Jibb Smart 🎮

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Jibb Smart 🎮

Jibb Smart 🎮

@JibbSmart

Senior dev on Fortnite: human-like aim assist, quick weapon, flick stick, gyro, etc. Prev assists on: Deathloop, HOTDR, Severed Steel. Also a Pastor 📖

Perth, Australia Katılım Mart 2009
2.2K Takip Edilen3K Takipçiler
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
Pinning a thread of my Twitter highlights, starting with my very recent work on @FortniteGame, redoing their gyro controls and adding flick stick. This has been a hugely rewarding experience! ...🧵 twitter.com/FortniteGame/s…
Fortnite@Fortnite

We've added new and improved gyro controls along with flick stick on the platforms that support it. Made in collaboration with input specialist and flick stick creator @JibbSmart, check out the video for all of the details of what's new! More info: fn.gg/GyroControls

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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
Making games when you’ve done games before, makes it easier to make new games 🤯
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
I still like to point to Knockout City as setting (or revisiting) a standard for online multiplayer games that should be the norm. If buying a game isn't a bet on whether or not it'll even exist in 12 months, maybe their viability would be less dictated by a herd mentality.
Joe Morton@joemorton

@Jonathan_Blow We did our best for Knockout City. knockoutcity.com/private-server…

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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@BarjiYT Trouble is, most 3D games do some logic in the horizontal plane, often with Vec2 instead of Vec3. Using .X and .Y to talk about your XZ plane is yuck. So I prefer an XY horizontal plane :)
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@AgileJebrim Since I work on projects with other people where I don't decide the language and I don't decide what editors folks use, I value this portability. But yes, this is definitely a kind of tech debt that makes some benefits less attainable.
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Jebrim
Jebrim@AgileJebrim·
@JibbSmart The moment you have the underlying representation stored as text is the moment you bring parsing back into it. The whole point is to be able to use a bytecode directly for instructions making it trivial to process without errors.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
Examples of simple steps away from raw text-editing to program computers: It'd be easy to make a code-editor that eliminates the possibility of imbalanced (), {}, [], "", '', /* */ by representing these as blocks that can be created, removed, expanded, contracted, and moved...
Jebrim@AgileJebrim

A strange notion that assumes that text is the only way to program computers. Surely we can do better to provide an alternative as graphics programmers that doesn’t rely on string parsing, a fairly fragile, error-prone, and expensive way of representing user intent to a machine.

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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
I still like text for underlying representation since someone CAN edit in Notepad if needed, and merging is usually doable without a format-specific tool. But then the issues prevented by this special editor can now happen on load, and it needs a good way to fix them.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
We can eliminate many kinds of runtime errors and compilation errors while still letting programmers just type on their keyboard (if that's their preferred way to program) by being a program editor that supports typing instead of a text editor that tries to assist programming.
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Ray Epsilon
Ray Epsilon@RayEpsilon·
I made my mass physics horde climb on top of itself... We really fell in love with our third-person camera, but it highlighted to me a lack of verticality in our combat. Typically you'd reach for the inclusion of some flying enemies, but given that we support physics and collisions with thousands and thousands of enemies, I reworked some of the system this weekend to encourage our goblins to climb over each other. And it is absolutely horrifying. Forever indebted to @nickydooodles2 for making all these goblins that we can blow to bits. Help us out with some wishlists for There Are Millions of Goblins! store.steampowered.com/app/4336530/Th… #gamedev #indiedev #indiegame #indiegames #gaming
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ENENRA
ENENRA@ENENRAGame·
Very early WIP of the next ability: Overclock ⏲️ When entering overclock, you physically 'draw' paths in the world and when the timer is up... well: (VFX, SFX and literally everything to do with this mechanic is WIP)
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
But without all the stuff it needs to become useful for actual games, once it can do something NEW, I can see its potential utility for pitching and brainstorming.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
The path to what you're imagining is WAY shorter and easier and cheaper from ACTUAL GAMES NOW than it is from something like Genie.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
Folks, I get that Genie gets you excited about new possibilities of what games can be. But adding in the stuff it NEEDS to actually make games -- consistent, coherent, robust, and doing more than mimicking games that already exist -- you've gotta think about HOW we get there...
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Chad Grenier
Chad Grenier@ChadGrenier·
@ottrTweets We don't have any mouse accel whatsoever. We're investigating why players think we do, but I can assure you we don't have any accel in there. We would never.
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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@proxy_vector @aakashgupta When the people who built an internal tool/system leave without teaching others how to maintain that system, that's usually bad news. Either suddenly, when an issue is discovered (or created by other changes), or gradually, when the system is "improved" without understanding
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Rohan
Rohan@proxy_vector·
the real question nobody's asking - is the goal to understand the library or to ship working code with it? because if AI helps you ship faster but you dont deeply understand the internals, maybe thats... fine? we dont memorize TCP/IP specs to use the internet. the 17% gap matters most when you need to debug at 3am with no AI access
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Aakash Gupta
Aakash Gupta@aakashgupta·
Anthropic just released the receipts on a fear everyone’s been hand-waving. 52 junior engineers learning a new Python library. AI group scored 50% on comprehension tests. Manual coding group scored 67%. That’s a 17% gap on foundational skills, and debugging showed the steepest decline. The productivity trade looked even worse. The AI group finished only two minutes faster on average, and that difference didn’t reach statistical significance. Several developers spent up to 30% of their time just composing queries. Here’s what actually matters: they identified three failure patterns that predicted sub-40% scores. Fully delegating code to AI. Starting independently but progressively offloading work. Using AI as a debugging crutch without building understanding. All three share a common thread: removing the cognitive struggle that produces learning. The high scorers (65%+) did something different. Some generated code first, then asked follow-up questions to understand what they’d produced. Others requested explanations alongside the code. The fastest group asked only conceptual questions, then coded independently while troubleshooting their own errors. The gap between “AI makes you faster” and “AI helps you learn” turns out to be enormous. And most workflows are optimized entirely for the former.
Anthropic@AnthropicAI

AI can make work faster, but a fear is that relying on it may make it harder to learn new skills on the job. We ran an experiment with software engineers to learn more. Coding with AI led to a decrease in mastery—but this depended on how people used it. anthropic.com/research/AI-as…

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Ted Timmins
Ted Timmins@JustTeddii·
Hey folks, We’re stepping up our focus on the live game. We know that as we prepare for the exciting seasons ahead of us the underlying foundations of the game *must* still be stable. Please engage with this thread as the team focus on getting your feedback reviewed and prioritised. Thank you in advance, and usual rules apply from previous posts about being kind to each other 🤝
Hogman@Hogman

hey everyone, if you’re experiencing game bugs, please reply here with details. I want to make sure bugs are being tracked and worked on for a fix 👇 visual representation + game mode is helpful when reporting, as well as the “report bug” feature in game when you can. tyvm!!

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Jibb Smart 🎮
Jibb Smart 🎮@JibbSmart·
@aggressa @ArtOfPilgrim Not an official one -- it was by Brooke, I think, and it made whatever it was connected to think it was a DualShock 4 or Switch Pro Controller (IIRC)
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Pilgrim
Pilgrim@ArtOfPilgrim·
Hey 3D artists - what objects humble you? Let's see if we can get some help going in the comments.
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