
24 hours of rainfall data, turned into a real-time particle-based rain landscape. Every value reshapes the curtain—from a quiet drizzle to a sudden storm. Built with Three.js + WebGL. #threejs
PhiLip
311 posts

@MiniYuanLip
A high school student born in 2009 Winner of the first prize in Tsinghua University Attrax Competition Where there is human will, there exists a way into being.

24 hours of rainfall data, turned into a real-time particle-based rain landscape. Every value reshapes the curtain—from a quiet drizzle to a sudden storm. Built with Three.js + WebGL. #threejs



Hint… NanoBanana can modify textures for GNM directly in UV space

I'M MAKING A GAME I ALWAYS WANTED TO PLAY

SOMEONE VIBE CODED A FULL PC GAME 100% prompts with no code the stack: - built entirely in Cursor - 90% Grok 4.5, rest Opus 4.8 and GPT 5.5 - switched to Grok 4.5 for speed and cost - built on Godot - art generated with ChatGPT Images through his own custom tool Act 1 is already playable this is what vibe coding actually looks like now



I'm still experimenting with Fable + Unreal Engine MCP, currently creating an infinite procedurally generated world with different biomes and villages


This is such a smart, instantly readable game concept from @BluespyStudios 👏 The animation, humor, and clarity in this dev clip are so good. #gamedev Go check out Log Riders and tell me: would you play this with friends? 👀 #indiegame #unity3d #indiedev






