Lori Landay

5.3K posts

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Lori Landay

Lori Landay

@LoirL

Berklee New Media prof, Research Fellow MIT OpenDocLab, Media whiz chick, mom of twins, I Love Lucy expert, VR/AR, https://t.co/T3274PZO0W Views are my own

Boston, MA Katılım Eylül 2008
1.3K Takip Edilen809 Takipçiler
The Simulation
The Simulation@fablesimulation·
Introducing Showrunner: the Netflix of AI From our South Park AI experiment to today we’ve believed AI movies/shows are a playable medium. We just raised a round from Amazon & more and the Alpha is live today Comment for an access code to make with all our shows.
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TREYDEN
TREYDEN@treyden_c·
Can AI help us express what we're afraid to say? 🤫 → 🗣️ Introducing YapWrap, an AI-powered scarf that is your emotional translator. I developed this at the @medialab Labracadabra hackathon with @anku__rani, Shun-Ying (Brian) Chen, & @KuangQuinc18451. #AI #AIart
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Robert Scoble
Robert Scoble@Scobleizer·
I have muted everyone in tech. I am unmuting now that I know that it hurts your reach. But only if you are following me and you leave a comment here. That way I know you haven't muted me. I will leave the rest muted because Elon said that if I bug those who have muted me, I'll be marked as a spammer and penalized. Everyone is on my lists: x.com/scobleizer/lis…
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Lori Landay
Lori Landay@LoirL·
@philiprosedale Figure out 12 communities/stakeholders that need to be represented or determine proportional weights for communities/groups that participate in SL for specific purposes. Ppl apply with a statement and are selected by you and your team, w one criteria that they will be amenable.
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Philip Rosedale
Philip Rosedale@philiprosedale·
Question for SL folks about governance: If we wanted to pick 12 representative people to help us decide something super important about SL, how could we fairly choose them?
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Kent Bye (Voices of VR)
Kent Bye (Voices of VR)@kentbye·
Seeing a lot of folks use VR white boxing videos or old video game footage to add whole layer of textures or style transfer from video-to-video generative AI. This one below using @aframevr. Agree with @dmarcos that it’s only a matter of time before it comes to real-time 3D.
Diego@dmarcos

Blocked a 3D scene with white boxes and restyled with AI in less than 10mins This is video to video at the moment but real time feels around the corner @aframevr

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The Spear of Athena
The Spear of Athena@SpearOfAthenaUS·
It's time to reimagine what a political event can be. Whether you're a fan, a creator, a producer, an artist, a performer, a lover of experiences, or just curious, there is a home for you at Immersive for Kamala. Join our movement here: immersiveforkamala.com
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Democratic Wins Media
Democratic Wins Media@DemocraticWins·
BREAKING: The Kamala Harris-Tim Walz campaign just released their first ad highlighting who Tim Walz is and what he is about. Retweet to make sure every American knows Tim Walz and what he stands for.
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Francisco Girbal Eiras
Francisco Girbal Eiras@fgirbal·
Gen AI is poised to transform many fields, sparking major debates over its risks & calls for tighter regulation. ❗Over-regulation could be catastrophic to open-source Gen AI. 🚀 Our paper (arxiv.org/pdf/2405.08597) argues the benefits of open-source Gen AI outweigh its risks. 🧵
Francisco Girbal Eiras tweet media
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zach lieberman
zach lieberman@zachlieberman·
Harold Cohen at Whitney is really great
zach lieberman tweet mediazach lieberman tweet mediazach lieberman tweet media
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Lori Landay
Lori Landay@LoirL·
@gabrieljbaker @frame_vr Looking forward to what you do. I love FrameVR and my students want to use it to prototype their 3D environments for game and sound design bc they can do so much with it.
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Yann LeCun
Yann LeCun@ylecun·
Modeling the world for action by generating pixel is as wasteful and doomed to failure as the largely-abandoned idea of "analysis by synthesis". Decades ago, there was a big debate in ML about the relative advantages of generative methods vs discriminative methods for classification. Learning theorists, such as Vapnik, argued against generative methods, pointing out that training a generative modeling was a way more difficult than classification (from the sample complexity standpoint). Regardless, a whole community in computer vision was arguing that recognition should work by generating pixels from explanatory latent variables. At inference time, one would infer the configuration of latent variables that generated the observed pixels. The inference method would use optimization: e.g. use a 3D model of an object and try to find the pose parameters that reproduce the image. This never quite worked, and it was very slow. Later, some people converted to the Bayesian religion and tried to use Bayesian inference for the latent (e.g. using variational approximations and/or sampling). At some point, when Non-Parametric Bayes and Latent Dirichlet Allocation became the rage in text modeling, some folks heroically attempted to apply that to object recognition from images. >>> THIS WAS A COMPLETE AND UTTER FAILURE <<< If your goal is to train a world model for recognition or planning, using pixel-level prediction is a terrible idea. Generation happens to work for text because text is discrete with a finite number of symbols. Dealing with uncertainty in the prediction is easy in such settings. Dealing with prediction uncertainty in high-dimension continuous sensory inputs is simply intractable. That's why generative models for sensory inputs are doomed to failure.
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