Marcos Espada

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Marcos Espada

Marcos Espada

@MerkDev

IT Engineer, #iOS developer | father of 2

Katılım Mart 2012
386 Takip Edilen225 Takipçiler
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Marcos Espada
Marcos Espada@MerkDev·
#wwdc y mas, check! 😍 Pedazo de viaje, inolvidable
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Marcos Espada
Marcos Espada@MerkDev·
@seanallen_dev @Cocoanetics imagine the team that gets you…. how happy and proud will they be. To start with that will be good enough for the disruption bit … that I understand … its shitty Best of luck from Spain man 🥰
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Sean Allen
Sean Allen@seanallen_dev·
🏳️Time to face obvious facts. iOS Dev courses are no longer viable income for me. I've been disrupted. I'm looking to join a team working on a cool iOS project (full-time or part-time contract). Remote. RT's are appreciated! DMs open.
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Bo Loudon
Bo Loudon@BoLoudon·
Estimated net worths before entering the presidency and after leaving: TRUMP (2016–2021): $4.5B → $2.4B OBAMA (2009–2017): $1.3M → $68.7M W. BUSH (2001–2009): $20M → $40M CLINTON (1993–2001): $1.3M → $120M TRUMP is the only one to lose money.🇺🇸
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Marcos Espada
Marcos Espada@MerkDev·
@exquizitely autoleveling made me very sick. But with free move it was an amazing game to play. Very challenging I recall 🥰
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
The most "claustrophobic" game ever? Descent (1995) is a first-person shooter developed by Parallax Software, notable for being the first FPS with fully true 3D graphics and six degrees of freedom movement. Players pilot the Pyro-GX spaceship through mineshafts on various planets, infected by a virus that has turned mining robots hostile. There you go, the whole story in one sentence! Movement is the game's hallmark: full six degrees of freedom allows free flight in any direction - forward/backward, left/right (slide/strafe), up/down, and 360° rotation - creating disorienting, stomach-churning zero-gravity combat. For someone like me, being claustrophobic, this was both tough to play yet highly fascinating. I feel Descent is an underrated game that got a bit lost in the shuffle of other great games around the mid 90s.
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Marcos Espada
Marcos Espada@MerkDev·
@silcerino … Domingo 9:30-10:00 que hace un operario soplando hojas? Todo normal? No se puede descansar un domingo … el ayuntamiento no tiene otros horarios para este señor????
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Peter Steinberger 🦞
Peter Steinberger 🦞@steipete·
This week: - Anthropic folks tried to hire me as iOS dev (lol), then stopped replying when I said all I want is a referral code for subs 😅 - AMP folks wanted to sponsor my dev with a $100 grant. I burn through 30-40k in API costs per month, that won’t even last an hour. 🙃
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Sean Allen
Sean Allen@seanallen_dev·
I'm old. My back is tight. I sit hunched over too much. It's time for a standing desk. Who's got a good recommendation for me?
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Marcos Espada
Marcos Espada@MerkDev·
@twostraws sad that Im not going to WWDC, but if I were ... would be there for sure! (free swag)
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Paul Hudson
Paul Hudson@twostraws·
I'm thinking of holding a Hacking with Swift meetup for folks in Cupertino for #WWDC25. I'd love to hear your feedback in person, particularly for the next 100 Days of SwiftUI update. Also, lots of free swag! But first I need to gauge numbers: is that something you would attend?
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Marcos Espada
Marcos Espada@MerkDev·
@DLX amazing. and amazing talk and also amazing things for SwiftUI Hope you continue sharing your crazy ideas and the not so crazy too 💪🏻 You also look good on camera hahaha
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Marcos Espada
Marcos Espada@MerkDev·
me gusta la nueva plantilla de la @bonilista el contenido tb muy chulo esta semana. Espero una segunda parte con actualización ☺️
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Marcos Espada
Marcos Espada@MerkDev·
@emergetools most people rush to download and dont leave a star. so imagine the hidden love 🥰
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Moving Parts
Moving Parts@movingpartsio·
We’re proud to announce that together with @emergetools, we’re open sourcing our iOS effects library, Pow. Our friends at Emerge will help lead the project going forward, check out the source code at github.com/EmergeTools/Pow
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Marcos Espada
Marcos Espada@MerkDev·
@ios_dev_alb hehe its A, think because font: 50 its actually the parent view of all others. And in SwiftUI parents propose size to children but children decides on its own and parents have to respect. is this right?
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Enid
Enid@ios_dev_alb·
SwiftUI question❓ Can you choose the correct answer?
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Marcos Espada
Marcos Espada@MerkDev·
@david_bonilla ese es el problema. Que crees que es una simple newsletter ☺️ Me tengo que animar la siguiente 💪🏻💪🏻
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David Bonilla
David Bonilla@david_bonilla·
Pues hasta aquí llegó la #trg23. Gracias a todos por todo. Aún sigo sin creerme que una simple newsletter generara todo esto.
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Marcos Espada
Marcos Espada@MerkDev·
@ios_dev_alb 33 … feels like an eternity ago hahahah Every age is perfect for iOS 🥰
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Enid
Enid@ios_dev_alb·
iOS devs, At what age did you begin learning iOS development? 🤔 Me: 25
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