Nathan Mak
299 posts


感觉我对 SwiftUI 了解的还是很少,又踩了一次 SwiftUI 的状态订阅范围坑:
blog.yaoyaojumprope.com/blog/2026/03/1…
文章是我让 codex 把这次 commit 总结的
中文

第二届 ONE PIECE航海王 角色全球人气投票
我已为「STUSSY」投票!
onepiecewt100-2026.com/zh-hans/vote/s…
#ONEPIECE #ONEPIECE_WT100
日本語

除了基于 AI 的代码提示有些拉跨外,Xcode 26.3 + agent 的体验已经超过了 cursor/vscode + claude code。针对 Xcode Scheme 的限制,我在 claude.md 中添加了一些内容, 避免使用社区工具链。

中文

SwiftUI was meant to make iOS development easier: less boilerplate, faster UI work.
Now we have LLMs trained on almost two decades of UIKit data that can generate thousands of lines of solid UIKit code in seconds.
So… what’s the point of SwiftUI today?
UIKit is still the most reliable, well-documented, and battle-tested UI framework on iOS… and now it’s fast.

English

@AtarayoSD But the newest version of Metal is 4. The book is outdated.😂
English

Here’s a reminder about my free visionOS open source swift packages that are available to you to speed up development of your Vision Pro apps.
9 packages currently available:
• DicyaninThumbController - Spatial input handling
• DicyaninSharePlay - Multi-user experiences
• DicyaninHandTracking - Hand tracking
• DicyaninEntityDebugger - Real-time debugging
And more!

English

@stepintovision I'm also interested in add feathered edges around the portal which looks like the progressive immersive style.
English

Lab 081 contains a few Shader Graph materials from Le-Roy Karunaratne. These explore some options for adding soft, feathered edges around entities. We'd like to learn how to add this effect when using Occlusion, but the Occlusion nodes don't accept input.
stepinto.vision/labs/lab-081-e…
English

As an iOS developer, you should invest time in learning backend development.
Register for my free 1 hour livestream: azamsharp.kit.com/920e8e53aa
#iosdev #swiftlang
English

更新了《Swift 异步和并发》针对Swift 6,进行了大量改进,并根据这么几年来的实际感受,添加了一整章 Sendable 的话题。详细请见图片...燃尽了。大模型时代,技术书籍这种形式显然已经跟不上了,感觉最后只能成为 LLM 的养料,作为人类,一时不知道该感到欣慰还是悲哀 😂 objccn.io/products/async…

中文

the sample project to migrate games from scenekit to realitykit is live 🙌
developer.apple.com/documentation/…
English

@MattPfeiffer What about this? Transition from a rounded planar surface to a rounded cylindrical surface
English

RealityKit experiment #65
(code in the comments)
LowLevelMesh sphere to circular plane morph using Metal compute shader
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