
Herr Prophet//Tau Ceti's Sensation 🐛🈯
30K posts

Herr Prophet//Tau Ceti's Sensation 🐛🈯
@PassiveProphet
Year 2 A.C.W. (After Console Wars)


@LegacyKillaHD I predicted after the preview that this is one that game journalists will loathe. There is zero hand holding and even at the preview event I witnessed several journalists from big outlets getting stuck in the tutorial puzzle for 45 plus minutes...

Open Letter to Microsoft Gaming Leadership: Save the Xbox Before It’s Too Late @Xbox @AshaSharma @Microsoft @XboxP3 @sarahbond @PhilSpencer Dear Xbox Leadership, I’m writing this as a long-time fan who grew up with the Xbox brand — from the original Xbox to the peak of the 360 era, when exclusives like Halo, Gears of War, and Forza defined what a console could be. I believed in Xbox because it had identity, value, and a reason to own the hardware. But in 2026, the reality is stark and painful. Xbox Series X|S has sold only ~34-35 million units cumulatively (per VGChartz and analyst estimates as of early 2026), trailing far behind PS5’s 92+ million installed base. Hardware revenue has declined for years straight: -32% YoY in Q2 FY26, -29% in Q1, -22% in Q4 2025 — a consistent bloodbath that shows no sign of stopping. The multi-platform strategy (ports to PS5/Switch) was sold as a way to “maximize reach,” but the results tell a different story: • Forza Horizon 5 on PS5: >5 million copies sold (Alinea Analytics, Jan 2026), generating >$300M extra revenue. The one clear win — but it’s an accessible, open-world racer that appeals broadly. • Sea of Thieves on PS5: ~1-2.5 million copies (estimates 2024-2026), solid for multiplayer fun. • Gears of War: Reloaded on PS5: only ~259k-572k copies (Alinea, 2025-2026 data). A core pillar IP — one of Xbox’s most iconic, critically acclaimed franchises — barely moved the needle on a platform with 90M+ users. Penetração <1%. Ridiculous. • Other ports like Hi-Fi Rush (~137k), Hellblade 2 (~50k), Indiana Jones (~491k initial): flops or mediocre at best. These numbers prove the point: the PS audience doesn’t crave most Xbox core IPs in mass scale. They buy when it’s casual/fun (Forza Horizon), not hardcore pillars (Gears, Halo-style shooters). By porting, Microsoft dilutes Xbox’s value — why buy a Series X|S when “exclusives” are on PS5? It turns Xbox into a second-class publisher feeding Sony’s ecosystem, making us feel like “vaquinha da Sony.” Meanwhile, the portfolio is gold: Activision Blizzard (CoD, WoW, Diablo), Bethesda (Elder Scrolls, Fallout), Obsidian, Playground — enough firepower to dominate with true exclusives that sell hardware, build loyalty, and create cultural buzz. But instead of protecting these pillars (like Sony does with God of War, Last of Us), ports continue (Fable day-one multi in 2026, Starfield rumors). Project Helix (next-gen, alpha kits 2027) as a hybrid PC/console? It sounds innovative, but it reinforces “Xbox everywhere” over “Xbox unique.” If the new console runs PC games natively, why own hardware at all? This risks accelerating irrelevance — Xbox One sold 59M (flop), this gen ~35M and dying, next gen launching ~2027. At this rate, it won’t even match Xbox One’s lifecycle. Two more generations? Doubtful — the brand could fade as a console entirely. What Microsoft should do now: • Stop ports of first-party pillars to rivals. Halo, Gears, Forza Motorsport, Fallout, Fable — keep them Xbox/PC exclusive (Play Anywhere is great; keep it). • End Day One on Game Pass for major titles — let games sell full price first to build value and revenue direct, like Nintendo does. • Invest in aggressive marketing: global campaigns, partnerships with YouTubers who love Xbox (not generalists), hype exclusives that justify the hardware. • Focus on identity: rebuild the “Xbox for gamers” vibe of the 360 era — exclusives hardcore, innovation in hardware, not dilution. • Use the portfolio wisely: make Activision/Bethesda/Obsidian games drive Xbox sales, not subsidize competitors. If nothing changes, Xbox as a console brand won’t survive beyond the next cycle. It’s not too late — but time is running out. Listen to core fans. Return to roots. Give Xbox value again. We want to believe. Prove us right. A concerned Xbox fan since day one. #Xbox #SaveXbox #ProjectHelix #MultiplatformFail @AmericanTimdog @tomwarren @JezCorden @IGN

‼️CRYO ARCHIVE INFO in #MarathonTheGame: - Open for play on the weekends, starting March 20 - Raid-style puzzle solving and layered mechanics - 6 interconnected wings with a central hub - Labyrinthian layout where tight corridors give way to massive open spaces - Frozen Vaults contain powerful loot and "dark secrets" - 7 Vaults that are heavily-secured and have some of the most lucrative loot in the game - To access each Vault, you’ll need to complete its unique entry challenge or access requirements. - Each Vault also requires a specific Vault Key for entry - Whole ship runs on Security Clearance, a progression you build up over the course of a single run by interacting with the ship’s systems - Systems including doors, supply rooms, and exfils, are locked behind specific Security Clearance levels - Exfils are "less reliable" and "follow different rules" - 7 Cryo Specific contracts that renew each weekend - Contracts provides you with a random high-rarity item, which could be a locked room key, Vault key, material, or piece of gear








Take Two CEO Strauss Zelnick On PlayStation 6 RAM Delay: "We don't see it affecting the delivery of consoles to the market."


PlayStation isn’t as exciting and interesting as Xbox.



















