Ivan Caceres

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Ivan Caceres

Ivan Caceres

@Unvik_3D

3D Artist at Doccia Group. Working to upgrade my portfolio https://t.co/IlpwY8jbgC Martial Artist 🥋 Archer 🎯

Seville, Spain Katılım Kasım 2012
1.1K Takip Edilen738 Takipçiler
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Ivan Caceres
Ivan Caceres@Unvik_3D·
New updates on this diorama🎨 It's almost finished!, just a few tweaks on the composition, color balance, a few books left to texture and decals for some extra details. #wipart #ue5 #blender #substancepainter
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Noticias PlayStation
Noticias PlayStation@NotiPlay_·
Uno de los trabajadores afectados por los despidos en Epic Games está luchando contra un cáncer cerebral terminal. Su esposa Jenni ha subido una publicación a Facebook explicando la situación delicada que viven ella y su familia: "Mi marido Mike, fue despedido recientemente junto con más de 1000 personas en Epic Games. Lo que lo hace distinto para nuestra familia es que Mike está luchando contra el cáncer en fase terminal. Debido al despido, no solo perdimos ingresos, perdimos su seguro de vida. Además de enfrentar la realidad de perder a mi marido... También enfrento a la realidad de qué tipo de funeral puedo permitirme. Cómo voy a mantener un techo sobre nuestras cabezas. Comparto esto con la esperanza de que llegue a las personas adecuadas." Para las empresas sin escrúpulos no importará ni siquiera una condición tan delicada como el cáncer, espero que alguien pueda ayudar a esa familia 🙏
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santos
santos@santos141100·
Me acuerdo ese sentimiento de ir al cine a los 8 años sabiendo que, durante todo el día, no ibas a vivir una mayor explosión de estímulos y experiencias que en esas dos horas. Hoy, en cambio, el cine es el único lugar en el que sucede una pausa de la sobreestimulación del mundo.
lucas@lucasncsc

la entrada a mi mundo.

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Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
The worst mistake you can make trying to learn a new skill is being too ambitious. Finish a bunch of small projects. Close those loops. Build up momentum. Or get overwhelmed and give up. I've been working on this thing for a while. 15 separate modules, dense and complicated geometry, intense game-ready optimization, labor-intensive realistic textures, tech art stuff that I haven't shown yet. I know what I'm doing and still it feels daunting sometimes. If you haven't given up, you are halfway there. Like with many things in life, the battle is fought against your own mind. The work follows in its wake.
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Talking Saloon
Talking Saloon@talkingsaloon·
Are you a professional Blender 3D Generalist with a passion for Minecraft? If you're ready to push the boundaries of the Minecraft style, we want you on our team! send your portfolio to recruit@talkingsaloon.com 📩
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SLAVO | c g s l a v
SLAVO | c g s l a v@slavoartist·
Color grading in Blender is how you build your visual style. Most artists skip it — and every render ends up looking like a render. Technically fine. Visually forgettable. Grading directly in Blender means no external tools, no roundtripping. Cinematic result straight out of the renderer. But more than that — this is where your signature look comes from. The contrast, the temperature, the way shadows feel. That's not the scene. That's you. Ignore it and you're always one step away from having a style of your own. Power Grade Color Grading in Blender add-on: patreon.com/posts/power-gr…
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Documenting Saylor
Documenting Saylor@saylordocs·
Telegram CEO explains why he never had depression.
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AlterTime
AlterTime@AlterTimeSK·
🔥 ¡SORTEAZO PARA WOW! 🔥 Disfruta de WORLD OF WARCRAFT... ¡GRATIS! Consigue 60 DÍAS DE TIEMPO DE JUEGO y disfruta de #Midnight o #WOWClassic. ▪️ Follow @AlterTimeSK ▫️ RT al Tweet 🔥 ¡SORTEO PARA TODO EL MUNDO HASTA 23/3/26 (10:00 CET)! 🔥
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Terreno Viral
Terreno Viral@terrenoviral·
MrBeast revela cuál es, para él, el secreto para lograr cientos de millones de visualizaciones en redes sociales: “Una gran parte de conseguir 100.000.000 de visualizaciones en un vídeo es si es algo que alguien ha visto antes o no. Hay una analogía que me gusta usar: si vas conduciendo por la carretera y ves una vaca, probablemente no la mires. ¿A quién le importa? Las ves todo el tiempo. Pero si vas conduciendo y ves una vaca morada, la vas a mirar como cuatro veces y la vas a recordar.” “Es un poco lo mismo en redes sociales. Si estás haciendo scroll y ves algo que ya has visto antes, es como ver una vaca normal. Pero si es un vídeo que nunca has visto, como construir un búnker bajo tierra y hacer que dos personas vivan ahí, eso es el equivalente a una vaca morada en redes sociales.” “Haced que vuestras ideas sean la vaca morada, no seáis solo la vaca.”
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Ivan Caceres
Ivan Caceres@Unvik_3D·
@dpei_tft This is my rank, tell me if you see something here that could help me improve. I started this new patch 16.6 with top 2 and top 1 using demacia and transitioning to 6 arcane with annoe and sylas, really liked that comp
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David Pei
David Pei@dpei_tft·
This is what it's all about! They thought they'd peaked at Diamond 2. Changed their approach. Now they're Masters — Top 1.78% EUW. Drop your rank + biggest weakness below 👇 I'll reply with tips to fix it. My Road to Masters series will help you get there youtube.com/watch?v=V96KDq…
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Fuyu Sorata@FuyuSorata

@dpei_tft I thought i had peaked at Diamond 2 but i feel like your videos gave me good insight and helped changed my approach to the game and for the first time my road to Master is complete. Thank you coach~ 😇🥳

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Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
My favorite benefit of raytracing is lighting the way you would light IRL. Everything just works the way you expect it to work. I almost always turn it off in games though.
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Ivan Caceres
Ivan Caceres@Unvik_3D·
@Hayaang1 @Daga_Production For me lightning is soo hard too but I always try to improve my artistic eye in this field to improve my renders. I'm really happy that this type of work motivate you ^^
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witness my beloved (hayang)
witness my beloved (hayang)@Hayaang1·
@Unvik_3D @Daga_Production lighting is one of those things im still trying to grapple in 3D, so seeing stuff like yours coming across my feed is really motivational! looking forward to your other works too :D
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Peter Girnus 🦅
Peter Girnus 🦅@gothburz·
I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop. Our former creative director just told the press he wishes we hadn't called it "Warcraft." He said the name sounds intimidating. He helped create the name. We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway. Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched. She also said "No one thinks the same about Warhammer." She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise. The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge." We called our GDKP raiders "delusional." We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet. The community noticed. We described their concerns as "feedback we're monitoring." We are always monitoring. We have never once changed course because of monitoring. The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots. They're not wrong. The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM. TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships. TAM is a number in a slide deck that makes a board feel comfortable. We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community." We are very good at listening. Eventually. When the feature aligns with a monetization roadmap. Here is what I know and cannot say in a meeting: The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition. The name is "Warcraft" and for 30 years nobody was confused about what it meant. The problem is not that new players find the name intimidating. The problem is that old players are starting to find us unrecognizable. And we don't have a focus group for that.
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Andrés Poveda
Andrés Poveda@3DPoveda·
The full breakdown of my stylized game-ready environment is now live🥳 artstation.com/artwork/YG3P5X Blocking, Modular Architecture, Trim/Tile Materials, Props, Vegetation, Rocks, Lighting, Optimization… everything explained step by step with tips. I hope you like it and share it!
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Important but often forgotten/lost video talk on using the Ultimate Trim Texturing Technique. Using trims and reducing ugly low poly edges. Great video breakdown: gdcvault.com/play/1022323/T…
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Derek Bentley
Derek Bentley@DerekBentley3D·
I haven't posted here in a long time. So probably no better first-post-back than this one: I was let go from Wildlight today, along with most of the rest of the team. I'm at peace with it.
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