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Marcos Espada
679 posts

Marcos Espada
@MerkDev
IT Engineer, #iOS developer | father of 2
Katılım Mart 2012
386 Takip Edilen225 Takipçiler

@seanallen_dev @Cocoanetics imagine the team that gets you…. how happy and proud will they be.
To start with that will be good enough for the disruption bit … that I understand … its shitty
Best of luck from Spain man 🥰
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@exquizitely autoleveling made me very sick. But with free move it was an amazing game to play. Very challenging I recall 🥰
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The most "claustrophobic" game ever?
Descent (1995) is a first-person shooter developed by Parallax Software, notable for being the first FPS with fully true 3D graphics and six degrees of freedom movement.
Players pilot the Pyro-GX spaceship through mineshafts on various planets, infected by a virus that has turned mining robots hostile. There you go, the whole story in one sentence!
Movement is the game's hallmark: full six degrees of freedom allows free flight in any direction - forward/backward, left/right (slide/strafe), up/down, and 360° rotation - creating disorienting, stomach-churning zero-gravity combat. For someone like me, being claustrophobic, this was both tough to play yet highly fascinating. I feel Descent is an underrated game that got a bit lost in the shuffle of other great games around the mid 90s.
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@silcerino … Domingo 9:30-10:00 que hace un operario soplando hojas? Todo normal? No se puede descansar un domingo … el ayuntamiento no tiene otros horarios para este señor????
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@seanallen_dev @secretlabchairs MAGNUS … lovely table.
not the cheapest, but probably the heaviest 💪🏻
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@twostraws sad that Im not going to WWDC, but if I were ... would be there for sure!
(free swag)
GIF
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I'm thinking of holding a Hacking with Swift meetup for folks in Cupertino for #WWDC25. I'd love to hear your feedback in person, particularly for the next 100 Days of SwiftUI update. Also, lots of free swag! But first I need to gauge numbers: is that something you would attend?
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@DLX amazing.
and amazing talk and also amazing things for SwiftUI
Hope you continue sharing your crazy ideas and the not so crazy too 💪🏻
You also look good on camera hahaha
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me gusta la nueva plantilla de la @bonilista el contenido tb muy chulo esta semana. Espero una segunda parte con actualización ☺️
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@alvarezude @lauraizaguirrep que buenos tiempos .. cuantos chocolates .. notitas … jejejej mucho amor ❤️
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@emergetools most people rush to download and dont leave a star.
so imagine the hidden love 🥰
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Less than a week after we open sourced Pow and it's already shot past 2,000 stars 💫 ✨ 🤩
github.com/EmergeTools/Pow
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@movingpartsio @emergetools wow need to find time but this is great 🥰
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We’re proud to announce that together with @emergetools, we’re open sourcing our iOS effects library, Pow. Our friends at Emerge will help lead the project going forward, check out the source code at github.com/EmergeTools/Pow
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#GraciasHemato tuve la suerte de que fueses el profesor de mis hijos.
DEP
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@ios_dev_alb hehe its A, think because font: 50 its actually the parent view of all others.
And in SwiftUI parents propose size to children but children decides on its own and parents have to respect.
is this right?
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@david_bonilla ese es el problema. Que crees que es una simple newsletter ☺️ Me tengo que animar la siguiente 💪🏻💪🏻
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Pues hasta aquí llegó la #trg23. Gracias a todos por todo. Aún sigo sin creerme que una simple newsletter generara todo esto.

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@ios_dev_alb 33 … feels like an eternity ago hahahah
Every age is perfect for iOS 🥰
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Proud to be one of the angel investors here. Felix and Dieter built something really useful here.
Felix Krause@KrauseFx
🚀 Big moves at ContextSDK: Announcing our angel round, first large customers, @Sierralog joining as co-founder and our brand new website contextsdk.com/developers
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