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GrimDoe

@OfflineConsole

Offline Consal Development - Developing Offline Gaming Enhancements for PS3,PS4 & PS5 YouTube Link: https://t.co/kzl3qHK4Ei

OCD1337 Katılım Aralık 2020
277 Takip Edilen1.7K Takipçiler
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GrimDoe
GrimDoe@OfflineConsole·
The Difference between PS3 & RPCS3 In PS3 the system allocates a region of memory Memory Address are usually 4 bytes 8 digits Hexadecimal values In RPCS3 It Shifts the Whole Memory Region Under a Larger Memory Address Consisting of 9 Digits This is also known as Emulator Offset.
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Echo Stretch
Echo Stretch@StretchEcho·
Looks like PS5 12.00 is good to go next project @gezine_dev ?
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Ahmed A
Ahmed A@aa838017·
@StretchEcho @gezine_dev I updated from 11:60 to 13:00 and bought a Star Wars game from the PS store, and I think I did the worst thing in my life 😭
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GrimDoe
GrimDoe@OfflineConsole·
@aa838017 @StretchEcho @gezine_dev Na you did good Just stay on that Plus if you have a PS5 Pro You did the absolute best thing You just got to be a little patient.
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Void Whisper
Void Whisper@VoidWhisper_ps·
Now change your Avatar, no fancy formats requird, a simple png or a jpeg file is all you need. VoidShell V3.0
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SiESPTA Team
SiESPTA Team@SiESPtaTeam·
CUSA00158 (USA) vs CUSA00327 (EUROPE) github.com/fail0verflow/p… European versions have a different CUSA, but this is just a ps4 userland, therefore owning this game right now doesn't guarantee you any kind of exploit. Let that be very clear with this. So buy it at your own risk
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定
@de3dsoul·
Old games feel different
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Moahmed Adel
Moahmed Adel@egycnq·
Quick update on the port we’ve been working on: Just like my journey with Lua Lapse, I’m really excited to be part of this project. Porting Poops to PS5 is my first contribution to the PS5 community still running tests, but once everything is done we’re aiming to have a jailbreak working on PS5 up to 12.00.
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GrimDoe
GrimDoe@OfflineConsole·
@master_s9 O Hell No" I would just get it off the PSN for $10 Bucks !
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
Mark Cerny: "Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling (to avoid confusion, I'll use the new names today rather than FSR4). FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms. Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we're intimately familiar with it. All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!"
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Dark Passenger
Dark Passenger@DexterCutsDeep·
:)
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Techjunkie Aman
Techjunkie Aman@Techjunkie_Aman·
This shouldn’t be possible on a console… PS5 backups now behave like a smart system. PS5 Vault: • scans your entire library with cover art + metadata • auto-resumes interrupted transfers • skips already copied files (no re-transfer) • detects your PS5 automatically over network • lets you transfer ONLY missing games → no duplicates → no wasted bandwidth → no starting over You’re not managing files anymore. You’re managing a full game library.
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Digital Foundry
Digital Foundry@digitalfoundry·
Mark Cerny confirms that frame generation "should be seen at some point on PlayStation platforms" and that FSR Redstone's ML frame-gen "was co-developed between SIE and AMD." digitalfoundry.net/news/2026/03/m…
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