Bormo

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Bormo

Bormo

@BormoTime

it's bormo time || the girl who used to make the funny arduino guitars || ggst slayer, dm's open || maybe i'll do another guitar drop || pfp by @GummieBnuuy

Katılım Nisan 2016
440 Takip Edilen374 Takipçiler
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Bormo
Bormo@BormoTime·
bormo time
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Autumn🍂
Autumn🍂@_SoulBurn·
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Skullduggers
Skullduggers@Elliots_Skull·
I think faust is ok
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Bormo
Bormo@BormoTime·
@NyahtAVG minion go boom (in all seriousness it takes a lot of learning how to time the explosions to go off at the right time to gain height, lose height, have enough time to do h.cheer, etc, not to mention getting the spacing just right)
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Bormo
Bormo@BormoTime·
this took FAR longer than i wanted but HOLY THIRTEEN. THIRTEEN MINION EXPLOSIONS. (pay no attention to me having my ultrakill playlist on shuffle)
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Bormo
Bormo@BormoTime·
1 combo, 7 minion explosions more are definitely possible with a second h.cheer
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Bormo
Bormo@BormoTime·
was labbing a funny against aba and had a crazy music sync
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Bormo
Bormo@BormoTime·
who wanna queue cache with a washed bitch next week
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house bot
house bot@housequotebot·
are you being intentionally dense? huh?
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Skullduggers
Skullduggers@Elliots_Skull·
I'm clean, I swear 😅
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Autumn🍂
Autumn🍂@_SoulBurn·
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Skullduggers
Skullduggers@Elliots_Skull·
So hype. I love this character so much
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slykatari
slykatari@slykatari·
#GGST_SL Bite BRC 2.0 tech dump🧵 Bite BRC is a way to use BRC after bite lands to mix up your opponent. You can choose between 5D, a jailed MH or a crossup pile. (Full writeup is available in slayercord per usual. Check dustloop > slayer > resources > community links to join!)
slykatari@slykatari

#ggst_sl Bite BRC tech dump 🧵 Full writeup is available in slayercord per usual Bite BRC jails your opponent into a real mix high/low situation that they can't reversal out of due to BRC slowdown, as well as a (not so real) crossup option in pilebunker, all of which convert.

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Bormo
Bormo@BormoTime·
@One_Hunch_Man @zhenyaloginov @GUILTYGEAR_PR plus on block k.mappa was def unhealthy imo, with the direction they are taking the game it needed to go. i think it should be universally -3 or -4 with pushback instead of being spacing dependent -6~-1, but im sure it'll play out fine in the end with how it is currently
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One Hunch Man
One Hunch Man@One_Hunch_Man·
@BormoTime @zhenyaloginov @GUILTYGEAR_PR If reverting some of the balance decisions are on the table, the first thing they need to revert IMO is kmappa as it severely hurts his midscreen oki as he can't become plus with meaty kmappa anymore. Kmappa move on block still gives spacing traps so we will see if its still good
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Bormo
Bormo@BormoTime·
@One_Hunch_Man @zhenyaloginov @GUILTYGEAR_PR you can just do the old routing in the corner with c.s>d.2s>d.2h>p.pb, but at that point you might as well do the new routing (and tbf it's not even "new" routing bc it's the old big-body routing, so you should already know how to do it). would be a redundant and unhealthy change
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One Hunch Man
One Hunch Man@One_Hunch_Man·
@BormoTime @zhenyaloginov @GUILTYGEAR_PR It would be pretty easy for them just to add a follow up hitbox on 2H that fixes the problem as right now 2H just barely doesn't reach and like I said, when you are doing a loop and get cornered, a c.S > 2S extension isn't going to work as they will whiff over your head.
One Hunch Man tweet media
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Bormo
Bormo@BormoTime·
@One_Hunch_Man @zhenyaloginov @GUILTYGEAR_PR they're not going to bring back old loops, it's a result of a base mechanic rework (hitbox changes while in hitstun), there's no bringing it back, especially alongside the new routes. again, if you don't want to learn them, there are near 1-1 substitutes for the old routes w/2s
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