Mik-yle retweetledi
Mik-yle
35 posts


@MrDrElliot The strobe lighting for the end screen is both jarring and eye straining.
I suggest maybe making just the end card itself glow a slightly brighter color, possibly its border, or make the background spinning lines glow brighter or shimmer
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More progress on the game I've been working on. UI/UX has never been my strong suit, but it's been a lot of fun learning and building it. Here's a preview of the Crossbow Deathmatch game mode. I'm a huge fan of medieval games, so this has been an absolute blast to create
#gamedev
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@javadoodlestv Will what you're working on get a release on the Wii and/or Xbox Kinect?
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@CodeRed_dev I think, if we looked back, it always has been. Some new game comes out (or book/movie) and everyone clambers to jump on peoples newfound enjoyment of that (or to release what they already have rdy)
I think now, we just have a larger sample, due to game development being bigger.
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Mik-yle retweetledi

Finally, the ugly sausages will be gone! I've always secretly hated them.
Sid💫@Eridiium
New human character model heads are coming to s&box. According to Danduw senior 3d character artist on the s&box team. These new playermodel heads are meant to be a more stylized look moving forward for the humans.
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Mik-yle retweetledi

I hate how jumpy and abrupt the camera cuts are in this show
𝘫𝘵@realjtlopez
i wish he kept the darksaber man
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@Terroriser Love to see you guys enjoying s&box. Hopefully some of the games on there were enjoyable!
The platform isn't perfect atm, but I think it will be something great!
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s&box team has dropped a post-release blog addressing some of the major release concerns. Check it out!
sbox.game/news/post-rele…
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Who remembers "The Elevator" from @gmodofficial?
"Ride an elevator between randomly selected experiences, survive each one, and make it back inside before the doors close"

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Mik-yle retweetledi








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