Pancake Engineer retweetledi
Pancake Engineer
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Pancake Engineer retweetledi

@TeamYouTube I didn't sign in to YouTube studio at all according to that link you sent, so I guess not.
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@PancakeEngineer Hey there. To confirm, was the channel deleted via the Advanced settings? If so, the action is permanent & irreversible: goo.gle/42KOFcS
Let us know if it's otherwise
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Hey @TeamYouTube , I mistakenly deleted my YouTube channel/account that wasn't a brand account and I need it to be recovered, please help me! The handle (on YouTube) for it was @nightfurycody
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@TeamYouTube I didn't delete it from Youtube studio I don't think.
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Pancake Engineer retweetledi

The depths are calling… 🐟
The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise 🫣
youtu.be/8EZhCzFaQuw

YouTube
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Pancake Engineer retweetledi

Today marks five years since a human-made object first touched the Sun.
On Apr 28, 2021, during its 8th flyby, NASA's Parker Solar Probe entered the Sun's superheated atmosphere—the corona—for the first time, flying 8.1 million miles above the solar surface. To date, Parker has made 27 close approaches to the Sun, each time helping us understand more about our host star and the space weather events it creates.

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Pancake Engineer retweetledi


I am a Unreal Engine 4/5 and UEFN Optimization Consultant & IndieGameDev 😇focused on the bleeding edge of Unreal Engine !
Here are some examples:
Nanite Rendering for Niagara GPU Simulated Particles Meshes, closes the ecosystem allowing full nanite games.
Tutorial:
x.com/GameDevMicah/s…
Game Sample:
x.com/GameDevMicah/s…
Procedural Interior filling script to populate full interiors, with stairs and elevators from the bottom floor to the roof of every building in the small matrix sample project:
x.com/80Level/status…
x.com/GameDevMicah/s… (Detail on process)
x.com/GameDevMicah/s… (detail in level)
Endless nanite enabled Physics (pooled cpu physics + GPU Niagara sim MDF physics + sleep/wake to ISM, combined) Runtime Destruction across that entire matrix city:
x.com/GameDevMicah/s…
(I have increased fall speeds and added more detail, but converted this to a more simplistic "don't drop below x speed or your bus explodes" game:
x.com/GameDevMicah/s…
Mass ragdoll nanite enablement:
x.com/GameDevMicah/s…
x.com/GameDevMicah/s…
x.com/GameDevMicah/s…
I am a HUGE METALLICA FAN.
Endless Decal and VFX support via Unification (prior to Niagara Datachannels, but the same thing.):
x.com/GameDevMicah/s…
x.com/GameDevMicah/s…
SAND VFX / MATERIALS (UE4 but displacement and tessellation are now back!)
x.com/GameDevMicah/s…
x.com/GameDevMicah/s…
Tick Dithering and work load spreading is a focus of mine, here is a SIMPLE example of how systems improve and enable control over work:
x.com/GameDevMicah/s…
Massive Crowds with Nanite ISM Flipbooks:
x.com/GameDevMicah/s…
All these systems are completed using a Data Oriented approach to programing and systems, to reduce down dead space. All systems are built with Blueprints, and could see improvements converted to C++ and MultiThread where applicable.
I've done a ton of level design too:
x.com/GameDevMicah/s…
I also worked on the Original Counter Strike HL1 team in Alpha,
x.com/GoosemanCS/sta… (Memory Post of the content)
I also have via my linkedin 20-25 years Cloud/Datacenter/Network/Security/DR/HA/Everything about global hosting services and compute possible.
Micah Berninghausen
gamedevmicah@gmail.com
Aggressive Mastery & Aggressive Performance
Portland Oregon USA
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@GameDevTV I see that the Godot project is named "Cooking game jam" is that going to be the theme for the 2026 gamedev.tv game jam?
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So... umm... I "borrowed" this AFK traveller from the Anomaly...and dropped him off at one of my planet bases... They are fine, nobody got hurt!😆
#NoMansSky @NoMansSky
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Pancake Engineer retweetledi
Pancake Engineer retweetledi
Pancake Engineer retweetledi

New build pushed to PC experimental branch with upcoming fixes and improvements 🙏
steamcommunity.com/app/275850/dis…
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Pancake Engineer retweetledi

It’s true! And it’s normal software development.
We prioritize reported bugs. We fix them in priority order. At the bottom are low-priority, low-impact bugs. We find the cutoff point where fixing those bugs is less valuable to the game than other things, and we drop them.
FNBRintel@FNBRintel
According to reports, Epic routinely mass deleted the company's backlog of bug reports despite them not being resolved. 😬 (via @business)
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Pancake Engineer retweetledi
Pancake Engineer retweetledi






















