Favyn

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Favyn

Favyn

@FavynTube

I make analytical gaming videos on youtube. 26k subs and counting! For business inquiries contact me at [email protected]

Katılım Temmuz 2015
121 Takip Edilen5.4K Takipçiler
Favyn
Favyn@FavynTube·
@kelskiYT Ue5 rep in the toilet. Fix it and call it something new 😅
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Favyn
Favyn@FavynTube·
@DrSammyD Melee is up there for sure. I've played probably about as much melee over my life as I have RL (about 1k hours) And I put them in the same boat as far as skill ceiling. Albeit again different skills. Melee one of my all time faves so definitely not discrediting it haha
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DrSammyD
DrSammyD@DrSammyD·
Perhaps streetfighter might be different, but Melee is a lot closer. I get that rocket league is a physics sandbox, but I’m just not sold that getting. intuitive grasp of the games physics and tech is much harder than the high-level play averaging 11 inputs per second. I’ve been stomped in both, but I’ve never felt the sheer and utter incapacity of high level melee when playing Rocket league. And I’m ALOT better at melee than Rocket league.
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Favyn
Favyn@FavynTube·
@DrSammyD Obviously fighting games have notoriously high ceilings and esthetics character is almost a game in it of itself. But they are almost incomparable in the types of games they are and the skills they highlight
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Favyn
Favyn@FavynTube·
@DrSammyD I mean how much do you know about Rocket League? Flip resets are something maybe like 1% of players can do consistently. The tech, the mental skill, the mechanical skill. All of that is extremely high in RL. Rocket League might actually have an inifinte ceiling.
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Favyn
Favyn@FavynTube·
@DrSammyD I was talking about this with my buddy. Trying to figure out what game has the highest ceiling. I said if its not Rocket League its going to be a fighting game. Though honestly...rocket league mechanics are almost incomprehensible. I have over 1k hours and im not close.
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DrSammyD
DrSammyD@DrSammyD·
@FavynTube That title has belonged to Street Fighter since the 90s and hasn’t changed hands since.
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Favyn
Favyn@FavynTube·
@xbert360 Ahhh now I gotcha. Yea imagine a world where making weird music mini games is more lucrative for a studio than making an actual game
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xbert360
xbert360@xbert360·
@FavynTube Psyonix is owned by Epic games, much like Harmonix. That's why I said "speaking of Epic owned devs".
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Favyn
Favyn@FavynTube·
@xbert360 Different developer. Rocket League is made by Psyonix.
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xbert360
xbert360@xbert360·
@FavynTube Honestly thought this game ceased to get any major updates. I never hear about it anymore. Nice to know it's still chugging. Would be nice if Harmonix could go back to making real music games, speaking of Epic owned devs.
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Favyn
Favyn@FavynTube·
@ShittyHaloTakes I would say that number is extremely overestimated. Industry is proving gamers are far more more open minded than they were given credit. Genres once considered unviable are finding mass success. Games that big publishers said wouldnt sell are winning goty and selling millions
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Shitty XBOX
Shitty XBOX@ShittyHaloTakes·
@FavynTube Maybe true but people are gonna expect it to be there and perceive the game as 'slow' without it, even if the maps are smaller to compensate.
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Favyn
Favyn@FavynTube·
"Guys why are you complaining about sprint? Halo has to evolve!" "Guys its been 16 years. Get over it. You cant just change the game like that now that sprint is so established!"
Cap’n KaBa@capnkaba

It’s been 16 years

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Favyn
Favyn@FavynTube·
@ShittyHaloTakes Which again is probably not the design philosophy thats going to lead to greatness.
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Shitty XBOX
Shitty XBOX@ShittyHaloTakes·
@FavynTube The data point being that pretty much every other FPS has it.
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Favyn
Favyn@FavynTube·
@AgentCryptex I got married, had kids, built a career. Sprint in Halo still not good for the franchise. Growing up doesn't mean your tastes get worse. Usually your pallete gets more refined with age lol
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cryptex
cryptex@AgentCryptex·
@FavynTube We? The majority of people GROWN UP. Had kids, made careers etc. Halo can never go back to its golden age, it is statistically impossible. You are allowing yourself to drown in shallow water. something as DUMB as a super soldier running shouldnt be on your mind for over 16 years
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Priception
Priception@Real_Priception·
@FavynTube @ShittyHaloTakes Well you are just factually wrong. Halo 4's engine was built off of Reach's engine and many of the systems Halo 4 uses are exactly the same as Reach.
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Favyn
Favyn@FavynTube·
@Real_Priception @ShittyHaloTakes No I DO think that. I think 4 was heavily built off of Reach ideas with obviously a bunch of balancing changes. No bleedthrough, reduced bloom, etc. But it then, by becoming a base trait, introduced a whole new set of considerations.
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Priception
Priception@Real_Priception·
@FavynTube @ShittyHaloTakes You seem to think 343i when working on Halo 4 started with a blank slate with non of Bungie's systems. That's not the case. I wouldn't be shocked to find out that the Sprint code in 4 is almost identical to Reach's. I do agree 4's is better. But it's almost identical to Reach.
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Favyn
Favyn@FavynTube·
@Real_Priception @ShittyHaloTakes Of course thats how it works. And 4 and Reach did have a big difference. In Reach it was not omnipresent. Couldn't be fully designed around because it wasn't always there 4 makes it a part of your base kit. 4 imo, is better.
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Priception
Priception@Real_Priception·
@FavynTube @ShittyHaloTakes Except that isn't how game Dev works. How it's done most of the time is what works is often reused in future titles. Why I treat Reach/4/Online's Sprint as the same because they functionally work the same with some values tweaked here and there.
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Favyn
Favyn@FavynTube·
@Real_Priception @ShittyHaloTakes Yes because you have to evaluate each mechanic in the context of its surrounding systems. Reach sprint was the worst because it was supported the worst. This has been my argument for years. How mechanics don't work in isolation but rather interact with everything else.
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Priception
Priception@Real_Priception·
@FavynTube @ShittyHaloTakes Except that logic is flawed. As when I've said before that Reach's sprint was the best implementation and games like Infinite and CE Remake would be improved by it. You bringing up Reach's other features is irrelevant as those games don't have them.
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Favyn
Favyn@FavynTube·
@Real_Priception @ShittyHaloTakes I've never argued sprint in a vacuum. Mechanics don't work in a vacuum, they work alongside everything else. Reach had terrible mechanical synergy on launch. And sprint played terribly
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Priception
Priception@Real_Priception·
@FavynTube @ShittyHaloTakes You're talking about the other "issues" with Reach and then saying that Sprint is at fault. Also MCC uses the TU settings not the original
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Priception@Real_Priception·
@FavynTube @Squidski_ That is something I aim to do. Funnily enough me and friend who are working on the game are actually in a discussion on whether or not we include Sprint or not. In which contrary to the topic on Halo. I'm leaning towards removing it while my friend wants to keep it.
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Favyn
Favyn@FavynTube·
@Real_Priception @ShittyHaloTakes Reach sprint had terrible synergy with no bleedthrough, no stopping power, bloom precision weapons which caused players to spam to increase kill speed on a player sprinting in. Those were some dark days.
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Priception
Priception@Real_Priception·
@FavynTube @ShittyHaloTakes I'd argue Reach, 4 and Online have the best and it's been downhill since. You say that while acting like it's the same Sprint as HR, when it was this auto Sprint that play testers hated. You have to remember you have hignsight and the Sprint we know wasn't created till COD 4.
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