Luca Prasso

437 posts

Luca Prasso

Luca Prasso

@LucaPrasso

Reverse ARchaeologist @ Google. Founder @ Curious Hat. Rigger @ PDI DreamWorks. Husband+Dad. Skeptic Coder. Curious dreamer.

San Mateo, CA Katılım Şubat 2009
877 Takip Edilen843 Takipçiler
Cryptor
Cryptor@Cryptor_dot·
@LucaPrasso Texture is not a problem, just use MetaHuman samples. The problem is the hair.
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Luca Prasso
Luca Prasso@LucaPrasso·
Hint… NanoBanana can modify textures for GNM directly in UV space
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Luca Prasso
Luca Prasso@LucaPrasso·
@Rommel_Omi It exported at 1k. Definitely not useful for some workflows but you can try a few options: super resize models or compute the pixel difference at 1k and comp it back to the 4k for example.
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OMI/ GAME DEV
OMI/ GAME DEV@Rommel_Omi·
@LucaPrasso but dos it maintain resolution? what´s the export resolution on it?
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Luca Prasso
Luca Prasso@LucaPrasso·
@MiniYuanLip Either I was very lucky with my clumsy prompt or it is a fluke. But I was using the official release available to the public and not the internal one. Keep me posted!
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Luca Prasso
Luca Prasso@LucaPrasso·
If you have a custom GNM mesh, you can project the PCA parameters with the code found in the repo, then compute the vertex local delta and apply it to an new GNM identity and expression. github.com/google/GNM
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Luca Prasso
Luca Prasso@LucaPrasso·
@ayyar Hint… NanoBanana can generate/modify textures directly in UV space.
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Luca Prasso
Luca Prasso@LucaPrasso·
Expanding on @soyposmoderno Blender GNM blending, here is a Houdini HDA that transplant parts (nose, jaw, etc.) between identities while preserving the recipient proportions. The chosen donor part is scaled and transformed to fit and the skin relaxed. github.com/google/GNM
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Luca Prasso
Luca Prasso@LucaPrasso·
@andrew_n_carr @andrew_n_carr great! I did the same port but it is not in the repo yet. Check the project on PCA code in the repo to fit parameters to your custom head shape.
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Luca Prasso
Luca Prasso@LucaPrasso·
@romboutv @soyposmoderno Those sliders control the hundreds PCA parameters of the model (identity and expression). They are not as intuitive as you may want. The first one for example represent the biggest variation computed across all our scans (usually male to female).
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Iker J. de los Mozos
Iker J. de los Mozos@soyposmoderno·
Fresh off the GNM launch (github.com/google/GNM), here’s a closer look at what you can do with it! GNM is fully open-source, meaning that you can build right on top of it. Here I’m using normalized vertex groups in Blender to mask different regions while randomizing identities. And if you want to go beyond realism you can always push these settings further to create stylized characters.
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Luca Prasso
Luca Prasso@LucaPrasso·
@bilawalsidhu I found the original slide! The deck is from 2017!!! I guess Cupid was a little ahead of the game back then… :)
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3D Scanstore
3D Scanstore@Ten_24·
2000 Rigged head scans from our dataset, only another 5600 to go :) More info here :: sp-6m.com
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Luca Prasso
Luca Prasso@LucaPrasso·
@andreintg @MartinNebelong I was following the project internally but unfortunately did not actively participated. Have seen bits and pieces. Can’t wait to watch the final one!
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Andrea Intg.
Andrea Intg.@andreintg·
you'll see a bunch of tech bros reposting this new AI animated short saying animation jobs are over. PLEASE watch this behind the scenes from ex Pixar animator Connie He: "AI didn't replace the process, it unlocked it. We didn't type this into existance, we crafted it".
Google DeepMind@GoogleDeepMind

Our short film Dear Upstairs Neighbors is previewing at @sundancefest. 🎬 It’s a story about noisy neighbors, but behind the scenes, it’s about solving a huge challenge in generative AI: control. Developed by Pixar alumni, an Academy Award winner, researchers, and engineers, here’s how it came together. 🎨

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Luca Prasso
Luca Prasso@LucaPrasso·
@jon_barron @TheMG3D To me this continue to be a collection of 8 seconds somehow visually coherent clips. We can discuss this in a while when these creators will be able to think, plan, storyboard and conceive something more structured finding inspiration from the visual storytellers of the past.
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Jon Barron
Jon Barron@jon_barron·
@TheMG3D Would a fair translation of your post be "it doesn't matter how good it gets, I will always dislike generative AI"? Or is there something more happening here that I'm missing?
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Luca Prasso
Luca Prasso@LucaPrasso·
@taiyasaki Same here. Recently I started getting these pesky memory messages too and noticing Gb of usage.
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Andrea Tagliasacchi
Andrea Tagliasacchi@taiyasaki·
...third time today I had to force-quit the browser 😡🤬 What on earth is going on with Google Chrome?
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Luca Prasso
Luca Prasso@LucaPrasso·
@GavinNewsom Make American (President) Golf Again! (And get out of the way!)
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Gavin Newsom
Gavin Newsom@GavinNewsom·
Donald Trump thinks you should be working today.
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Stephane Ceretti
Stephane Ceretti@stefceretti·
Try having a conversation like this with a generative AI machine. This is what it’s all about, filmmaking ! Creation ! Human to human interaction that creates art, emotions, meaning and resonates with humans around the world. Film is unique and is made by real people. #Superman
James Gunn@JamesGunn

This was one of my favorite moments on the set of #Superman and was freaked out (and so happy) to find out it had been filmed. This and many other moments were captured in "Adventures in Making Superman,” a 60-minute making-of feature showcasing intimate behind-the-scenes of the movie will be available starting today for consumers who purchase Superman digitally at home on participating platforms, including Amazon Prime Video, AppleTV, Fandango at Home, and others.

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Luca Prasso
Luca Prasso@LucaPrasso·
@taiyasaki Welcome Leonardo! You have the same hairstyle of your dad!
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Andrea Tagliasacchi
Andrea Tagliasacchi@taiyasaki·
Paternity “leave”… aka now you are working 12h/day, 7/7 on fixing the house for this munchkin (Leonardo) and his sisters! 😅
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Luca Prasso
Luca Prasso@LucaPrasso·
@memo_akten I still love the 2017 piece much more. The visual imperfections of the generated images feel more like paint strokes controlled by your gestures, maybe closer to your original creative vision.
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