kim kulling

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kim kulling

kim kulling

@KimKulling

I am the Asset-Importer-Lib Lead Programmer. And I have been a Gamedev-Fan overall since 1988. My Linktree https://t.co/H1ftQXtN3t

Luebeck, Germany Katılım Mart 2024
612 Takip Edilen214 Takipçiler
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Analog Dream Dev
Analog Dream Dev@AnalogDreamDev·
140 DAYS building my own RETRO GAME ENGINE from scratch 🔥 I’m just a tech artist who loves learning. Never touched engine dev before. Day 1 was make an app render a static image. Day 140 and I've got world-building tools, VFX/UV magic, unified time systems, and atmospheres that actually feel alive! Huge thanks to everyone following the journey, showing support, asking questions, and giving advice!
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Analog Dream Dev
Analog Dream Dev@AnalogDreamDev·
I know outside links dont work well on here, but if you wanna see how I started making my own game engine, search analog dream dev on substack. Its all free, I just wanted to share what got me started so others could be inspired too!
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SFML
SFML@sfmldev·
Do you need a SFTP client in your C++ code base? Look no further! SFML just added support for SFTP, deprecating the existing FTP client and we even provide a handy SFTP CLI as example! github.com/SFML/SFML/pull… #sfml #cpp #cplusplus
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λmelie
λmelie@Dispatch_Graph·
Game engine made in 5 days complete Features: - Vulkan/Metal backend with bindless and RT - macOS/Windows/Linux support - Audio system with spatialization - Input system - C++ scripting with hot-reload - Automatic shader hot reload - Actor model and world serialization/deserialization - Asset system with ref-counting - Fully fledged editor, launcher, and project system - Physics system - Physically based BRDF - Point/Spot/Directional lights - Deferred shading - CPU frustum culling - Raytraced shadows - Procedural sky - FXAA - Debug renderer - HDR rendering
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Ray
Ray@raysan5·
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥 It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions/modules, cleaning, revisit code... No, AI could't do it.
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Ray
Ray@raysan5·
WOW! #raylib running on ESP32 devices!!! 🤯 Presented today at Embedded World by Espressif Engineers, ESP32-C6 low power demo with ESP32-P4 UART log monitor system! It seems the recently added Software Renderer has been useful after all! 💯 More info: components.espressif.com/components/geo…
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SFML
SFML@sfmldev·
In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳 github.com/SFML/SFML/pull…
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