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Gilborgツ
5.6K posts

Gilborgツ
@Gilboorg
✴ 24 years old, Denmark ✴ ≬ TOP 19 🇩🇰 ≬ ❃ Youtube: https://t.co/zxldqGYM6S ❃ ⍨ Team: Inactive atm 🌎 ⍨ ≬ IGL'ing for 🧠 ≬
⥀◖我比你好◗⥁ Katılım Temmuz 2019
237 Takip Edilen476 Takipçiler

@sun_apanasovich @FaZeEsports I have that, how much for the Faze hoodie?
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@FaZeEsports A couple of months ago I saw this Carhartt-style hoodie and decided to make something similar for CS

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Why does everyone get so mad at this? This is just good. You need to be more considerable and careful w ur ammo and can’t just spam
CS2@CounterStrike
For your consideration, an update pertaining to Guns, Guides, and Games: steamcommunity.com/games/CSGO/ann…
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I climbed to 3800+ ELO and Top 500 on FACEIT, and after thousands of hours playing this beautiful game - here's EVERYTHING you need to know to improve:
1. MOST IMPORTANT MECHANICS:
• Crosshair placement →the single most important mechanic in the game. Good players don’t rely on flicks (they’re inconsistent) - your crosshair should be on the enemy before you even peek. The less you need to adjust, the more consistent your aim becomes.
• Movement → it’s actually criminally underrated. Counter-strafing, efficient rotations, good pathing, and all the peeking techniques are just as important as your aim.
• Spray control → a lot of players misunderstand this as “knowing spray patterns”. It’s actually about understanding when to spray, burst, or tap. Close range = spraying, longer distance = bursts or taps.
2. BEST PRACTICE TOOLS:
• Deathmatch → best mechanical accelerator in the game. Constant fights, but it can feel chaotic.
• Refrag → realistic scenarios where you can train literally everything (you can use the code “Biley3” on refrag.gg/redeem to try it out for free).
• Workshop maps → I usually use these for warmups.
• Aim trainers → I’ve got 300+ hours in them and they’re by far the best thing you can do for your raw aim.
3. PRACTICE ROUTINE → improvement needs structure. IMO this system works best:
warmup → matches → focused practice
Consistency matters far more than playing 10 hours of pugs every now and then.
4. FACEIT >> PREMIER → if your goal is improvement, you need stronger opponents and more serious matches - all you get on Premier are cheaters. Playing against better players accelerates improvement.
5. UTILITY FUNDAMENTALS → DON’T try to learn 50 lineups per map. Learn a few high-value smokes, flashes, and mollies that you will actually use in real games (ideally 2–3 of each per site).
6. FIND YOUR ROLES & POSITIONS → don’t blindly copy pro roles. Analyze where you feel comfortable and confident, where you perform best - and keep playing those positions EVERY MATCH.
7. TIME INVESTMENT → just like with everything in life, you can’t half-ass it. Improvement requires time. From experience, 30+ hours in the last two weeks is the minimum if you want consistent progress.
8. COMMUNICATION → no need to call like Karrigan or give TED Talks every round. Just communicate the essentials:
• HP on enemies
• what buy they have
• utility
• basic round information
9. ECONOMY MANAGEMENT → no need for a PhD in CS2 economics. Just understand when to eco, force, or full buy. Also pay attention to the enemy economy - you don’t want to take Cave on Ancient when Ts are rushing with Tec-9s.
10. WATCH DEMOS & HIGH-LEVEL PLAYERS → reviewing your own games and watching better players exposes mistakes and often teaches decision-making faster than just playing more matches.
11. SETTINGS → there is no magical sensitivity or resolution. Find comfortable settings and stick to them for thousands of hours.
• 4:3 vs 16:9 → entirely preference
• sensitivity → should allow you to comfortably do quick 180° turns
12. GEAR → a solid setup helps:
• Mouse → under ~65g
• Keyboard → Hall Effect
• Monitor → at least 144Hz, ideally 240Hz+
• Mousepad → control or fast pad - personal preference
13. MENTAL GAME → one concept that helped me a lot is the 30 / 30 / 40 rule:
• 30% of games are unwinnable
• 30% are free wins
• 40% are where your performance decides the outcome
Focus on those 40%.
14. TAKE CARE OF IRL → 7+ hours of sleep, proper hydration, exercise, and avoiding burnout have a massive impact on your focus and long-term improvement.
I break all of this down in depth (including aim routines and practice structure) - FULL VIDEO IN REPLY👇
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Gilborgツ retweetledi

My Thoughts & Predictions on CS2 Glove Prices 👇
Right now the Arms Dealer is offering gloves for what looks REALLY cheap. Low-float Field-Tested Ultra Violents for around $250. At first glance that sounds insanely cheap… but people are forgetting something important.
You also have to buy Terminals. They’re currently about $19 each on the Steam Market, and on average it takes roughly $1,500 worth of Terminals to hit a pair of gloves. The $250 price is on top of the terminal cost, not the full cost of the gloves.
Once these gloves become Tradable/Marketable, I think prices will end up very high because supply is still extremely limited. If you check CSFloat right now, there are only around 30 of each pair registered.
My prediction is that Terminals will drop from $19, but they’ll likely stay relatively expensive; probably around $2–$3. The Arms Dealer will probably continue offering gloves below their peer-to-peer market value, which means there will still be potential profit in opening them. That incentive keeps people buying Terminals, which in turn keeps Terminal prices elevated.
In other words, Terminals effectively become the new “cases.” Players will keep opening them because there’s still a chance to get gloves cheaper than their market value, they just have a different animation.
And honestly, I don’t think this is accidental. Valve probably designed the system to work this way… though obviously that’s just speculation on my part.
Thoughts? 👀

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Gilborgツ retweetledi


The greatest downfall of this year has to be @pricempire selling out. Ever since they were acquired by @skinscom they just havent been the same
Pricempire.com@pricempire
Skins becomes the first 0% fee western market for Chinese CS2 skins
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Gilborgツ retweetledi
Gilborgツ retweetledi

A Reddit user, u/Pokharelinishan, posted 3 days ago about shot feedback and how it could improve the feel of the game, comparing CS2, a modded CS2 version, and CS:GO.
In this first clip, we can see the difference in blood splash feedback when headshotting someone.
@CounterStrike
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@____teff I talked with Anders at a Blast Event in Copenhagen lovely man. Miss him @OnFireAnders
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Can someone please explain to me why Anders Blume all of a sudden became someone that isn’t casting huge events? To my knowledge, he did nothing heinous, racist, or otherwise xenophobic to anyone in the community, yet he’s been shut out. It’s a shame we don’t hear that legendary voice anymore.
@ESLCS @BLASTPremier @pglesports @valvesoftware @CounterStrike

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Anyone that has played legacy community servers before knows that it’s full of cheaters too
Vqlt@VqltUK
Played for 13 minutes, that's it. It feels SO much better than CS2.
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