Favyn
21.3K posts

Favyn
@FavynTube
I make analytical gaming videos on youtube. 26k subs and counting! For business inquiries contact me at [email protected]
Katılım Temmuz 2015
121 Takip Edilen5.4K Takipçiler

I’m not gonna mention sprint but I mean …
Zenkai Goose@ZenkaiGoose
just bring back classic halo man
English

Bro UE5 is still in early access what are we doing
DiscussingFilm@DiscussingFilm
Unreal Engine 6 has been announced with Rocket League.
English

@DrSammyD Melee is up there for sure.
I've played probably about as much melee over my life as I have RL (about 1k hours)
And I put them in the same boat as far as skill ceiling. Albeit again different skills.
Melee one of my all time faves so definitely not discrediting it haha
English

Perhaps streetfighter might be different, but Melee is a lot closer.
I get that rocket league is a physics sandbox, but I’m just not sold that getting. intuitive grasp of the games physics and tech is much harder than the high-level play averaging 11 inputs per second.
I’ve been stomped in both, but I’ve never felt the sheer and utter incapacity of high level melee when playing Rocket league. And I’m ALOT better at melee than Rocket league.
English

It already was honestly but this is a great change imo.
Oliver Bass@BassFromThePast
And with this, Rocket League officially becomes the most skill-based esport in the world. The very last element of randomness is gone. Every other title has at least a factor of randomness, RL now has literally none. This is awesome.
English

@DrSammyD I mean how much do you know about Rocket League?
Flip resets are something maybe like 1% of players can do consistently. The tech, the mental skill, the mechanical skill. All of that is extremely high in RL.
Rocket League might actually have an inifinte ceiling.
English

@DrSammyD I was talking about this with my buddy.
Trying to figure out what game has the highest ceiling. I said if its not Rocket League its going to be a fighting game.
Though honestly...rocket league mechanics are almost incomprehensible. I have over 1k hours and im not close.
English

@FavynTube That title has belonged to Street Fighter since the 90s and hasn’t changed hands since.
English

@FavynTube Psyonix is owned by Epic games, much like Harmonix. That's why I said "speaking of Epic owned devs".
English

@FavynTube Honestly thought this game ceased to get any major updates. I never hear about it anymore. Nice to know it's still chugging. Would be nice if Harmonix could go back to making real music games, speaking of Epic owned devs.
English


@ShittyHaloTakes I would say that number is extremely overestimated. Industry is proving gamers are far more more open minded than they were given credit. Genres once considered unviable are finding mass success. Games that big publishers said wouldnt sell are winning goty and selling millions
English

@FavynTube Maybe true but people are gonna expect it to be there and perceive the game as 'slow' without it, even if the maps are smaller to compensate.
English

"Guys why are you complaining about sprint? Halo has to evolve!"
"Guys its been 16 years. Get over it. You cant just change the game like that now that sprint is so established!"
Cap’n KaBa@capnkaba
It’s been 16 years
English

@ShittyHaloTakes Which again is probably not the design philosophy thats going to lead to greatness.
English

@FavynTube The data point being that pretty much every other FPS has it.
English

@AgentCryptex I got married, had kids, built a career.
Sprint in Halo still not good for the franchise.
Growing up doesn't mean your tastes get worse. Usually your pallete gets more refined with age lol
English

@FavynTube We? The majority of people GROWN UP. Had kids, made careers etc. Halo can never go back to its golden age, it is statistically impossible. You are allowing yourself to drown in shallow water. something as DUMB as a super soldier running shouldnt be on your mind for over 16 years
English

@FavynTube @ShittyHaloTakes Well you are just factually wrong. Halo 4's engine was built off of Reach's engine and many of the systems Halo 4 uses are exactly the same as Reach.
English

@Real_Priception @ShittyHaloTakes No I DO think that. I think 4 was heavily built off of Reach ideas with obviously a bunch of balancing changes. No bleedthrough, reduced bloom, etc.
But it then, by becoming a base trait, introduced a whole new set of considerations.
English

@FavynTube @ShittyHaloTakes You seem to think 343i when working on Halo 4 started with a blank slate with non of Bungie's systems.
That's not the case. I wouldn't be shocked to find out that the Sprint code in 4 is almost identical to Reach's.
I do agree 4's is better. But it's almost identical to Reach.
English

@Real_Priception @ShittyHaloTakes Of course thats how it works.
And 4 and Reach did have a big difference. In Reach it was not omnipresent. Couldn't be fully designed around because it wasn't always there
4 makes it a part of your base kit. 4 imo, is better.
English

@FavynTube @ShittyHaloTakes Except that isn't how game Dev works. How it's done most of the time is what works is often reused in future titles.
Why I treat Reach/4/Online's Sprint as the same because they functionally work the same with some values tweaked here and there.
English

@Real_Priception @ShittyHaloTakes Yes because you have to evaluate each mechanic in the context of its surrounding systems.
Reach sprint was the worst because it was supported the worst.
This has been my argument for years. How mechanics don't work in isolation but rather interact with everything else.
English

@FavynTube @ShittyHaloTakes Except that logic is flawed. As when I've said before that Reach's sprint was the best implementation and games like Infinite and CE Remake would be improved by it.
You bringing up Reach's other features is irrelevant as those games don't have them.
English

@Real_Priception @ShittyHaloTakes I've never argued sprint in a vacuum. Mechanics don't work in a vacuum, they work alongside everything else.
Reach had terrible mechanical synergy on launch. And sprint played terribly
English

@FavynTube @ShittyHaloTakes You're talking about the other "issues" with Reach and then saying that Sprint is at fault.
Also MCC uses the TU settings not the original
English

@FavynTube @Squidski_ That is something I aim to do.
Funnily enough me and friend who are working on the game are actually in a discussion on whether or not we include Sprint or not.
In which contrary to the topic on Halo. I'm leaning towards removing it while my friend wants to keep it.
English