopposite·
@endel Oof what frontend engine/lib are you using?
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Endel
Endel@endel·
@based64_eth I’m currently experimenting with built-in prediction/lag-compensation tools, and additional database tooling around the framework, though core remains mostly the same 🙌
Endel@endel

version 0.18 of @colyseus is probably going to be the last before 1.0 doing so many experiments for 0.18: built-in database tool (@DrizzleORM), admin panel, and built-in prediction tools hopefully after feedback and iteration of what's new in 0.18 we can call it 1.0

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based64
based64@based64_eth·
@endel What's different from 0.17?
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mark pincus
mark pincus@markpinc·
We’re open-sourcing Stem Studio, our 3JS game engine today. This is a browser-based 3D multiplayer game engine and dev studio based on the idea that game dev should become more open, remixable, and web-native. AI will make it easier to create games. But shared building blocks will make it easier for developers to build on top of each other. Stem Studio is MIT licensed, JavaScript-based, and built for browser multiplayer 3D worlds. Code is here: buildwithstem.com Fork it, break it, remix it, and show us what you make.
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Leonidas Maliokas
Leonidas Maliokas@PlayingInCanvas·
RELEASED: Gaussian Splat multiplayer demo is live. Drop into a scanned scene with our Final Drop controller: combat, weapons, bots, friend-vs-friend networking, realtime shadows, and light occlusion. Built with PlayCanvas, link in 🧵
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herbst
herbst@hybridherbst·
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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Brian Breiholz
Brian Breiholz@BrianBreiholz·
Rendering / GI pipeline is finally coming together: - sky visibility / PRT probes - micro occlusion textures - directional SSAO
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0xStinky
0xStinky@0xStinky_·
@endel @colyseus @DrizzleORM Bro, @colyseus cooks. I have been using it to share some of my small party games to play with friends and it works a treat. Thanks for the hard work!
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Endel
Endel@endel·
version 0.18 of @colyseus is probably going to be the last before 1.0 doing so many experiments for 0.18: built-in database tool (@DrizzleORM), admin panel, and built-in prediction tools hopefully after feedback and iteration of what's new in 0.18 we can call it 1.0
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