
Georgy ✪
2.8K posts

Georgy ✪
@GeorgyDesign
designer and developer • https://t.co/Qu5gjXaWXg • https://t.co/vkyOJ5KH5R
Katılım Aralık 2017
498 Takip Edilen387 Takipçiler

@marvinblach Is Health Report your data? If so, then… uhm… sharing it like this in public is not a good idea, imo.
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I am currently working on generating my own website, after I was involved with generating 100+ websites for other organizations.
My plan is to make my Health Open Source, share some thoughts and in general Web Dev Topics.
Bookmark and/or follow my account to be a part of it :)
I am planing to add a newsletter too, later.
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@thekitze @BrettFromDJ While I agree, why don’t you do the same?
I checked your tweet and was like “yeah, this is better than GenAI vibecode slop”, but then I took a look at your website and… buddy, you are AI slopping yourself.
Was this tweet a self-burn or what? Lmao.
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@BrettFromDJ or you can stop using toys and make wesbites using real frameworks and libraries
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@xAtomTeam hi! Are there any plans to update the xSync Chrome extension? It is broken, sadly :(
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@menoXstudio @digitalshane_ 3. Afaik your tool is pretty new, albeit the website doesn’t mention it, so I can excuse low-effort website design. Honestly speaking, it has that “made in Webflow” vibe to it that you can see on many simple sites. Plus there are design issues, and I didn’t analyze that deep.
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@menoXstudio @digitalshane_ I took a look at your tool:
1. UI-wise (even X) looks almost identical to Webflow.
2. You say your core part of the tool is open-source, but not only the button is hard to click (AI, amirite?), the actual GitHub link is, basically, dead — there’s 1 repo (studio) and it’s empty.
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Day 4 learning s&box, coming from years of #UEFN.
Today I added procedural loot bags and chests/storage to the inventory system.
Loot bags can roll items from different pools like food, resources and equipment. Chests now have small, medium and large variants with different slot sizes.
Still rough, but it’s becoming more than just an inventory UI.
What should I tackle next: drops, persistence or multiplayer replication? Any Tips?
#sbox #GameDev
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Thanks! I didn’t follow a guide, but yes, I’m using AI as a learning/debugging assistant.
Mostly to understand docs faster, analyze APIs, and unblock errors when I get stuck. I try not to blindly let AI write code until I understand what’s happening, because you can’t really trust code you don’t understand.
Razor/UI has been one of the hardest parts for me, so AI has definitely helped there
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@K1K000ZL Dang, this looks really cool! I’m just in the first steps of learning s&box, it’s my first engine, but it’s quite fun! I guess you made it yourself and didn’t follow a guide or something like that? Looks like the UI was “AI generated”, I might be wrong though.
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Georgy ✪ retweetledi

@heymicahh @JoelGoyette @bentossell @airtable @webflow @TheFlowAgency @integromat I simplified the flow, this worked for me. Again, thanks a lot for the hints! 😊

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Georgy ✪ retweetledi


@dark1x @VisualFidelity I really wanted to like the game, but as an extraction shooter it was just… meh? Like there are many good sides to it, but it also has loads of issues and strange game design decisions.
Marathon would be way better if it was like Hunt: Showdown, not EFT.
P.S: I liked DMZ a lot
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@VisualFidelity Why the heck are some people slagging off Marathon? It's kind of nuts how good it is and I don't even like extraction shooters. They did a great job and I can't see anything controversial about it thus don't understand the hate. What's up with that?
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IGN seemingly got it backwards.
Marathon should be a 6
Crimson Desert should be a 9
Pirat_Nation 🔴@Pirat_Nation
Travis Northup, the IGN reviewer who gave Crimson Desert a 6 and Marathon a 9, is asking his editor for a re-review. He is busy getting into fights with people on X about his scores. He eventually concedes that Crimson Desert deserves another review and claims to have asked his editor for another crack at it.
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Okay and who of you couldn't reply to this? Please please only if you couldn't okay?
@levelsio@levelsio
Okay let's see who can reply to this
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@CentralScruty Basically, this is “I dislike this Twitter user opinion, hence why it’s shit — but I like this Twitter user opinion, hence why it’s great” energy.
Nick, buddy, what’s the point of your SkillUp hatred? His review was great and he praised DS2 — he merely said it’s not like DS1.
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Been trying to tell people this non stop, but on release people just took skillup's shit at face value. I really wish more people made up their own minds instead of just parroting what a YouTuber says about a game.
Rin | 凛@TheIshikawaRin
Death Stranding 2 definitely has the same magic as the first game, it's everything a sequel should be so far.
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@Bucky_cm Two of my all time favorite games are in the top: @reachthefinals and @HuntShowdown. Highly recommend them to everyone!
Call of Duty is… multiple games (MW2, WZ2, DMZ, WZ3). I hopped off from that drug when MW3 reboot launched.
Garry’s Mod is superb, waiting for @sbox launch.

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Witness me, gamers!
No judgement allowed unless you post YOUR top 5 most played on Steam😇

Hey You Video Game@HeyYouVideoGame
What’s your top 5 most played games on steam?
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Georgy ✪ retweetledi

WARDOGS 1-Month GIVEAWAY.
To show our appreciation for your support, we’re giving away a custom NVIDIA RTX 5090.
To enter, complete the following:
▫️ Sign up for Playtesting
▫️ Wishlist WARDOGS on Steam
▫️ Repost this giveaway video on X
Sign up here:
community.wardogs.com/signup/communi…
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Georgy ✪ retweetledi
Georgy ✪ retweetledi

if you use --dangerously-skip-permissions you need to add this to your .bashrc right now.
it'll block AI agents from merging PRs accidentally.
thank me later.
ps @github you need to separate merge from write permissions in PATs so agents can create PRs but not merge them.

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