Jacob Keane ➡️ bsky

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Jacob Keane ➡️ bsky

Jacob Keane ➡️ bsky

@KeaneGames

Principal Programmer on @playViewfinder Previously: SUPERHOT VR, MekaMon He/Him @keanegames.bsky.social https://t.co/4CBCDhBiio

England, United Kingdom Katılım Ocak 2009
528 Takip Edilen742 Takipçiler
Sabitlenmiş Tweet
Jacob Keane ➡️ bsky
Jacob Keane ➡️ bsky@KeaneGames·
Viewfinder won two BAFTAs!!! New ip & British game!! Aaaaaaaaaaaaaa alsotheyresoheavy!!!
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Jacob Keane ➡️ bsky retweetledi
viewfinder 🍉
viewfinder 🍉@playViewfinder·
manifesting yummy yummy bread to celebrate launching on nintendo switch~ 🍞 🎉
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viewfinder 🍉
viewfinder 🍉@playViewfinder·
two more days until we launch on Nintendo Switch (1) 🍞
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SIGTRAP
SIGTRAP@SIGTRAPgames·
Sublevel Zero is 10, and we've got loads of news. 90% off, development footage, playable pre-release builds, a retrospective art book and... maybe a sequel? We're really excited about it all, so please check it out and share! store.steampowered.com/news/app/32788… #6dof #indiegame #roguelike
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Mariusz Tarkowski | FUMES dev
Mariusz Tarkowski | FUMES dev@m_tarkovsky·
🔥 FUMES is OUT NOW in Early Access on Steam 🔥 Please like and retweet! Thank you guys for your support! 🙏 Link below 👇
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Jacob Keane ➡️ bsky retweetledi
viewfinder 🍉
viewfinder 🍉@playViewfinder·
we will be releasing on xbox on august 12. 💚 💚 💚 sorry it took so long, and sorry nintendo will probably take longer 😅🙇‍♀️ pls send bread 🍞 for brain energy
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Jacob Keane ➡️ bsky retweetledi
Siege & the Sandfox 🦊 | OUT NOW!
Siege & the Sandfox 🦊 | OUT NOW!@siegeandsandfox·
It’s time to reclaim your honour, Sandfox! 🦊 The Siege and the Sandfox is out now on Steam, Epic Games Store, GOG, and Humble. In this 2D stealthvania with parkour-platforming, don the mantle of the legendary Sandfox and save a kingdom under siege.
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BAFTA Games
BAFTA Games@BAFTAGames·
"This is WEIRD!" - Balatro Wins Debut Game at #BAFTAGamesAwards 🤡
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Jacob Keane ➡️ bsky
Jacob Keane ➡️ bsky@KeaneGames·
@AntoniaRForster @playViewfinder ahaha, that's great! Considering some of the stuff we do earlier in the game that interpretation does actually kind of make sense to me! Hoping at least it wasn't easy to get it to crash, that level is probably the worst performing, especially on steam deck
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Antonia Forster
Antonia Forster@AntoniaRForster·
Spoilers for @playViewfinder below... . . . . . . . . . . . . . Seriously leave now to avoid spoilers... . . . . . . . . . . Ok, ready? So in the final puzzle, you are told to escape the simulation by "crashing the system". My dumb ass took that entirely literally, being a game dev, so I started recursively spawning and destroying structures, causing as much load as I could, until the game was severely lagging, audio got weird, the game became unplayabley slow and I thought "it's working"! ...Until my poor Steam Deck died 😮💀 Luckily it switched itself off to prevent overheating (the real failsafe) - but I was so convinced this MUST be the solution, I did the whole thing again! Eventually I caved and Googled the (much simpler) answer 😂 @sadowlstudios - please tell me I'm not the only dumbass that tried this?!?! Also, aside from my own error, this game was flawless. Wonderful mechanics and gameplay and puzzles and soundtrack, A+++ and no notes! #justiceforcait
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Antonia Forster
Antonia Forster@AntoniaRForster·
Just finished Viewfinder by @sadowlstudios and... I might be the dumbest player ever. Funny story and MAJOR spoilers for the game under the cut. LEAVE NOW to avoid spoilers. Ok, ready? I need to know if I'm the only person that made this error...
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Jacob Keane ➡️ bsky retweetledi
Progress Bar 2026
Progress Bar 2026@ProgressBar202_·
2024 is 100% complete! Thank you all for following, and have a nice 2025!
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Constant time lights are really interesting. I really want similar tech for our UGC platform too... But it's yet another thing that relies on temporal accumulation. More ghosting issues, harder for history rejection to work due to added noise.
Royston@Roystoncinemo

I tried Unreal Engine MegaLights with RTX 3060. It Seems to perform really well for 1000+lights (60+ @ 1440p) with overall improvements from lumen & Raytracing. There Seems to be a lot of Ghosting in movement though other than that I'm excited for MegaLight!

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Jacob Keane ➡️ bsky
Jacob Keane ➡️ bsky@KeaneGames·
@willgoldstone Also, being able to setup/config specific playmode options for testing multiplayer stuff. MPPM is nice but I have to hack together my own "test in singleplayer" "test with two unity instances" "test in multiplayer but i'm gonna wait for a build to join" buttons
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Jacob Keane ➡️ bsky
Jacob Keane ➡️ bsky@KeaneGames·
@willgoldstone ...it's a bit hacky, hooking playModeStateChanged and then setting isPlaying to false, rather than just customising the button itself. It'd also be nice to be able to customise the play button itself to show there was errors, as if they miss the window it's confusing not playing
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Will Goldstone
Will Goldstone@willgoldstone·
We're looking more at future improvements to Play Mode in #Unity, what are your top 3 changes you'd like to see? #gamedev #unity3d
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