MoonEMO
75 posts


hot damn Pokémon fans are miserable Its not our fault your company cant make a half decent Pokémon game Palworld filled a gap left by Nintendo


🚨Many said Palworld would collapse after the 1.0 launch hype One week later: 921,485 concurrent players on a single Saturday Look at the weekly chart Every single day between 500K and 900K players Palworld is consolidating itself as one of the most played games of 2026 permanently A $7 million indie game sitting next to Counter-Strike 2 in daily active players Is Palworld the GOTY?


Here’s the element chart for damage effectiveness in PalWorld. Note: Fire is effective against Grass AND Ice.




Palworld reaches a new peak on Steam of almost 1 million players (again) as Nintendo gets one of their creature-catching patents related to the game rejected. Congrats to Palworld, they actually made players come back again.



Here’s the element chart for damage effectiveness in PalWorld. Note: Fire is effective against Grass AND Ice.




REMINDER TO ALL ARTISTS THAT SELL ADOPTS!!! PLEEEASE remember to mention in your adopt TOS that using your designs for AI generated content will lead to revoked ownership. And make sure to clearly state if this revoked ownership includes a refund or not. #vtuber #arttwt #adopt





REMINDER TO ALL ARTISTS THAT SELL ADOPTS!!! PLEEEASE remember to mention in your adopt TOS that using your designs for AI generated content will lead to revoked ownership. And make sure to clearly state if this revoked ownership includes a refund or not. #vtuber #arttwt #adopt






Today I made a prototype of a system that turns a single AI-generated portrait into a living VTuber. No rigging, no Live2D, nobody spending 80 hours in an editor. The character was generated locally with SDXL using the same model and custom LoRA I use for the art bot in my Discord server. A video model (Grok) then animated her into a chain of idle clips, each one starting on the exact frame where the previous one ended, so she loops forever and rarely cuts. Her mouth is the interesting part: a tracker follows the drawn lines of her lips through every frame, measuring position, angle, and width, and a composited mouth rides along, rotating and foreshortening as her head moves. The mouth shapes themselves were inpainted onto her own face by SDXL, so every viseme is in her exact art style. Real phoneme detection drives which shape shows. Because the mouth is composited rather than baked in, it stops the instant the voice stops. The body animation never even knows speech exists. Animating her ate about half of my SuperGrok credits, which works out to $14.32 if you paid for the same experimentation directly. I used 5 of the 12 generated clips in this demo. Narrated this demo using the Kokoro TTS model for free. Next step would be webcam emotion detection so she can swap between animation sets when the streamer smiles or gasps, more mouth shapes


🚨Palworld just achieved what Pokémon has not managed in years 855,525 concurrent players on Steam this Sunday Second most played game on the entire platform behind only Counter-Strike 2 Pokémon has been the biggest gaming franchise in the world for 30 years And a small indie studio from Japan just outpaced it with a survival game about creatures with guns What do you think Pokémon needs to do to compete with this?




