Jibb Smart 🎮

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Jibb Smart 🎮

Jibb Smart 🎮

@JibbSmart

Senior dev on Fortnite: created human-like aim assist, flick stick, gyro best practices, quick weapon, etc. Also a Pastor 📖

Perth, Australia Katılım Mart 2009
2.3K Takip Edilen3K Takipçiler
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
Pinning a thread of my Twitter highlights, starting with my very recent work on @FortniteGame, redoing their gyro controls and adding flick stick. This has been a hugely rewarding experience! ...🧵 twitter.com/FortniteGame/s…
Fortnite@Fortnite

We've added new and improved gyro controls along with flick stick on the platforms that support it. Made in collaboration with input specialist and flick stick creator @JibbSmart, check out the video for all of the details of what's new! More info: fn.gg/GyroControls

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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@dixienormu92374 @PloxScary @Hogman If aim assist reacted to enemies you couldn't see, you could use it to figure out where they are, so we definitely need to turn off aim assist for targets that aren't visible :) But I see that it doesn't look correct here. We'll look into that
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Surf fn
Surf fn@dixienormu92374·
@JibbSmart @PloxScary @Hogman The problem when you just turn off aim assist is you're basically changing a player's sensitivity, so even when you see them, it doesn't matter. It would be different if aim assist were broken, but it is far from that. Controller players just want consistency.
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el scaryshawn
el scaryshawn@PloxScary·
thanks fortnite for letting me have 0 aim assist in a medmist for the whole chapter ☺️ @Hogman @JibbSmart ily
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Pep
Pep@ChimpSquared·
@JibbSmart Yeah, I happen to love driving :D I also love shooters but I feel like the bumpers could have served that purpose!
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Pep
Pep@ChimpSquared·
Found out tonight that the Switch 2 does not have analogue triggers! It's a shame, I think. Still, the Steam controller is coming out and I may make some stuff specifically for it!
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Ted Timmins
Ted Timmins@JustTeddii·
Questions for the Fortnite community following yesterdays update; * what’s your favourite new Zero Build change? * are there any changes you would like to see in Build? * any other thoughts about the update that you would like to share? Usual rules apply, let’s chat 🤝
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Jibb Smart 🎮 retweetledi
Fortnite
Fortnite@Fortnite·
Everything you need to know about the upgrades to Zero Build? Right here.
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Frank Turek
Frank Turek@DrFrankTurek·
The entire Christian story is the answer to the problem of evil. Everybody's dealing with the problem of evil, but only Christianity answers it. That's what Christianity is.
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FlickStick Videos
FlickStick Videos@FlickStickVids·
You can't make this shit up man...
FlickStick Videos tweet media
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el scaryshawn
el scaryshawn@PloxScary·
can u fix this bug that when u super jump u dont have aimassist? @Hogman
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@t3enyFN @t3enyFN I think we have a fix. Not much changed in 40.30, but there was something that meant aim assist would be interrupted during some actions. It's not something we can hotfix, but will likely be fixed in 40.40.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@t3enyFN If you could send in your logs for a game where this happens, that would be super helpful
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@TheGingerBill @Kappische Grateful to see this kinda ratio on a gyro take. Seemed impossible 10 years ago when I was first trying it through Steam and wondering why it wasn't a bigger thing
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gingerBill
gingerBill@TheGingerBill·
@Kappische The gyro is pretty much the best aspect of the Original Steam Controller & Steam Deck. It allows me to fine grain precision when playing games which were originally for a mouse. To the point I am more accurate with that now than a mouse in some games, even FPSes. Not a gimmick.
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Kaplan
Kaplan@Kappische·
Valve should have skipped the gyro. Never seen a game implement it in a fun enjoyable way rather than a gimmick
Kaplan@Kappische

🫠 if true

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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@Kappische Easiest way to learn is have it active just while aiming down sights. Most games teach you it's bad by having bad implementations. Steam built-in is much much better than most games. But exceptions include Fortnite (I'm biased), COD, The Finals.
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XSET Fraanticc
XSET Fraanticc@Fraanticc·
. @FortniteGame @FortniteStatus @FNCompetitive @Hogman There is a bug where your inventory slots are switching without pressing a button. This has been happening to me for weeks but now ive been told that others are experiencing the same issue. PLS FIX. I die all the time because I edit and I don't have my shotgun out.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@thomasmahler @Tinko_Goeddy Oh man! I remember seeing that video waaaaay back. I'd forgotten how cool it is! I'm very busy on the Fortnite side of things, too, but I'm keen to explore this stuff if I can find the time. Thanks for the info and the inspo ❤️
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thomasmahler
thomasmahler@thomasmahler·
Yeah, exactly. I think VR has some massively cool moments and interactions, but overall people are still not cool with wearing a headset for longer than 30m or so, so all of this seems to go to waste right now. I was mostly inspired by this video: youtube.com/watch?v=Jd3-ei… But nothing big ever really came of that. Kinect was such a failed approach because the thinking was that we don't need input devices anymore, which is a ridiculous notion given that a device like that by nature gives back noisy input. But as a supplement, I think this can totally work and would just be a net benefit to almost everyone who does anything with 3d at all. Most people working at a computer already have a camera pointing at them and all cameras in all devices we have today are way better than what was in Kinect back in the day - that thing only had a 480p 30hz cam... It'd be fun to see what Epic and platform holders could do with that given todays tech. Even my little prototype was already pretty impressive - I'll try to get it to a point where it makes sense to release it to people who work with 3d stuff, like a little app that's hooking into Unity, UE5 or Blender. Bit too busy with Wicked atm, so... you should take over! 😂🤣
YouTube video
YouTube
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thomasmahler
thomasmahler@thomasmahler·
Since a ton of people screamed at me about not showing my hands in the last video... well, here goes. I know this still isn't ideal since my camera is in front of me, but this is my normal Moon setup and I don't have camera cables long enough to position my cam behind me right now. And... I want people to try the demo anyhow instead of watching my mug while trying this! 😂🤣
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@thomasmahler @Tinko_Goeddy It seems to bring some VR wins without the friction/baggage? And I like when games let me "lean", but I've never liked doing it on keyboard or even gamepad. Motion sensors are good for leaning, but if that interferes with aiming is not worth it. So head tracking sounds cool!
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