Tim Field
759 posts

Tim Field
@nobbis
Building the deployment stack for humanoid robots Prev: Willow Garage, hedge fund quant NZ → London → NYC → SF → Tahoe
Tahoe Katılım Mayıs 2008
694 Takip Edilen5.3K Takipçiler

@chris_j_paxton where is this? can’t find it on the unitree site
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@jon_barron Sure (see video) but this isn't their fine-tuned metric depth model – output's unitless with range close to [0, 1] every frame.
IMO fitting the depth image to VIO feature points would be more fruitful than asking a monocular system to recover accurate metric depth.
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@nobbis Can you render a video where the range of depths used for the colormap is fixed across frames, instead of the min/max of the depths of each frame? Or is that what you rendered here, and it's just temporally unstable?
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@Kellyv_ai Not built-in. I wrote a few lines to filter the depth image through a colormap.
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A lot better than my depth-from-motion algorithm from 2019.
x.com/aboundlabs/sta…
Abound@abound_3d
Latest depth maps produced by the Abound SDK.
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Paper: arxiv.org/abs/2406.09414 by Lihe Yang, @bingyikang et al.
Model: huggingface.co/depth-anything
App: github.com/huggingface/co… by @pcuenq
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@nobbis @bingyikang @pcuenq So are you using depth anything V1 or V2? The sample app is V1, and I haven’t seen anyone publish a V2 coreml conversion yet. I was thinking about trying to do that conversion soon.
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@gravicle @jon_barron @karanganesan @vokaysh @HaiperGenAI @LumaLabsAI Got it. Haiper restricts unlimited usage by capping concurrent creations to 10. Could be a good option for you guys too.
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@nobbis @jon_barron @karanganesan @vokaysh @HaiperGenAI @LumaLabsAI unlimited tiers tend to kick in hidden limits we found (tho we didn't test Haiper). Compare to runway and pika.
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@gravicle @jon_barron @karanganesan @vokaysh Curious how you calculate 3-5x cheaper?
@HaiperGenAI is $288.00/yr for 4s videos vs @LumaLabsAI at $287.90/yr for 5s videos.
Both 24fps, Luma is 10% higher resolution, but Haiper is unlimited. (Congrats on the launch BTW.)
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@jon_barron @karanganesan @vokaysh 3-5x lower per sec than others AND more happens in the seconds Dream Machine generates. AI is about abundance. Until we can offer unlimited, we will try to offer as much as possible.
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@iwamah1 I believe Area Mode is the new "ignoreBoundingBox" processing option in Object Capture. The documentation says:
"Ignores any bounding box information embedded in the input images and instead returns all possible geometry that can be automatically estimated using the image set."
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@iwamah1 We deliberately keep the price unchanged for continuing Metascan subscribers as a way of thanking early supporters. If you change your subscription, then you'll pay the current price.
App Store developers can increase prices by up to 50% once a year (see support.apple.com/en-us/109501)
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@shlykur @Metascan3D It would be great to see – but can't think of how to do that (short of spamming everyone's email.)
Adding a RFS (Request for Scan) feature could be interesting. Not sure how it'd work.
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Is there a way to request a scan from @Metascan3D users network to get a raw scan of an AVP? it would be great to see one up close in 3d.
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@bilawalsidhu I bet someone will replace the SHs in 3DGS with a tiny MLP, keep the rest, and say, "Look, it was always a NeRF!"
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@bilawalsidhu Turns out NeRFs were just a bunch of overly complicated tricks (positional encoding, space warping, coarse-to-fine, hashtables, view-dependent color with tiny neural nets, cone tracing, etc.) that aren't necessary.
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"It's just differentiable rendering. Been doing that since Neural Volumes/NeRF in 2019."
- CV folks
"It uses seed & diffuse 3D reconstruction. PatchMatch Stereo showed that in 2011."
- MVS folks
"Hah, it draws Gaussian splats! Try EWA splatting in 2002."
- CG folks
#3DGS
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@Azadux @BartronPolygon Yeah, 3DGS “the software” must be licensed, but a clean room implementation of the algorithm is fine.
In practice, startups basically ignore that, e.g. we know Luma employees are looking at 3DGS because they were digging into Polycam’s fork of it.
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@BartronPolygon I assumed because of this twitter.com/nobbis/status/…
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2nd product that incorporated (licensed?) Gaussian splats!
It’s spreading quite quickly
Luma@LumaLabsAI
3D was either pretty, or fast. Now it’s BOTH! Meet Interactive Scenes built with Gaussian Splatting: 🔥Browser & Phone-Friendly: Hyperefficient and fast rendering everywhere 👌Embed Anywhere: 8-20MB streaming files (even smaller soon!) ✨Ultra High Quality offline NeRF renders & mesh exports 🍕Creating is as easy as capturing a video on your phone Available TODAY in Luma iOS App, Luma Web, as well as the Luma API. And fully commercially usable. Get Started for Free → lumalabs.ai/interactive-sc… #lumaai #3d #ai #gaussainsplatting #nerf
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@gravicle @Azadux Congrats on hiring Jakub recently to get hold of gsplat.tech - was wondering who'd scoop up that viewer.
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@antimatter15 @JulienBlanchon Nice - makes it easier. I assumed you were using threads, for some reason.
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@nobbis @JulienBlanchon I don't use SharedArrayBuffers in my implementation- just transferable objects.
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