Sloth
3.7K posts


@brightafia I practically still live in it, WFH full time. The only places I regularly go are gym and supermarket tbh.
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@MachoCrotcho08 @ThrillaRilla369 Yup. I’d be fairly comfortable month to month if I could give them up. That’s money I should be investing/saving. Ridiculous fact: my mortgage payment is less than what I spend on smokes.
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@MarkBadMan @Bugzvii @KingRichard Genuinely think it’s THE most impactful reason it’s not doing well, yet hardly anyone mentions it.
It being punishing seems to be most people’s angle, but people aren’t even trying the game to find that out for themselves.
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@Geechygeech @Bugzvii @KingRichard The art puts of 2 out of 3. There is a reason no other game, movie, advertising campaign has used anything like it in the last 10 years.
Because most people detest it. Except for graphic designers they all ways push it.
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Marathon went a little too hardcore and it was one of its biggest mistakes. One thing that should have never happened is releasing a hardcore extraction shooter with no form of a safe pocket. No other game in the genre has done it. With all the hate and things working against it they should not have attempted to reinvent the wheel. I promise you if they had some form of safe pocket its outcome would be different. In this day and age where everyone cheats and exploits because they suck and hate losing you have to have a way for people to get wins even in their loses. If I was @MarathonDevTeam I would implement a safe pocket immediately for season 2
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@brightafia Avoiding people you know so you don’t end up in a prolonged conversation. Extremely hard for me living in a small town where everyone knows each other! 🤣
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@gym_onchain If I had a garage, I’d 100% convert it to a home gym but until then, public gym. I would actually miss the social aspect of it though.
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@1GamewithDave1 Feel like I’ve gradually been excluded from alot of things with RL friends because this is what I now prefer, while they still have heavy nights out regularly. And yet, I’m the weird one that doesn’t wanna feel like shit/hungover for days every couple of weeks 🤣
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@Bugzvii @MarkBadMan @KingRichard And the “Roblox” graphics. My RL friend group judged it solely on it not looking good. I disagree as think it looks fine once used to it, but that’s the first impression they got and there’s been no convincing them otherwise.
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@David_Jagneaux About 10, but I ruined a few runs thinking I could absorb corrupted projectiles (after the upgrade) and not affect my integrity 🤣
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@Nikfor_ I couldn’t get past 3rd biome in Returnal but loved the game. As an aging gamer (48), Saros feels almost perfect level of difficulty for me so far. Challenging but not frustrating. I really appreciate that you don’t have to start full run every time. Keeps it focused.
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My spoiler free thoughts on Saros and how it compares to Returnal. 👀
So I finished Saros and honestly, I really liked it. The presentation is strong across the board. The visuals look clean, the effects never get messy, and the audio work does a lot to sell the atmosphere. On PS5 Pro it looks sharp and smooth the whole way through, which sets a good tone right from the start.
That strong first impression carries into the world design. Every area has its own vibe and the sound design really helps with that. You can tell they did not rush the environments. They feel distinct instead of blending together, and that variety keeps the game interesting as you move through it.
The story doesn’t land as strongly as it could, but the protagonist is genuinely solid and ended up being more interesting than I expected. He carries the narrative well. The issue is that the side characters barely get any time to matter. They never feel developed, so most of them end up fading into the background and a few moments lose some impact.
Gameplay is where Saros really shines. Movement feels good, the pacing is tight, and the progression system is one of the best parts. You always feel like you are getting something out of each run, even the bad ones, which keeps the loop satisfying.
The bosses take that feeling even further. A couple of them are genuinely memorable and will stick with me for a while. There was only one boss I did not really enjoy, but the rest were great and had that classic Housemarque intensity.
Comparing it to Returnal is interesting because both games do different things well. Returnal has that lonely, isolated atmosphere that still sticks with me, while Saros feels more structured and more approachable. Both styles work. I wouldn’t say one clearly beats the other. They create different moods, and I enjoyed each for its own reasons.
Saros can actually be harder to avoid getting hit because of how many projectiles and patterns are happening at once. The modifiers build on that by letting you push the difficulty even further if you want. Some of the Trials basically turn the game into a punishment run when you stack them 😂, while players who are not as experienced can use the system to make things a bit more manageable. I think it is a smart setup because it works both for newcomers and for people like me who platinumed Returnal and sometimes want extra challenge.
Performance was solid for me too. I only noticed a tiny dip in one moment, but outside of that it ran smoothly the whole time.
And of course, Housemarque nailed the DualSense again. The haptics and triggers feel great. They are easily one of the best studios at using that controller.
Overall, I honestly cannot say which one I like more. Returnal has an atmosphere that stays with me, while Saros is more refined and more accessible and has some amazing boss fights and progression. They both do different things well, and I enjoyed both for different reasons.
As for Saros on its own, I think it is a great game. It delivers a strong loop, memorable bosses, and a world that feels carefully built. Even with a few weaker story elements, the overall experience is absolutely worth playing, and I am glad I spent the time with it.
Score: 9/10
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Ask the average guy to drop down and give you as many Push-Ups as he can….
If he’s allowed to do them like the dude in Video 1….he’s giving you 15, 20, maybe even 25
If he’s forced to do them like the dude in Video 2….he might get 4
Jason Helmes@anymanfitness
How many push-ups (all the way down and up, zero cheating) do you think the average guy can do? Not gym rat. AVERAGE guy. If I had to guess, I would set the over/under at 8.5. Maybe lower.
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@_TheImpureKing_ I literally jumped on Saros for a run before work this morning. Can’t beat that new game excitement. I was on it too! I just know when I get on again tonight I’ll have the reactions of pissed slug 🤣
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@Satoshrimp @Nikfor_ Once I got that shield upgrade, it took me far too long to realise I still got corrupted when absorbing yellow - ruined a couple runs cos I was running about sucking up corruption 🤣
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Saros Beginner Tips for new players
Some of you asked for them, so here are the tips that will make your early runs much easier:
1. Do not attack the big enemy first
Always clear the small enemies before focusing on the big one.
If you rush the big enemy immediately, the smaller ones will hit you from every direction and overwhelm you. Clearing them first makes the fight much safer.
2. Some areas stay locked until you progress
You will find places you cannot enter early in the game.
These areas require special equipment that you unlock later in the story. Once you get the right tool, you can return and explore them.
3. Saros can be easier or harder than Returnal!
Saros uses Carcosan Modifiers, a system that lets you tune the difficulty to your liking.
> Protections (buffs) make the game easier.
> Trials (debuffs) make the game harder.
> Each modifier has a point value.
> Your total must stay at -3 or higher, which means you need to balance buffs with debuffs.
Example:
If a Protection costs -9, you need Trials worth +6 so the total lands at -3.
There’s an option in the Settings menu that lets you disable the modifier limit and use unlimited Protections. This effectively turns the game into a story‑mode experience.
Most players unlock Carcosan Modifiers after beating the second boss, but some reported getting them earlier after dying repeatedly, even before clearing the first boss.
🏆 Tip:
Keep at least one modifier active. It helps reduce the time needed for a specific trophy.
4. Understanding the 3 colors (your main stats)
> Resilience [🟢] increases your maximum health and improves resistance to hazards.
> Command [🔵] boosts your shield capacity and lets you use Power Weapons more often by improving your Power management.
> Drive [🟡] increases your Lucenite gain and speeds up how quickly it converts into Proficiency.
These stats matter because items can raise or lower them, and weapons scale differently depending on your stats.
Example:
If a weapon has a perk that scales with Drive, it will be weak if your Drive is low, even if the weapon level is slightly higher.
If the level difference is small, always choose the weapon that matches your strongest stats.
5. Explore side paths before the main path
On the map:
> White flags are side paths.
> Blue flags are the main path.
Always check the white paths first. They contain upgrades, items, and weapons that make your run easier.
6. Do not spend your keys too fast
You can use one key if you find a gate, but avoid opening multiple Power Weapon containers in a short time.
If you open one and then open another a few minutes later, you might get a Power Weapon that is only 1 or 2 levels higher. This is not worth it unless you are about to finish the biome and return to base.
7. Movement is more important than damage
Do not stand still and shoot.
> Keep moving at all times.
> Circle around enemies instead of backing away.
> Jump and dodge at the right moment.
Good movement prevents most damage and makes fights much easier.
8. Use Power Weapons correctly
Power Weapons deal huge damage, but many beginners waste them.
> Save them for tougher enemies or bosses.
> Use them when you are overwhelmed to clear space.
> Do not waste them on basic enemies unless you are in danger.
9. You can safely quit the game mid‑run
As long as you are not in a boss fight, you can close the game and continue exactly where you left off.
10. Understanding attack colors
Early in the game, you won’t have the tools to counter every attack type, so don’t worry if some moves feel unavoidable. Once you unlock the shield and gauntlet upgrades, the color system becomes a core part of combat. Each color tells you exactly how to respond:
> Blue attacks can be safely blocked with your shield.
> Red attacks must be parried using your gauntlet.
> Yellow attacks cannot be blocked or parried, so you need to dodge them.
This system becomes much more important as the game progresses, and learning these reactions early will make tougher encounters far easier to manage.
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Si vas a jugar a #Saros haz estos cambios en tu mando👇
▶️L1: salto
▶️R1: dash
▶️X: escudo/cuerpo a cuerpo
🕹️En Returnal y Saros es clave mantener el pulgar SIEMPRE en el stick derecho. El uso del escudo es momentáneo. Queremos tener máxima movilidad sin perder precisión.
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