Andy Porter

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Andy Porter

Andy Porter

@Phandy_Porter

'PHANDY' - Concept Art, Design and Art Direction @ https://t.co/P0JSyBECFL Current: Art Director @ Gardens Interactive Previous: Blizzard, Splash Damage

Katılım Mayıs 2020
537 Takip Edilen16.2K Takipçiler
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Andy Porter
Andy Porter@Phandy_Porter·
Late #PortfolioDay because my scheduled tweet was dated wrong. Mostly the same work as last year because posting your art online nowadays feels like collective suicide by AI and I have mixed views about social media these days too, but I still always want to share something...
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Andy Porter
Andy Porter@Phandy_Porter·
I don't think I ever stated this or if anyone will even see this. I'm not really active here any more. Posting on the blue place instead.
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Gardens Interactive
Gardens Interactive@GardensDevs·
we're making a shared fantasy adventure game in which making stew is v important. help us cook! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks and more. 🐸 tinyurl.com/gardens-jobs-x
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Zoe Thorogood
Zoe Thorogood@zoethorogood·
It’s Lonely at the Centre of the Earth is getting a fifth reprint! Amazing! Remember, all profits until the end of the year will be donated to mental health charities in memory of my brother James 🩵
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Helder
Helder@HelderHP·
The big day has come! @EuropaGame is yours now, it's finally out of my hands! From the bottom of my heart, thank you for your support. I sincerely hope you love Zee's journey and find meaning in his story. Enjoy the game!! 🦋 🙏
Europa 🦋 Out Now!@EuropaGame

7 years ago, I started making my dream game while balancing a AAA dev job. Today, it's finally out on Steam and Switch. Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖

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Andy Porter
Andy Porter@Phandy_Porter·
@danielwarren86 Yeh even if they did it 'seriously'. All the characters based on dogs (and why not cats) would have more identity and appeal.
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Daniel Warren
Daniel Warren@danwarrenart·
@Phandy_Porter Its a joke, but thats the point. jokes are fun. games are about fun. and joke games can be fun. they can save this game almost overnight by swapping these characters into dogs.
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Andy Porter
Andy Porter@Phandy_Porter·
I'm guessing this is sort of a joke, but I think this is legitimately the only Concord 'redesign' I've seen that solves the problem. Everything else is just adding tits, drawing it again in their own style or rearranging the values/colours (lol).
Daniel Warren@danwarrenart

I don't think the issue with the Concord's character designs were their races or genders. I think it's that they weren't dogs. dogs with Gatlin guns. balls in your court, Sony. fetch.

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Andy Porter
Andy Porter@Phandy_Porter·
@_Beezul I think something else I find really interesting that you point out is that on a technical level these characters aren't necessarily badly designed. They probably had good feedback from many people, and they are well executed. But they are very unaligned with the product goals.
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Beezul
Beezul@_Beezul·
I've seen so many self proclaimed "Pro" artists try to make serious paint overs of this and... All of them are terrible. Just proving the point that some people giving feedback think they know more than they do.. which is the very reason why the designs fell flat to begin with. It's like watching a donkey ride itself on the way to eat its own shit.
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Andy Porter
Andy Porter@Phandy_Porter·
@danielwarren86 While its a joke (and it's funny), it's clear you understand the issue, whereas it seems to have flown over most people's heads.
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Andy Porter
Andy Porter@Phandy_Porter·
@JordanMossy For sure. I did scroll the hashtag for it for a while and I saw enough that could be considered redesigns, but they just made a character with all the same problems without any awareness.
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Mossy
Mossy@JordanMossy·
@Phandy_Porter It amuses me to see people's 'redesigns' when all they've done is draw in their own style. Yet to see anyone actually redesign anything.
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Andy Porter
Andy Porter@Phandy_Porter·
@_Beezul Yeh, Ill give credit to some people who are clearly hobbyist or learning, but some of the 'pros' are really showing their ass. It's amazing that on every side of the argument people are completely missing the point with their 'solutions'.
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Alex Goodwin
Alex Goodwin@AlexGoodwinDev·
It'been quite a journey to make Selfloss, but unfortunately the release feels very flopy. Maybe you can help and bring more Steam reviews. I would appreciate that a lot! ❤️ store.steampowered.com/app/1086620/Se…
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Gardens Interactive
Gardens Interactive@GardensDevs·
🌳⚔️🌳
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Ben McEntee
Ben McEntee@benmce_art·
This piece for @GardensDevs was featured in an article today, so I’m able to share it publicly! You can see more art from our amazing team over at gardens.dev
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Simon S. Andersen
Simon S. Andersen@snakepixel·
Just daydreaming a bit. Realized Mira from my explorer series works surprisingly well in an RPG setting. This was a scene I was planning to paint further down the line. #pixelart #ドット絵
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Andy Porter
Andy Porter@Phandy_Porter·
@JordanMossy Also this is 100% the fights your leads/directors should be having, not you personally if you are an IC. It's also worth learning the art of politely listening, saying thanks and ignoring it haha.
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Andy Porter
Andy Porter@Phandy_Porter·
@JordanMossy I think this applies to every role, but they are allowed opinions on things that affect/connect to their department. Eg. Gun that shoots fast needs to look like a gun that shoots fast. Other than that you can just interrogate why they feel something and then use it if you want.
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Mossy
Mossy@JordanMossy·
Genuinely curious from other game Devs, how much influence should/does design have on the art of the weapon/item you make? Genuinely baffled by how much art directing I've seen by them.
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Andy Porter
Andy Porter@Phandy_Porter·
@patrickgladys @marbmallow Thanks Pat. Nothing special I think, just rendering and texture options that removes AA and smoothing etc. Then just lots of time making sure the pixel density feels consistent.
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Patrick Gladys
Patrick Gladys@patrickgladys·
@Phandy_Porter @marbmallow Lovely mate! Is there anything specific you made use of in blender in terms of rendering to achieve the pixel perfect look?
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Andy Porter
Andy Porter@Phandy_Porter·
Aside from the great art direction, one of the important parts of BoF4s quality is the consistency of pixel density in the sprites, the world textures and the screen resolution. "2DHD" games don't do this so they look like pixelated cut outs sliding around 4k raytraced Minecraft.
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Andy Porter
Andy Porter@Phandy_Porter·
@marbmallow I did this Zelda stuff before in Blender, it was really fun. I never tried adding sprite characters to it though maybe I should.
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Marby
Marby@marbmallow·
@Phandy_Porter I literally tried to do something similar, it’s a nightmare to do in blender sob 🥲 they nailed it
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