
Middle Man Games
1.2K posts

Middle Man Games
@MiddleManGames1
Maker of VR games. Working on Disembodied👐. Twistex🔄and Rug Riders🧞 Available now. https://t.co/4vIZdpuuWM
Essex, UK Katılım Eylül 2021
588 Takip Edilen336 Takipçiler
Sabitlenmiş Tweet

Big thanks to @RuffTalkVR for including Disembodied on the Gaming Showcase.
I still find it really cringey to watch, but Kiki insisted we were in the video.
#vr #virtualreality #mixedreality #metaquest #metaquest2 #metaquest3 #RTVRShowcase
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Middle Man Games retweetledi

@indieDevC Thanks for hosting!
x.com/MiddleManGames…
Middle Man Games@MiddleManGames1
Disembodied - Testing Bombs (and Ragdoll Hands) Join the Discord (discord.gg/KkzSE54U4z) to get involved in playtesting, and follow the socials to keep up to date. Links are on the website. MiddleManGames.com
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What's up #indiedeveloper It is #followfriday !! 💥 Post your #indiegame in the comments! 📷Repost / Retweet for more followers #indiegamedev #gamedev #gamedevelopment #indiedev #gaming #indiegames #gamedesign
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@janvalek @DannyHabibs I did that back in the day. Got all nostalgic when I saw this.
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@Heaney555 @cyannick It will still never be a true "metaverse" while it's only on one (VR) platform. The metaverse should be totally open like the internet, with a 'browser' on every system.
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@cyannick The fundamental idea of a VR "metaverse", where you don't need to download an entirely new app for each experience/world and have consistency between them, is good.
Meta's execution of this idea with Horizon Worlds has been mostly terrible, but it's slowly getting better.
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Who want horizon? Just imagine someone like Valve comes with a device designed for games... For sure Meta will loose market parts. It'll soon the time to sell meta products and switch to something else
UploadVR@UploadVR
Meta revealed the first technical details of its Horizon Engine, which is replacing the Unity runtime of Horizon Worlds: uploadvr.com/meta-reveals-h…
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Disembodied - Testing Bombs (and Ragdoll Hands)
Join the Discord (discord.gg/KkzSE54U4z) to get involved in playtesting, and follow the socials to keep up to date. Links are on the website. MiddleManGames.com
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@_xulipa @MetaQuestVR @vishalshahis @boztank you should definitely get rid of this popup, or at least add an option to disable it.
So much potential for large-scale mixed reality content gets ruined by it!
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Would be great if @MetaQuestVR could remove the "You've moved too far away" pop-up soon as it's game-breaking for large scale LBE content
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@benz145 It's beyond a joke at this point, and I have no faith that Meta are even capable of fixing it... or listening to customers.. or making a good decision.
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Today I sat down and really took stock of the state of Horizon OS and Horizon Worlds for the first time in a while... it's still an absolute confusing mess, as it long has been. I really hope v81 makes some meaningful improvements, but I have little reason to think it will move the needle. Meta will probably make great AR hardware, but if they let the overall UX become as scattershot as Quest, they'll get steamrolled by the first company that makes a half decent system-level software experience.
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@Heaney555 (2/2) If you could then somehow neutralize the lighting, it could replace passthrough altogether, and you could apply your own lighting, and also play with scale ect.
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@Heaney555 (1/2) Yeah but can you combine it with the visual hyperscape scan? What I'm talking about would be hard. It would need a much higher quality mesh, and instead of a gaussian splat, would make a texture for the mesh.
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Cool to see how many Quest 3 owners are also being blown away trying this at home now.
I think some assumed I was exaggerating. But as you can find out for yourself, I was not!

David Heaney@Heaney555
I tried Meta Horizon Hyperscape earlier today at Connect, and it blew me away. This is the most realistic automatic scene capture I've ever seen in VR. And it's done from, and viewable on, Quest 3!
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Hey #IndieGameDev It's #ScreenshotSaturday! ✅REPLY with your game!
📷REPOST so more people see!
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OG celebrates #ScreenshotSaturday!
🔥 Reply directly with your screenshot or a link to it!
➡️ Retweet and reply so more people can see!!
#pixelart #IndieGameTrends #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #letsplay #gamer #gaming

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Hey #indiedev, it's time for #screenshotsaturday
❤️ LIKE if you LIKE!
💬 REPLY with your #indiegame!
🔁 RETWEET to support!
Get my best games with a whopping 90% OFF
store.steampowered.com/bundle/41683/
#saturdaymorning #SaturdayMotivation #saturdayfun #Saturday #saturdayvibe
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Working on an #indiegame?
Share some screenshots from your #indiegames with us. 👇
Check out the other games in the replies, too! 🔍
#ScreenshotSaturday #CelebrateIndies

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It’s #screenshotsaturday if you are an #indiedev show me the #indiegame you are working on right now!!! 👁️👁️
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You know what to do! #ScreenshotSaturday #indiegame #indiegamedev #gaming #indiegaming (Screenshot post + Link post in your post reply)

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Time for #ScreenshotSaturday! 📢
#indiedev #gamedev we want to see your #indiegame!
Gaming community! Like, repost and #wishlist your favourite ones! 😉
Everyone! Like and repost this post to help spread the word! ❤️
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Disembodied - Testing More New Features - Big Cubes -
Join the Discord (discord.gg/KkzSE54U4z) to sign up for playtesting.
#vr #virtualreality #mixedreality #metaquest #metaquest2 #metaquest3 #virtualrealitygames
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Disembodied - Objects Test - I'm pretty pleased with the physics. It's totally solid 100% of the time (most of the time).
#vr #virtualreality #mixedreality #metaquest #metaquest2 #metaquest3 #virtualrealitygames
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