
Jake
465 posts











In Red Dead Redemption 2 (2018): railroad workers are actually working and they nail the track into the ground before moving onto the next nail until they finish. In Crimson Desert (2026): NPCs endlessly hit the same rocks without a purpose while clipping through them.







Marathon's ranked is pretty cool, I like it. Still wish there was a top 500 rank








I agree wit a comment, “it’s not for Casuals” it’s end game. If they r not ready for end game then they cant play it yet simple. Maybe when it comes the third or fourth time they can play it





#CrimsonDesert patch Version 1.00.03 is rolling out. This patch includes some of the improvements and fixes we were able to prepare first, including changes based on your feedback, like the addition of a Storage at Howling Hill and the beginning of improvements to keyboard and mouse controls. Version 1.00.03 is available for download on Steam. PlayStation, Xbox, EGS, and Mac will follow at a later time, and we'll provide an update in the notice below as soon as they're available. Read the patch notes here: pearlabyss.info/4sq1yEl We are continuing to review and improve various gameplay elements based on your feedback and will bring you more fixed and improvements in subsequent updates! Thank you once again for the feedback and support.

Here're my day 1 Crimson Desert thoughts: - If you're playing this game for the story, just don't (feels like background, and gameplay carries a game any day) - Combat can be really fun, despite some jank that might trip you up - Combat is VERY open as to how you wanna play, and this is ... FUN - World looks fucking insane (waterfall dev had a fucking stroke though lol) - Tons to do, shit to grind, upgrades to have, shit to buy/sell - Puzzles are really dope so far - Boss fights have a nice challenge with cool mechanics so far - Starts off kinda rough/slow, with little things that can annoy you or make you feel anxious - Many input discrepancies that make basic things tedious, annoying, or anti-QOL (such as weapon unsheathing, interacting, lantern stuff, sprinting/jumping, and other various inputs that are more annoying than they need to be) Once you get through the initial phase, you get into a groove where the game gives off MMO solo chill vibes and adventure RPG vibes. You could spend all day doing absolutely nothing, or you could spend all day in combat. Imo, the game def isn't a fail like some make it out to be. Just not true. But it's also not quite living up to its 10/10 expectations. It's somewhere in the middle, but it's very playable and a solid time after one day. Of course, any opinions can and will change. Cheers.









