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K Fray 💭
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K Fray 💭
@Kfray_
Artist/Video Editor/Animator/Meme Enthusiast. Support your creators ✌️
United States Katılım Kasım 2013
987 Takip Edilen685 Takipçiler

@Kfray_ @dashtoons @qastewi_first @ToastD0ggo Yeah I understand Disney's a pretty horrible company to work at now and I would probably find this compliment pretty silly too (especially considering I don't draw in that style at all) but the idea of genuinely being annoyed by someone saying this sounds so miserable to me
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@dashtoons @qastewi_first @ToastD0ggo Should hand been around during the "don't call me talented thats offensive 😡" era. Some people just cant take a compliment.
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@qastewi_first @ToastD0ggo Why? I'd love to get this compliment.
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@Pixline1 @dashtoons @qastewi_first @ToastD0ggo What you said about Disney is true, you artists are overthinking it. Someone is complimenting you, just say thank you.
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@dashtoons @qastewi_first @ToastD0ggo Disney became a disgrace of an animated community. Some mistreatment on animators, forced wokeness on terrible writing, other corporate bulls***. And now it's an insult similar to telling anyone to "go to hell"
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K Fray 💭 retweetledi
K Fray 💭 retweetledi

Today marks the 20th Anniversary of FANCY PANTS ADVENTURES being uploaded to @Newgrounds by @DrNeroCF




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my first tattoo that i got as a graduation gift at 18

Finny🦇playing p4g + p3p (1st time)@cakekechi
"Despite everything, it's still you" has to be the hardest quote ever idc
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@PeterJCasaey @washghost1 Creativity is among those who actually create. Stealing content for engagement farming isn't exactly new. Imho its best to ignore these posts and follow real creators.
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@washghost1 So someone uses AI to make a strange video then this person steals that video to repost for clicks..
What the fuck has the internet become now? Where the fuck is creativity now?
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K Fray 💭 retweetledi

@BalatroGame @thegameawards is the big update still planned for this year?
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@egoraptor Its an enormous blessing and a curse to be the trail blazer.
You didnt have a blue print for how audiences would react to all this or the staying power of it.
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This clip is a great example of why I didn't want to continue making Sequelitis.
I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise.
And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts.
This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me.
And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off.
And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way.
I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that.
I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks.
For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
Trent@Woodlandbuckle
Every “modern gaming is bad” is just this
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