Florin Musetoiu
21.6K posts


For the idiots who criticize DLSS 5... take this example from Hogwarts... a “45-year-old kid” in a dynamic scene from the game... the “artistic vision” suffers greatly in favor of incredible graphics 😅😂🤣




🇭🇺🇪🇺 EU ramps up “disinformation” controls before Hungary vote Brussels and major platforms like Meta have activated DSA tools just weeks before Hungary’s elections. The system coordinates with fact-checkers and NGOs to limit what it labels “controversial” content. This goes beyond disinformation, allowing Brussels to sideline dissent and shape political narratives. Why it matters: unelected EU bodies could end up influencing the outcome of a national election. Source: European Commission, Ansa It, MCC Brussels, Democracy Interference Observatory
















BMW i3: 440mi of EPA range + 400kW charging = hello new road trip monster ⚡️











After this whole debate about DLSS 5 I came to the conclusion that most of the people talking about it are completely unaware of what they don't know...they're on the peak of ignorance and don't even grasp how little they understand. They just heard generative AI and like Pavlov's dog they just start drooling thinking it's the same shit as unethical slop image generators...for the love of Christ...go and educate yourself before raging on the internet for no reason. DLLS 5 is not a prompt based generator...it's not creating stuff based on someone else's images and hallucinates results. It uses the information from the raster to build up a final render frame with the same information but with better lighting and shading... I'll even give you an example on how much of an impact better shading and lighting has. This is a character I've worked on not long ago. On the left you have a raster render, with some bad shaders. On the right you have a render with raytrace on, a much better shader for both hair and skin. They don't even look like the same person...do they? This is what DLSS5 is doing....getting a result like the one on the right(tbh a lot better) at a smaller cost than actually rendering it. Still the same geo, same textures, same light sources. Some of you will go and say the one on the left is better and it's the artist's vision. It's not...it's just the artist's limitation due to shading and lighting constrains. Every single artist out there would love to get the right result in real time.














