Misha Kovyatkin

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Misha Kovyatkin

Misha Kovyatkin

@MKovyatkin

Senior Environment artist | Indie dev

Katılım Mayıs 2020
65 Takip Edilen146 Takipçiler
Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@dark1x Well, it's more about choosing what tech is suitable for your develpment rather than rejecting the progress. New tech can be really good, but you know, I don't need a dozer to plant a plant (if it makes sence xd) Sometimes a good old tech is still a fine way to make art.
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John Linneman
John Linneman@dark1x·
@MKovyatkin Yeah, you're completely right. Even though games are running way better than the last two generations, it's still a waste. Lumen just isn't good enough. Trying to push technology forward ultimately isn't worthwhile.
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
One screenshot uses Lumen and has 55fps, another -baked lighting and has 120 fps. Spot the difference. #UE5
Misha Kovyatkin tweet mediaMisha Kovyatkin tweet media
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John Linneman
John Linneman@dark1x·
@MirceaPrunaru @WattTheF1ux @MKovyatkin Also, consoles are hitting 60 as standard for the first time in decades. Where’s the appreciation for this? Nearly all games are 60 now. That’s amazing. We didn’t get that the last two generations.
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@randblendguy Hm, if it bakes the LMs, with just bad results, I would double check the second UVs on your assets, if they are generated properly + crank the diffuse boost in world settings
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Lazar
Lazar@randblendguy·
@MKovyatkin @BartekMoniewski Thank you for the advice, for me personally gpu lightmass is the only thing for some reason that actually works in my game when i bake lightning with cpu lightmass the result ends up worse then the pre-bake so i’m not sure what i’m doing wrong
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Lazar
Lazar@randblendguy·
@MKovyatkin @BartekMoniewski I have a question so I’ll hijack this chain did you use gpu lightmass for this? I’m learning to bake lightning for my game but i struggle with it
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@randblendguy 1/2 Yeah, I've tried it, honestly its quite hard to work with it -half of the UE lighting settings do not work with GPU baker, and there is lack of control compare with classic UE baker (like Diffuse boosts etc.)
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@OverJumpRally @zeelee3D Yes, as you said, all of the lights need to be set to Movable and that small room has a lot of lights (some of them of course non-shadow casting, but still) So a lot of ms wasted on lighting complexity + shadows + lumen fo GI, so 90% of that ligthing can be simply baked.
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Over Jump Rally
Over Jump Rally@OverJumpRally·
@zeelee3D @MKovyatkin All lights need to be set as Movable when you use Lumen. Regardless, an over 100% gain difference is not normal. You didn't optimize Lumen at all. In my game, the difference between Lumen on and off is only 10%.
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Nivek
Nivek@USANivek·
@MKovyatkin The one on the right has more blown out lighting.
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@Grummz Kinda, you need to adjust some settings and content for baked lighting + obviously objects can be dynamic as well, there is a special type of bake (probes) for that.
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Grummz
Grummz@Grummz·
@MKovyatkin That's not bad at all. Did you do both of these in Unreal, just turned Lumen off and baked?
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@BartekMoniewski Sure depends on the project, but where is this coming from about 100GBs lightmaps? If we're talking about huge games like Doom: Dark ages, sure, realtime is a better fit, but in smaller scale games, idk. This whole area on the screen is 26mb (with another rooms 50mb)
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Bartek Moniewski
Bartek Moniewski@BartekMoniewski·
@MKovyatkin The difference is longer development time, less iterations on level art and 100GB of lightmaps.
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Misha Kovyatkin
Misha Kovyatkin@MKovyatkin·
@nonaseki @babadokia @apcrol It's kinda just 2 different paths to go with your lighting setup, further you go with Lumen, harder it will be to adjust the content for baked lighting, and the same backwards. But depends on project scale as well of course.
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WORM MOTHER NONA
WORM MOTHER NONA@nonaseki·
@babadokia @apcrol @MKovyatkin Why not just use lumen for lookdev and then switch to baked for the final build? Best of both worlds as you're going to need to compile everything anyway what's a few extra hours
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