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Endel
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Endel
@endel
Indie OSS developer making @colyseus • Sponsored by @scorewarriorcom @pixels_online @peterkharitonov @poki @OfficialBloxd @wavedash and more 💖
🇧🇷 Katılım Eylül 2008
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@ibuildthecloud not really a sync "engine" but it's sync for realtime games github.com/colyseus/schema
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It's far from shipping yet, but we wanted to share with you an experiment @v1aaad is working on:
Terminal inside the Defold Editor! 🖥️
We believe this will open up some really nice possibilities for developers and make it easier to customize, extend and automate the Editor workflow!
#Defold #gameengine #gamedev #indiedev #solodev #programming #gamedevelopment
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@FlyingStunt A multiplayer fps prototype with prediction and lag compensation made in 1 hour is still impressive to me
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@K1xkstart044 @ZooL_Smith absolutely, i asked explicitly to use this .glb file 😄 sketchfab.com/3d-models/de-d…
calm down guys, this is just a demo

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@ZooL_Smith @endel Lol, can u correct me bcz there is a model in sketchfab website. Maybe it took it from there?
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@Tim_Damasc i explicitly asked to use this .glb file
sketchfab.com/3d-models/de-d…
main objective here is making a fps demo with prediction and lag-compensation
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@halftheopposite It’s just threejs and three-mesh-bvh so far, my intentions with this demo is just to prototype a FPS with prediction and lag compensation
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@based64_eth I’m currently experimenting with built-in prediction/lag-compensation tools, and additional database tooling around the framework, though core remains mostly the same 🙌
Endel@endel
version 0.18 of @colyseus is probably going to be the last before 1.0 doing so many experiments for 0.18: built-in database tool (@DrizzleORM), admin panel, and built-in prediction tools hopefully after feedback and iteration of what's new in 0.18 we can call it 1.0
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We’re open-sourcing Stem Studio, our 3JS game engine today.
This is a browser-based 3D multiplayer game engine and dev studio based on the idea that game dev should become more open, remixable, and web-native.
AI will make it easier to create games. But shared building blocks will make it easier for developers to build on top of each other.
Stem Studio is MIT licensed, JavaScript-based, and built for browser multiplayer 3D worlds.
Code is here: buildwithstem.com
Fork it, break it, remix it, and show us what you make.
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Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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version 0.18 of @colyseus is probably going to be the last before 1.0
doing so many experiments for 0.18: built-in database tool (@DrizzleORM), admin panel, and built-in prediction tools
hopefully after feedback and iteration of what's new in 0.18 we can call it 1.0
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