Jesus de Santos
2.9K posts

Jesus de Santos
@EntTwit
Software Craftsman. Co-founder of @noesisengine. Currently working on #NoesisGUI
Madrid Katılım Mart 2011
60 Takip Edilen511 Takipçiler

#NoesisGUI v3.2.13 is now available!
📝 noesisengine.com/changelog
💾 noesisengine.com/download
🗨️ noesisengine.com/discuss

English
Jesus de Santos retweetledi

39 años después, las 93 habitaciones de La Abadía del Crimen se pueden visitar desde el navegador. He creado un visor que reproduce cómo el motor isométrico de Paco Menéndez construía cada pantalla, diseñada por @juan_delcan elemento a elemento.
visor.abadiadelcrimenextensum.com
Español
Jesus de Santos retweetledi
Jesus de Santos retweetledi

@OlexGameDev @the_yuyoyuppe In Noesis, controls are completely lookless, and you must provide a style for every control. These styles have no limitations regarding the visual appearance required for a game.
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@the_yuyoyuppe That is why I said "Perhaps, you could style it to fix that but that is outside of my skill set."
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This is such an excellent observation! Your game's UI needs to match the look and quality of your game. Minecraft's UI never stood out as looking too good. It fit.
HyTale uses NoesisGui which is an amazing UI library but since it looks amazing it may not match the look of your game.
I have actually integrated NoesisGui in the past into my solo game but ran into the same stylistic mismatch. Perhaps, you could style it to fix that that is outside of my skill set.
So I went back to building my UI. The matching quality and style is more important.
badcop@badcop_
i like hytale so far, but the ui feels very soul-less. something about minecraft's scuffed ui feels much more game-like, whereas hytale's feels like i'm on a SaaS website
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@the_yuyoyuppe @OlexGameDev They care a lot about it, and the future is exciting, We need to be patient
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@OlexGameDev It sounds like "The worse, the better" mindset a bit :)
Larian and others managed to make NoesisGui really organic - it's a really visually customizable framework (if you can put up with WPF architecture).
Hytale just didn't care about the UI appearance enough...
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@OlexGameDev @badcop_ ANY style and look can be created
with Noesis, just lets give them time to finish things :)
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@badcop_ For reference, the game uses noesisengine.com. It is an amazing UI library used by a ton of AAA games but if your game doesn't match the AAA look, it will look odd.
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RT @noesisengine: Huge congrats to @Hypixel for releasing @Hytale into Early Access!
The team has built something incredible, and we’re hap…
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Jesus de Santos retweetledi

I published a blog post detailing my experience implementing the WebGPU backend for bgfx, including my current thoughts on WebGPU.
bkaradzic.github.io/posts/webgpu/
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Jesus de Santos retweetledi
Jesus de Santos retweetledi

@ArcanePigeon @Simon_Hypixel It uses noesisengine.com
Which has a sick studio app thats great for UI design
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Jesus de Santos retweetledi

Just watched the @wookash_podcast with @mmalex.
Please watch it. It's amazing to see @mmalex's brain fire on all cylinders, there's so much stuff going on at seemingly the same time, I want to tap directly into his brain and syphoon some of that massive knowledge out.
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@bkaradzic We have an internal debate here about it. But it is definitely too old school
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@bkaradzic We need public access for individual customers and a private area for companies. Currently, we have this: noesisengine.com/bugs/view_all_… Apart from Jira and YouTrack, I don’t see any decent alternatives."
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@EntTwit Not sure about your workflow, but for simple workflows I would look into Fossil SCM issues/tickets (fossil-scm.org/home/rptview/1), and GitLab, or any other open source GitHub clone.
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