One Hunch Man retweetledi
One Hunch Man
71 posts


@BormoTime @zhenyaloginov @GUILTYGEAR_PR If reverting some of the balance decisions are on the table, the first thing they need to revert IMO is kmappa as it severely hurts his midscreen oki as he can't become plus with meaty kmappa anymore. Kmappa move on block still gives spacing traps so we will see if its still good
English

@zhenyaloginov @One_Hunch_Man @GUILTYGEAR_PR 100%, losing out on 2h low crush as a callout for low checks in neutral + k.mappa being much more punishing to use + loss of defensive options with hand of doom and anti-air c.s changes are MUCH more of a concern than combo theory in 2.0
English

【#GGST From the Dev Team】
An article regarding battle balance adjustments after Ver. 2.00 is now available on the official website.
It covers what we are able to share at this time.
guiltygear.com/ggst/en/news/p…
#GGST #GuiltyGearStrive
English

@BormoTime @zhenyaloginov @GUILTYGEAR_PR It would be pretty easy for them just to add a follow up hitbox on 2H that fixes the problem as right now 2H just barely doesn't reach and like I said, when you are doing a loop and get cornered, a c.S > 2S extension isn't going to work as they will whiff over your head.

English

@One_Hunch_Man @zhenyaloginov @GUILTYGEAR_PR they're not going to bring back old loops, it's a result of a base mechanic rework (hitbox changes while in hitstun), there's no bringing it back, especially alongside the new routes. again, if you don't want to learn them, there are near 1-1 substitutes for the old routes w/2s
English

@BormoTime @GUILTYGEAR_PR On top of this the old loops should do less damage than the new ones thanks to the pdandy pilebunker damage nerf so it provides a clear route of skill progression for his combos.
English

@BormoTime @GUILTYGEAR_PR I’m aware of the handy manny change, however the old loops shouldn’t just be gone for the sake of ease of use for new players and some routes not working entirely. I also should not have to perform a handy manny just to get a loop touching the corner.
English

@GUILTYGEAR_PR The new hurtbox changes don’t allow Slayer to use 2H in his pilebunker loops anymore, can you add a follow up hitbox to fix it?
English

In-game Issues:
We've updated the list of currently confirmed issues as of April. 11 occurring in Guilty Gear -Strive- Ver.2.00.
We apologize for the trouble caused to all players.
▼[Ver.2.00] Known Issues
guiltygear.com/ggst/en/news/p…
#GGST #GuiltyGearStrive
English

@haehyunfacts1 That's not how it works. The only time slayer can make 2H pickup now is when he does a move to make the opponent land back on top of himself such as after 2H or when there is an abnormal spacing such as when you get a CH 5H into p dandy 2H
English

i'm honestly so happy that all it takes is five hits for the gravity multiplier to make 2h connect
moon@fgcmoon
They're calling him the Dandiest nigga alive #GGST_SL
English

@naokihashimot0 Would it be possible for you to release the official lyrics for “Master of Your Own Soul”? Thank you for another amazing performance!
English

@BedmannamdeB Thank you somuch for loving Guilty Gear and the song I sang.✨🙏✨Have a wonderful day!!!✨🤟✌️✨
English

Already listened to master of your own soul like 50 times, thank you for another banger @naokihashimot0 🔥🔥🔥

English
One Hunch Man retweetledi

@GUILTYGEAR_PR This is a really interesting way to give Nago's kit more depth while still retaining his identity of high risk/high reward. Great job ArcSys!
English

【Ver. 2.00 New Special Move Reveal: Nagoriyuki】
◤Yukimoyoi◢
Yukimoyoi is a long-range low special move that gives Nagoriyuki a new way to manage the Blood Gauge.
After activation, the Blood Gauge is locked at Level 3 and will not change for a set period of time.
When the effect ends, the Blood Gauge changes all at once based on what would have happened during that time.
It can delay Blood Rage if used just before activation, but Blood Rage will still trigger if enough Blood Gauge is not recovered during the effect.
It can be used either for high reward or to strengthen his normals while planning ahead for the next exchange.
#GGST #GuiltyGearStrive
English
One Hunch Man retweetledi

@ArcSystemWorksU I really hope ranked points get fixed to where if you win a set you never go down points. It kind of kills the motivation to keep queueing ranked when you get matched with people 100+ DR below you and accidently go 2-1 and lose points.
English

GUILTY GEAR -STRIVE- Ver.2.00 releases on April 9th! 🔥
What additions/changes are you most excited for? 👀
#GGST #GuiltyGear

English
One Hunch Man retweetledi

@ArcSystemWorksU Officially made costumes and accessories are also a great thing to add (I will be purchasing all of them), I just hope it doesn't affect the modding scene too hard.
English

@ArcSystemWorksU Very excited to see the power level go down from the removal of wild assault. This is a great step in the right direction for the game. IMO Strive was a character driven game suffering from being changed to system driven one from wild assault and an impossible to balance mechanic
English








