JVeg199X

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JVeg199X

JVeg199X

@JVeg199X

I make games, including Mega Pulse EX, Pango, Galactic Brickdown, and Super Swadge Land for the MAGFest Swadge! Nintendo, Game & Watch, and Namco enthusiast.

Katılım Ocak 2013
993 Takip Edilen143 Takipçiler
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JVeg199X
JVeg199X@JVeg199X·
My next #GameBuilderGarage creation is out! Race against 7 competent CPU opponents in Formula None Racing! [Game ID: G 004 FDP KLP] Use analog acceleration to find the right balance between speed and control! Don't forget to share your records with #FormulaNone!
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JVeg199X
JVeg199X@JVeg199X·
@LonelyGoomba Wario can’t die from enemies, but he does lose coins which don’t respawn, which acts as a light scoring system. So there are still some stakes, and player is still encouraged to master the mechanics. Pretty sure Yoshi doesn’t have any of that.
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LonelyGoomba
LonelyGoomba@LonelyGoomba·
If Wario Land 2 came out today there would be SO much controversy that Wario can't die in that game.
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Caroline
Caroline@caroliner_draws·
So what’s gonna be the “this is Miyamoto” tweet today
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Blader
Blader@LocalBtnMasher·
A less discussed aspect of Easy games is that its a very convenient tool, to be able to deflect structural critique
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JVeg199X
JVeg199X@JVeg199X·
There are up to 3 (rarely 4) ways to clear a level, but one thing is certain: you have to figure out the right one for the ever-changing situation- often at the last moment- before the enemies inevitably get you. Deeper than pretty much every recent game! #ArcadeArchives #MrDo
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JVeg199X
JVeg199X@JVeg199X·
@PandaKingEX They call it “play however you want” but in reality it’s been “play however you want unless you want a decent challenge built around carefully balanced game mechanics”.
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Derek Yu
Derek Yu@mossmouth·
IMHO there are certain types of games that allow the player to overcome odds that feel "impossible". In those games, the developer may choose not to include dynamic difficulty settings, in order to encourage exploration and also emphasize personal growth over "beating the game".
Derek Yu tweet media
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Eleanor Red
Eleanor Red@TheRedGoner·
Games difficulty discussion is like talking about climbing a mountain with a bunch of people who don't like climbing mountains going "no no, we're not saying you should walk AROUND the mountain, we just want there to be a tunnel so people can walk through it"
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Mason
Mason@FinalMasonry·
Arcade games are the only genre that are unfair if Joe Schmoe cant walk up to one for the first time ever and clear it blind
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Kabi
Kabi@KirPinkFury·
"Nintendo is too slow to release new games." Follow by: "I miss the Wii U." It's the funniest thing ever.
Kabi tweet media
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Blader
Blader@LocalBtnMasher·
You dont control the buttons you press, the developer had to program them in
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🎮𝙆𝙖𝙞𝙮𝙖🎮
🎮𝙆𝙖𝙞𝙮𝙖🎮@KaiKai2492·
This argument has done irreparable damage to video game discussion on here. Games are built around mechanics, no mechanic exists entirely in a vacuum because they're designed to work off of each other and with the rest of the game in mind. This is why a lot of people don't understand why Halo players don't like sprint, it's not just "then don't use sprint" because now maps are larger for no reason to accommodate the faster movement and ADS speed is an added factor to the gameplay making it more of a twitch shooter. "The side quests are bad" - "You control the quests you do" "This weapon feels really weightless" - "You control the weapons you use" This mindset and any variation of it can be used to just justify any bad game design.
Taka (🦋: @amewatakahashi.vtubers.social)@Amewa_Takahashi

@TheCanadianGTR So basically

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André
André@AndreSegers·
Mario Kart World doesn't need DLC yet. What it does need is more Knock-Out Tour routes since like yesterday. It's wild we've been stuck with the same 10 routes in the game's MAJOR new mode when the world they created for this mode allows for practically infinite possibilities
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