Pancake Engineer

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Pancake Engineer

Pancake Engineer

@PancakeEngineer

I like dragons...

Katılım Ocak 2024
291 Takip Edilen17 Takipçiler
Pancake Engineer retweetledi
Christopher Stoll
Christopher Stoll@TopherStoll·
Hear me out: dragons, but make them anatomically believable. A biology artbook for the world's most famous fictional animal. 220 pages of fully illustrated naturalist art exploring how dragons fly, fight, reproduce, and survive. Limited Print Run - Available Now.
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The Weather Channel
The Weather Channel@weatherchannel·
Today’s my 44th Birthday. Thank you for an amazing 44 years. It wouldn’t be possible without every single one of you. 💙
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Pancake Engineer
Pancake Engineer@PancakeEngineer·
@TeamYouTube I didn't sign in to YouTube studio at all according to that link you sent, so I guess not.
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TeamYouTube
TeamYouTube@TeamYouTube·
@PancakeEngineer Hey there. To confirm, was the channel deleted via the Advanced settings? If so, the action is permanent & irreversible: goo.gle/42KOFcS Let us know if it's otherwise
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Pancake Engineer
Pancake Engineer@PancakeEngineer·
Hey @TeamYouTube , I mistakenly deleted my YouTube channel/account that wasn't a brand account and I need it to be recovered, please help me! The handle (on YouTube) for it was @nightfurycody
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Pancake Engineer retweetledi
Subnautica
Subnautica@Subnautica·
The depths are calling… 🐟 The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise 🫣 youtu.be/8EZhCzFaQuw
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NASA History Office
NASA History Office@NASAhistory·
Today marks five years since a human-made object first touched the Sun. On Apr 28, 2021, during its 8th flyby, NASA's Parker Solar Probe entered the Sun's superheated atmosphere—the corona—for the first time, flying 8.1 million miles above the solar surface. To date, Parker has made 27 close approaches to the Sun, each time helping us understand more about our host star and the space weather events it creates.
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GameDevMicah✈️UNREALFEST👉CHICAGO
I am a Unreal Engine 4/5 and UEFN Optimization Consultant & IndieGameDev 😇focused on the bleeding edge of Unreal Engine ! Here are some examples: Nanite Rendering for Niagara GPU Simulated Particles Meshes, closes the ecosystem allowing full nanite games. Tutorial: x.com/GameDevMicah/s… Game Sample: x.com/GameDevMicah/s… Procedural Interior filling script to populate full interiors, with stairs and elevators from the bottom floor to the roof of every building in the small matrix sample project: x.com/80Level/status… x.com/GameDevMicah/s… (Detail on process) x.com/GameDevMicah/s… (detail in level) Endless nanite enabled Physics (pooled cpu physics + GPU Niagara sim MDF physics + sleep/wake to ISM, combined) Runtime Destruction across that entire matrix city: x.com/GameDevMicah/s… (I have increased fall speeds and added more detail, but converted this to a more simplistic "don't drop below x speed or your bus explodes" game: x.com/GameDevMicah/s… Mass ragdoll nanite enablement: x.com/GameDevMicah/s… x.com/GameDevMicah/s… x.com/GameDevMicah/s… I am a HUGE METALLICA FAN. Endless Decal and VFX support via Unification (prior to Niagara Datachannels, but the same thing.): x.com/GameDevMicah/s… x.com/GameDevMicah/s… SAND VFX / MATERIALS (UE4 but displacement and tessellation are now back!) x.com/GameDevMicah/s… x.com/GameDevMicah/s… Tick Dithering and work load spreading is a focus of mine, here is a SIMPLE example of how systems improve and enable control over work: x.com/GameDevMicah/s… Massive Crowds with Nanite ISM Flipbooks: x.com/GameDevMicah/s… All these systems are completed using a Data Oriented approach to programing and systems, to reduce down dead space. All systems are built with Blueprints, and could see improvements converted to C++ and MultiThread where applicable. I've done a ton of level design too: x.com/GameDevMicah/s… I also worked on the Original Counter Strike HL1 team in Alpha, x.com/GoosemanCS/sta… (Memory Post of the content) I also have via my linkedin 20-25 years Cloud/Datacenter/Network/Security/DR/HA/Everything about global hosting services and compute possible. Micah Berninghausen gamedevmicah@gmail.com Aggressive Mastery & Aggressive Performance Portland Oregon USA
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Pancake Engineer
Pancake Engineer@PancakeEngineer·
@GameDevTV I see that the Godot project is named "Cooking game jam" is that going to be the theme for the 2026 gamedev.tv game jam?
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AoNyvex
AoNyvex@AoNyvex_PNG·
So... umm... I "borrowed" this AFK traveller from the Anomaly...and dropped him off at one of my planet bases... They are fine, nobody got hurt!😆 #NoMansSky @NoMansSky
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TadasG 💻
TadasG 💻@tadasgedgaudas·
I just got fired from MyFitnessPal. I was the Chief Revenue Officer. I told them bypassing Apple’s payments for Cal AI was a good idea. Ask me anything.
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Pancake Engineer retweetledi
NASA
NASA@NASA·
The Artemis II crew had the rare chance to see a solar eclipse from space. 🚀🌘☀️ This video stitches together views from Orion's solar array wing cameras throughout the eclipse, showing the Sun as it disappears behind the Moon, revealing a glowing halo around the lunar disk.
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Pancake Engineer retweetledi
Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
It’s true! And it’s normal software development. We prioritize reported bugs. We fix them in priority order. At the bottom are low-priority, low-impact bugs. We find the cutoff point where fixing those bugs is less valuable to the game than other things, and we drop them.
FNBRintel@FNBRintel

According to reports, Epic routinely mass deleted the company's backlog of bug reports despite them not being resolved. 😬 (via @business)

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tosk
tosk@toskvision·
I guess it's a real thing now! #nomanssky
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スペペ
スペペ@SPACEPIPATE·
#NoMansSky #ノーマンズスカイ ノーマンズスカイでバック・トゥ・ザ・フューチャーのデロリアンを作成してみました。
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Perji117
Perji117@StarkIndustriis·
Made another one lol #NoMansSky
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