MrMister

400 posts

MrMister

MrMister

@MrMisterMini

Peru Katılım Ekim 2025
224 Takip Edilen9 Takipçiler
MrMister
MrMister@MrMisterMini·
@Durrtydoesit @nib95_ It won't need a 5090 Currently it's only testing numb nuts It's not out until autumn
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GUAPZILLA(PeeCeeMW)
GUAPZILLA(PeeCeeMW)@Durrtydoesit·
@MrMisterMini @nib95_ Nibs response makes sense. Yours doesn’t, just comes off as self righteous bloviating. If you actually read my tweet I asked “why does this filter need a 5090?”, you assumed I asked another question in regards to the two gpu demo. I didn’t, as I know why they used 2. Now kindly:
GIF
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NIB
NIB@nib95_·
DLSS 5 situation highlights how many are dim easy marks who'd rather believe glib PR over the evidence of their OWN eyes. Turns out DLSS 5 IS essentially a generative AI image enhancer that doesn’t use full 3D scene data, but a 2D frame & motion vectors. youtu.be/D0EM1vKt36s?si…
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NIB tweet mediaNIB tweet media
NIB@nib95_

Resident Evil Requiem uses path traced lighting, which is THE gold standard in lighting accuracy. If DLSS 5 offers more accurate lighting, why is it showing such drastically different lighting results vs path tracing, which is already accurate? 🤔 Is DLSS 5 potentially highly stylising, glamourising or dramatising the lighting for added impact, at the cost of authenticity and accuracy? Again, we're seeing completely different lighting in areas vs a path traced game; shadowed areas now much brighter and more specular, often losing the moody atmosphere you'd expect from an overcast, wet, glum day with low light and a train track overhead limiting light further, different facial lighting with a weird glow around faces too, new highlights on hair, faces etc. My suspicion is that like with faces, DLSS 5 isn't actually necessarily always more accurate, but instead averaging to what it thinks might be, based on its LLM/data parameters. Thus ironically potentially exaggerating lighting in areas, to being less, not more accurate, and losing some artistic value while doing so. Perhaps @digitalfoundry could answer or investigate. In other non path traced games, differences in lighting are naturally more stark, where with games like Starfield, entire shadows from clothing disappear with DLSS 5, like from the cap in this video example.

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Victor Romero
Victor Romero@VictorR65120907·
@playsegasaturn Is that going to be an issue for SuperStation One? I ordered a fan for that. What about other 3D fighters?
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MrMister
MrMister@MrMisterMini·
@Crusader3456 Nvidia own the market and DLSS is an AI based tech anyway
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Crusader II Elessar
Crusader II Elessar@Crusader3456·
NVIDIA really screwed up by not making the AI features in DLSS 5 a separately named component. It took one of the most well recieved machine learning AI technologies in gaming and destroyed it be feature creeping it.
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MrMister
MrMister@MrMisterMini·
@nib95_ @Durrtydoesit Not because it was only an early demo of the tech ? They already have it working on a single GPU You really believe Nvidia would invest in tech that wouldn't work on the whole range of 5000 series GPUs ? Not a clue.... A single one
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NIB
NIB@nib95_·
@Durrtydoesit Bevause it has to assess vast LLM data sets and apply it all at a lightning fast frame by frame basis, instead of taking several seconds to apply it to a single image the way an app on your mobile phone might.
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MrMister
MrMister@MrMisterMini·
@nib95_ You really have no clue what you are talking about do you ? With AMD working on neural rendering it their version will be on the next consoles and GPUs Nvidia sets the bar and the rest follows
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MrMister
MrMister@MrMisterMini·
@pe1rdw @CheekyC64Gamer The original 64 PCB design has high speed data lines which were removed in error which was the main cause of the issue and wasn't caught by Commodore until it was too late. This also why the 1541 was so expensive being another computer trying to get what speed they could
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Cheeky Commodore Gamer 🕹 🕹
Bit of C64 truth… 🇬🇧 UK = tapes 📼 ⏳ Long loads, rewinds, praying it didn’t crash 😅 🇺🇸 US = disk drives 💾 ⚡ Loading in seconds Same machine… totally different experience 🕹️ (And yeah… some had cartridges 😏🎮) #C64 #Commodore64 #RetroGaming
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Rin | 凛
Rin | 凛@TheIshikawaRin·
DLSS 5 being outright confirmed to be an entirely screen-space literal AI slop filter that requires an additional RTX 5090 is so funny. I still don’t know why it’s even called DLSS 5 when it has literally nothing to do with DLSS or its objectives.
Rin | 凛 tweet media
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MrMister
MrMister@MrMisterMini·
@TheIshikawaRin Yeah as if Gaming graphics have stagnated for the past decade and now we can move forward, the first demo of the tech and it's spinning Jenny time AMD is talking about neural rendering which will appear in the next consoles too If you don't like it, don't use it simple
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MrMister
MrMister@MrMisterMini·
@TheIshikawaRin DLSS 5 effects lighting and materials, just like Reshade mods has been doing for the past decade
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Rin | 凛
Rin | 凛@TheIshikawaRin·
@MrMisterMini Path tracing is already a perfectly viable and acceptable path, the AI slop filter that DLSS 5 has is basically screen-space raytracing but worse in every single way imaginable.
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MrMister
MrMister@MrMisterMini·
@TheIshikawaRin DLSS is an AI upscaler... It's all AI based FSR 4 uses AI acceleration
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Rin | 凛
Rin | 凛@TheIshikawaRin·
@MrMisterMini The DLSS 5 AI slop filter isn't even DLSS - which is an upscaler, it just undoes all the work done to DLSS in recent years to improve motion and visual clarity, especially in 4 and 4.5
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MrMister
MrMister@MrMisterMini·
@jameshead @CheekyC64Gamer The "Compatible" drives like the Excellerator + was funny as they all ripped off Commodores drive roms and hiding the fact made them less compatible than the 1541
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James Head
James Head@jameshead·
@CheekyC64Gamer UK and I had a disk drive. An Excellerator+ 5.25 inch one. Also Action Replay/Final Cartridge 3/Freeze Frame cartridges, GEOS, and a Commodore 1351 Mouse.
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MrMister
MrMister@MrMisterMini·
@Armand_Gman Show me you know nothing about the tech without telling me I suppose you have never heard of Reshade mods on PC ? That's all this does really but in real time. It's also optional so you can put the pitchfork down
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MrMister
MrMister@MrMisterMini·
@TRIPSTER0 PSSR 2.0 is the same tech as FSR 4. Just rebranded, the PS5/Pro is solely AMD tech It's also still way behind DLSS
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Tripster
Tripster@TRIPSTER0·
PSSR2.0 >FSR4>DLSS5 Just saying....
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MrMister
MrMister@MrMisterMini·
@GodlyNose @NikTek 9070XT is not really man enough for 4K AMD haven't tried to battle with Nvidia at the halo tier since the Vega days
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Brandon Williams
Brandon Williams@GodlyNose·
@NikTek bro is playing in 4k and wants to turn on raytracing LMFAO, get a 5090 lil bro.
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NikTek
NikTek@NikTek·
AMD's Ray Regeneration in Crimson Desert really tanks the performance. GPU RX 9070 XT, Ryzen 9800X3D and 32GB VRAM
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Ocean Software created some of the best Commodore 64 games. Rate this one out of 5 Scoring table: (1 💩 2 😐 3 👍 4 🌟 5 🔥) Ocean Fun Fact 7: Ocean developed the iconic "Ocean Loader" for Commodore 64 games, a loading screen featuring graphics and music to entertain players during the lengthy cassette load times.
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