HTrace: Ambient Occlusion V2 is finally released on the Unity Asset Store and on our Patreon!
Nearly a year of research went into this new version, especially in the areas of hardware ray tracing, denoising, and improvements to GTAO tech. We also applied everything we learned during the development of our other assets. And our documentation is better than ever, with visual examples and setup guides: ipgames.gitbook.io/htrace-ao
Available for HDRP, URP, or as a bundle:
Asset Store -assetstore.unity.com/lists/ambient-…
Patreon - patreon.com/c/htrace#gamedev#indiedev#unity3d#raytracing
Introducing MiniDXNN: a new MLP library built for #DirectX12 HLSL, enabling neural rendering without compute API interop:
🧠 Optimized MLP inference kernels.
⚡ Acceleration via cooperative vector APIs.
🎮 Sample apps & full source code.
Get started ⬇️
gpuopen.com/learn/minidxnn…