Kyle Unitas

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Kyle Unitas

Kyle Unitas

@KyleUnitas

Exploring how 🏒 players move, adapt, and play.

Barrie, ON Katılım Eylül 2022
112 Takip Edilen217 Takipçiler
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Unpacking the purpose, function, and structure of a skater’s stride—the primary way 🏒 players generate deliberate displacement across the ice. goodskate.substack.com/p/thousand-mil…
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Even highly interactive training environments routinely produce players who are functional enough to play while still carrying trainable mechanical limitations that likely constrain higher levels of performance underneath. Occurrence ≠ development.
Kyle Unitas@KyleUnitas

I’d agree that static line passing has limited game transfer if it remains detached from perception, adaptation, and progression. But that’s also a fairly narrow version of simplification. I just don’t think the same limitation automatically extends to all forms of refinement, constrained emphasis, or partially isolated work. Otherwise we run into a familiar bottleneck: How do players progressively stabilize movement quality robustly enough for it to remain available once informational and interactive demands increase? To me, that’s where progression matters—not removing interaction, but organizing it alongside clarification, overload, refinement, and progressively increasing demand. Sometimes that might mean briefly simplifying a movement to stabilize timing, posture, rhythm, or force application before re-expanding it into richer environments. Sometimes it means constraining space, touches, speed, or available options to overload a specific behaviour without removing interaction entirely. The goal isn’t to choose between “isolated” or “interactive.” It’s to organize environments in ways that progressively build movement that remains functional as the game becomes faster, denser, and more unstable.

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Kyle Unitas
Kyle Unitas@KyleUnitas·
I’d agree that static line passing has limited game transfer if it remains detached from perception, adaptation, and progression. But that’s also a fairly narrow version of simplification. I just don’t think the same limitation automatically extends to all forms of refinement, constrained emphasis, or partially isolated work. Otherwise we run into a familiar bottleneck: How do players progressively stabilize movement quality robustly enough for it to remain available once informational and interactive demands increase? To me, that’s where progression matters—not removing interaction, but organizing it alongside clarification, overload, refinement, and progressively increasing demand. Sometimes that might mean briefly simplifying a movement to stabilize timing, posture, rhythm, or force application before re-expanding it into richer environments. Sometimes it means constraining space, touches, speed, or available options to overload a specific behaviour without removing interaction entirely. The goal isn’t to choose between “isolated” or “interactive.” It’s to organize environments in ways that progressively build movement that remains functional as the game becomes faster, denser, and more unstable.
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Todd Beane
Todd Beane@_ToddBeane·
@KyleUnitas @M_Gurska12 Thanks, Kyle. Let’s go with that question. When I line up children to pass back and forth without context, what is more beneficial in terms of match performance rather than coupling that action with the perception required to execute effectively?
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Kyle Unitas
Kyle Unitas@KyleUnitas·
@csevs19 A structured drill can build real capacity. A game can expose ability or just hide deficiencies in chaos. Good coaching usually requires both clarification and application, not treating one as morally authentic and the other as fake. cc: @JvanderB78
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Kyle Unitas retweetledi
Kyle Unitas
Kyle Unitas@KyleUnitas·
Unpacking the purpose, function, and structure of a skater’s stride—the primary way 🏒 players generate deliberate displacement across the ice. goodskate.substack.com/p/thousand-mil…
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Tired: Can you get onto, hold, and trust your edges? Wired: Can you reorganize over the blade without losing mobility, support, or continuity?
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Hips don’t lie.
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Much of skating seems to separate itself here at the point where movement either continues stacking or constantly needs to restart itself.
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Kyle Unitas
Kyle Unitas@KyleUnitas·
This is why good skating often looks calm. There’s just enough organization—through posture, balance, edge interaction, and direction—for movement to continue building underneath instead of breaking into constant recovery and correction.
Carlton Salters@CoachCSalt

The orientation change allows you to build speed and depth WITHOUT commitment. Another way to produce speed is to move the bat immediately however, that kills your depth and direction and requires more effort.

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Kyle Unitas
Kyle Unitas@KyleUnitas·
Loves this game. ⚾
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Backward stride dependent on c-cuts maintains movement, but limits propulsion. Players can complete the motion—carve a C—and still move slowly. Mid-to-heel extensions keep the blade connected, applying force as sustained pressure in one direction, producing displacement.
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Warp Records
Warp Records@WarpRecords·
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Kyle Unitas
Kyle Unitas@KyleUnitas·
Good coaching doesn’t remove challenge—it organizes it, times it, and makes it meaningful enough that players engage with it.
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Kyle Unitas
Kyle Unitas@KyleUnitas·
@csevs19 Is the issue really “hard,” or is it poorly designed hard?
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Kyle Unitas
Kyle Unitas@KyleUnitas·
@JeremyFrisch When you say “hard,” do you mean physically demanding, technically demanding, emotionally uncomfortable, or externally imposed? Or are those all the same to you?
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Jeremy Frisch
Jeremy Frisch@JeremyFrisch·
Do hard things is an Adult thing: Despite what you see online… Telling kids to “do hard things” isn’t how you build resilient athletes. It’s how you make them hate movement. Because most of the time, “hard” just means being forced onto kids. Kids don’t experience “hard” the way adults do. To them, it feels like pressure… stress… failure. And when movement feels like that early on— they start to avoid it. And just because your kid doesn’t want to do your burpee broad jump challenge… doesn’t mean they’re soft. It means they’re a child not ready for adult-defined standards in any sense of the word. What actually builds resilient athletes? Not forced intensity. It’s fun… variety… and freedom to explore. Games… competition… racing… chasing… challenges… exploration. Because when kids enjoy moving, they move more. And when they move more they naturally run faster, jump higher, and build real skill. Here’s the key: Challenge should be discovered… not imposed. The best environments don’t force kids to be tough— they make kids want to try hard. Forced effort builds compliance. Chosen effort builds resilience. #LTAD
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Kyle Unitas
Kyle Unitas@KyleUnitas·
@jakebrydson @adaptingskill 100%. Extension isn’t the goal—continuity is. If reaching full extension forces a reset, the movement breaks. If force stays organized, extension appears and the sequence continues.
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Jake
Jake@jakebrydson·
Generate enough force in the correct vector so that as it disseminates from proximal to distal that force produces high levels of displacement and resultant extension.
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Jake
Jake@jakebrydson·
The second part of the paradox is the internal timing of the sensation of triple extension to happen is *longer* than the actual extension itself. It’s entirely preplanned and/or volitional. If you’re “feeling triple extension” it’s already too late.
betz@adaptSkill

triple extension paradox. triple extension guarantees power thru contact. However, TRUE triple extension means your hips are locked out and youre unable to quickly generate force quickly if the rep continues contact is messy and there is a lot of rotation at play. stay loaded

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Kyle Unitas
Kyle Unitas@KyleUnitas·
Mechanical overload isn’t about making skating harder. It’s about making specific behaviours harder to maintain—then training the ability to maintain them anyway.
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Kyle Unitas
Kyle Unitas@KyleUnitas·
The environment may be meaningful—but meaning isn’t enough. Players don’t just need to perceive opportunities. They need the mechanical and physical capacity to act on them. A passing lane that can’t be executed isn’t functionally available. Perception can guide action—but it can’t replace the ability to perform it. Even if you don’t consciously think in meters and seconds, you’re still governed by them. Stride length is spatial displacement. Timing a crossover is temporal coordination. Gap control is space–time coupling. You don’t need to name space and time to be constrained by them.
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betz
betz@adaptSkill·
Meaning is already in the environment ready to be received by the animal. The environment is meaningful You dont perceive raw data and then think your way to meaning I believe is the point of the passage
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betz
betz@adaptSkill·
Gibson’s Ecological Approach to visual perception rejects the idea of “space” in favor of environment Time is imperceptible, either too long or big or too minute or small.
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