Hugo Duprez

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Hugo Duprez

Hugo Duprez

@HugoDuprez

Design & engineering @craiyonAI

Katılım Ocak 2020
750 Takip Edilen2.6K Takipçiler
Hugo Duprez
Hugo Duprez@HugoDuprez·
@KMkota0 Looks amazing! Please bring AE esoteric power to masses!
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80 LEVEL
80 LEVEL@80Level·
Goblin Company is a co-op mining game that lets you create your own entire network of tracks to transport your goods. Definite Deep Rock Galactic vibes! Check it out: 80.lv/articles/this-…
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Victor M
Victor M@victormustar·
Made a free Pixal3D demo (Tencent's new image-to-3D model) because I like it a lot 🔥 What's interesting: pixel-aligned generation: every point in the mesh ties back to a specific input pixel, so silhouettes, textures, and tiny details actually survive into the 3D asset instead of drifting. ⬇️ Sharing the Hugging Face link
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Silicon Jungle
Silicon Jungle@JungleSilicon·
react and ai don't mix very well. state handling and re-renders are probably 95% of the bugs encountered. it might be time to move away.
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Benjamin Feldman
Benjamin Feldman@b__feldman·
new blog post: 3D Gaussian Splatting in a Weekend I cover the math and intuition needed to build a full 3DGS renderer in OpenGL
Benjamin Feldman tweet mediaBenjamin Feldman tweet mediaBenjamin Feldman tweet media
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Julien Blanchon 🇺🇦
Julien Blanchon 🇺🇦@JulienBlanchon·
I'm releasing OpenCS2 a 11TB dataset of around 5000 hours of counter strike gameplay recording. - HD resolution - 1280×720 · 32 fps - For each frame keyboard and mouse + world state (player position, velocity, weapon ...) - HD Stereo audio - All 10 players perspective
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Hugo Duprez
Hugo Duprez@HugoDuprez·
@chongdashu Thanks for the Pixel Snapper mention! Glad it helps for the workflow, awesome work!
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Chong-U
Chong-U@chongdashu·
Live now. Full step-by-step tutorial for getting REAL pixel art game sprites with AI No more MIXELS! > GPT Image 2.0 > Pixel Snapper by SpriteFusion > Codex w/ GPT 5.5 High > Phaser 4 Also how I solve other annoying bugs with AI generated sprites. Prompts + more in reply👇 00:00 Intro 01:24 Overview of what we're building 02:42 Pick any AI tool 04:29 Problem 1: Fake pixels or 'mixels' 04:53 Problem 2: Frame Bleeds 05:39 Problem 3: Frame Drifts 06:21 Step 1: Generate a reference image 07:53 Step 2: Pixel Snap to Anchor 13:02 Step 3: Generate West-facing anchor 14:45 Step 4: Pixel snap (again!) 15:46 Step 5: Generating animation spritesheets 19:27 Steo 6: Recovering Frames 20:25 Step 7: Curating Frames 21:33 Step 8: Pixel Snap Each Frame 22:08 Step 9: Anchoring Frames 23:40 Step 10: Normalise and combine 26:28 Wrap up
Chong-U@chongdashu

Quick preview of an upcoming tutorial on how to make your AI generated sprites GAME READY > pixel snapping > extracting > anchoring > normalisation > stitching All to get it ready to integrate within the game. Landing tomorrow.

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Hugo Duprez
Hugo Duprez@HugoDuprez·
@OpenAIDevs And please make them pixel-perfect with Pixel Snapper :)
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Hugo Duprez
Hugo Duprez@HugoDuprez·
Please make your Codex pets pixel-perfect... Pixel Snapper is open source, WASM & CLI available. @damnGruz @RaillyHugo
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Yakov
Yakov@yak32·
I finally finished my Gaussian Splat based FPS demo. It's a @playcanvas project, runs in a browser. On a real photoscan. With physics, baked lighting, pathfinding NPCs. Here's how 👇
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Adam
Adam@adamdotdev·
I’m going through the craziest burnout I’ve experienced in my ~17 year career I’ve been sick for 16 days now, haven’t even been able to go for walks I kind of fucking hate AI I think all of these things are related
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Hugo Duprez
Hugo Duprez@HugoDuprez·
Diablo-themed UI with GPT Image 2
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Victor M
Victor M@victormustar·
GLM-5.1 > Claude Code (Opus 4.6)? I'm tripping or CC has become very bad but built a Three.js racing game to eval and it's extremely impressive. Thoughts: - One-shot car physics with real drift mechanics (this is hard) - My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen - 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters - All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio! - Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed You are going to hear about this model a lot in the next months - open source let's go 🚀🚀
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Hugo Duprez
Hugo Duprez@HugoDuprez·
GIFs tooltips crafted with Svelte and care for Sprite Fusion.
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