Finn Bogaert

111 posts

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Finn Bogaert

Finn Bogaert

@FinnBogaert3D

Environment Art Intern @ Larian Studios | 21y old | Focussed on creating stunning environments for games.

Belgium Katılım Mart 2024
842 Takip Edilen512 Takipçiler
Finn Bogaert
Finn Bogaert@FinnBogaert3D·
After finishing my Medieval House this summer I never really took the time to render it out from different angles, so I decided to dive back in!📸 #3D #environment #gameart
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Nikita Gritsun
Nikita Gritsun@NikitaGritsun·
Hi #PortfolioDay My name is Nikita and I am an environment concept artist. I love everything architecture related, interiors, exteriors, and pipes.
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Sierra Division
Sierra Division@sierra_division·
Don't rush the Blockout Phase! Here's a checklist of all you need to consider from Sierra Division Academy's @BeddowsDesign Scope: Every asset intended for the final scene must be represented in the engine during this phase. This helps identify what needs to be modeled, where reuse is possible, and prevents you from wasting time at later stages. Workflow: Figure out in advance what workflow and methods you will use to create the assets, such as if you will be using procedural workflows, specific sculpting techniques, and what tools you’ll need. Establish the composition: Base your blockout on a key reference of concept art. Play with the camera's focal length and position to establish the framing. If you check these off at the start of your project, you'll save a ton of time later on.
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Feanor
Feanor@nimgaladh·
Environment Arts in Baldurs Gate 3
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Rooster
Rooster@TheRooster·
Games > Books Some games have scripts so massive, they make books look like a light read. For comparison, the entire LOTR trilogy has ~481,000 words: 2.2M — KC: Deliverance II 2.0M — Baldur's Gate 3 1.2M — Disco Elysium 1.1M — Animal Crossing 1.0M — Baldur's Gate 2 1.0M — Cyberpunk 2077 950K — Planescape: Torment 740K — Dragon Age: Origins 650K — Fallout: New Vegas 450K — The Witcher 3: Wild Hunt Narrative designers write modern epics and voice actors record absolute libraries.
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Chris Pereira
Chris Pereira@sirachachris·
Honestly, this game should have won game of year, it made me feel like I was a kid playing games again, what an artistic masterpiece 😍
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Miroslav Baev
Miroslav Baev@MiroslavBaev95·
Been practicing some hand painted stylized art and one of my main inspirations is the dope artwork from Blizzard, so here's my attempt at re-creating the earthen totem! Also included a gif of the progression for it. #3DCoat #Stylized #Handpainted #Blizzard
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Ein
Ein@EinMeister5·
@pcgamer MOBA is too sweaty of a genre for me sadly, I also wish Deadlock was any other type of game.
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PC Gamer
PC Gamer@pcgamer·
I'm sad Deadlock is 'just' a MOBA—not because I don't like them, but because I'm in love with Valve's lore and characters enough to want any other game instead pcgamer.com/games/moba/im-…
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Finn Bogaert
Finn Bogaert@FinnBogaert3D·
I’m extremely happy to share that in one week I’ll be starting my Environment Art Internship at @larianstudios Very excited to learn from such an incredible team and continue growing as an artist!
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Games Artist Community
Games Artist Community@GamesArtistUK·
Env Artist @FinnBogaert3D breaks down his Medieval House scene, concept by Junhyuk Yoon. In this article, he covers concepts, references, blockout, modular kits, sculpting, procedural tiling materials, vertex blending, set dressing, polishing & lighting. gamesartist.co.uk/medieval-fores…
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Insomniac Games
Insomniac Games@insomniacgames·
HEY YOU 🫵 Looking for an internship next summer? This might be your sign to apply for one on our website! ☀️ 🌊 Browse our active roles ➡️ insomniac.games/careers
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