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@MrPotam

🔥 Smash Drums is out on the Quest store and PS VR2! 🔥

Annecy, France Katılım Şubat 2017
701 Takip Edilen1.8K Takipçiler
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Smash Drums!
Smash Drums!@SmashDrumsVR·
I broke multiplayer, and scheduled a push to prod for April 1st. Estimated d̶o̶w̶n̶ dumb time: a month Send prayers 🍌
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TribeGreywolfVR
TribeGreywolfVR@TribeGreywolfVR·
GUYS I NEED YOUR HELP! Our Youtube Channel has been demonetized and our Appeal was instantly denied! And YouTube has a policy where if I don't get my account reinstated in 50 DAYS we lose all our money! Please like, repost, and tag @TeamYouTube to get this seen!🙏
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Smash Drums!
Smash Drums!@SmashDrumsVR·
You asked. We delivered. God of Drums is OUT NOW on PS VR2 ⚡ The biggest Smash Drums update ever. 🥁🔥 #PSVR2 #SmashDrums
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Smash Drums!
Smash Drums!@SmashDrumsVR·
Hey #TeaseYaGame, so the new Santa hat is available today in Smash Drums on #MetaQuest, and the jiggle physics are TOTALLY FINE! F*ck physics, embrace chaos! 💅🔥🤘
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Potam
Potam@MrPotam·
@MorchJosto Solid selection of music games 🥹
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Morch Josto
Morch Josto@MorchJosto·
Who the hell chose some of these PSVR2 games on the Sony Blog game of the year awards and omitted Arken Age? Sometimes, Sony…
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QuestWithMatt
QuestWithMatt@QuestWithMatt·
Is there a reason why so many games use reprojection on #PSVr2 ? On the #Quest3, this makes sense since it's a mobile chip. But on a PS5 with 9 TFLOPS, it seems quite surprising,no ? #VR.
BadRobo82@BRobo82

So, Ghost Town looks great on PSVR2 PS5. Yes, the game uses reprojection, but it's one of the best reprojections I've ever seen. It's the PC VR version. However, the game is definitely way too dark, with too much contrast, and I hope they fix that. I really like it so far.

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Thomas van den Berge
Thomas van den Berge@thmsvdberg·
I built the day-night cycle for Pocket Lands in immersed mode yesterday. I have to say I'm happy with the result! Next up, the diorama. If you want to experence this, you can apply for the beta in the discord found at pocket-lands.com or wait for the EA release on Dec 11!
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Aeolian VII
Aeolian VII@Phrygian_VII·
@MylesDyer Other indie developers say it’s hard to obtain approval for the PS Store. How does so much shovelware get through the verification process?
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Myles Dyer
Myles Dyer@MylesDyer·
What's going on with #PSVR2 over at the PlayStation store...
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Potam
Potam@MrPotam·
@RJdoesVR 100% Paris, look at the street name tags
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RJ
RJ@RJdoesVR·
Where in the world?
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Wu Xu
Wu Xu@xuwu·
One of the most important but least discussed moments: In 2008, just a year after the first iPhone, Apple quietly acquired P.A. Semi. That decision marked the moment Steve Jobs evolved from a product genius into a top-tier entrepreneur. It happened before the iPhone went mainstream. Jobs completed the missing piece early, giving Apple the unique combo of owning both the chip and the OS — the two foundational layers that allowed the entire ecosystem to bloom on top. In the era of spatial computing, XR, and AI, core capabilities won’t wait until everything is ready. The giants are already moving early, locking in their future foundations. History doesn’t repeat itself, but it often rhymes — just with a different cadence. And startups need to think even harder: What core capabilities am I actually building for this new era?
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Anagan79
Anagan79@Anagan79·
@MrPotam @MetaQuestVR No, you can see in the photo that the device is cold (41°C). There has never been a nuclear explosion with QGO lol, and no one has complained so far (except for higher battery consumption which is 100% normal).
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Anagan79
Anagan79@Anagan79·
Fortunately, Quest Games Optimizer (QGO) is here to improve gaming performance 👍 Same scene in Deadpool: without QGO... then with it. The frame rate is much more stable, the game is smoother, and the experience is much better with less aggressive FFR 👌 @MetaQuestVR
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